Cyberpunk 2077

Cyberpunk 2077

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HetzSlp Dec 15, 2024 @ 10:40am
REDmod mods not working after 2.2
Besides the other mods, i got only two REDmod mods (BIke Overhaul and Night City Alive).

Mod switch in launcher is ticked, game launches normally, other mods work fine. I've tried reinstalling REDmod and verifying integrity, neither worked. Any tips besides reinstalling the whole game because that seems to be more trouble than it's worth for now.
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Showing 1-5 of 5 comments
Future Goat-han Dec 15, 2024 @ 11:29am 
Maybe try launching with mods disabled, close the game, then launch again with them enabled
HetzSlp Dec 15, 2024 @ 11:51am 
Originally posted by Future Goat-han:
Maybe try launching with mods disabled, close the game, then launch again with them enabled
Already tried and it didnt work. Also just tried deleting the cache folder (...r6/cache), verifying integrity, and launching it again, but that didn't work either.
Dec 15, 2024 @ 11:53am 
I had a similar issue and had to reinstall the game. Don't know why but some of the the updated mod tools wouldn't initiate on my old install. After I reinstalled the game everything worked.
HetzSlp Dec 15, 2024 @ 1:22pm 
Alright sorry for the trouble. Definitely was an user issue situation.

Here is what happened:

RED4ext 1.26.1 wasn't working when the 2.2 update came out, and I saw a user on Nexus saying to update to the 1.26.0 instead. That worked. Then when it came time to update CET, the devs didn't publish it on Nexus, so I got the 1.34.0 update from their Github. That worked too.
Turns out that on the 13th the CET devs worked out their issue with Nexus and posted a CET 1.34.1 which I didn't have. So I updated that and RED4ext and to my surprise the game launched just fine with all mods working, including the REDmod mods!

Crazy thing is, according to their Nexus page, RED4ext does not require CET to work, neither does the REDmod mods require anything else other than REDmod itself. Maybe it's just something beyond my understanding of how these mods interact with each other, but I just lost a whole day trying to fix this (I'm unemployed)
Originally posted by HetzSlp:
Alright sorry for the trouble. Definitely was an user issue situation.

Here is what happened:

RED4ext 1.26.1 wasn't working when the 2.2 update came out, and I saw a user on Nexus saying to update to the 1.26.0 instead. That worked. Then when it came time to update CET, the devs didn't publish it on Nexus, so I got the 1.34.0 update from their Github. That worked too.
Turns out that on the 13th the CET devs worked out their issue with Nexus and posted a CET 1.34.1 which I didn't have. So I updated that and RED4ext and to my surprise the game launched just fine with all mods working, including the REDmod mods!

Crazy thing is, according to their Nexus page, RED4ext does not require CET to work, neither does the REDmod mods require anything else other than REDmod itself. Maybe it's just something beyond my understanding of how these mods interact with each other, but I just lost a whole day trying to fix this (I'm unemployed)

You can set the game back to previous update under betas everything should work then.
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Date Posted: Dec 15, 2024 @ 10:40am
Posts: 5