Cyberpunk 2077

Cyberpunk 2077

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schmonz Dec 13, 2024 @ 1:51pm
Modding Support sucks
It is really problematic, whenever a big update comes. You have to re-re-recollect all your addons again and again just not to have a full game crash every 5 minutes. Is there any chance that mod support goes full native based on existing components, as like Larian did with BG3?
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Tokenn Dec 13, 2024 @ 4:24pm 
I disagree. There are a few resource mods that need updates...usually they will be updated in a day or two. If you use Vortex (and you should) it takes a few moments to disable the few non-working mods and play your game. If you use complex, game-changing mods...that's a risk you have to accept, Very likely we won't see another game update patch for a long time, if ever.
vram1974 Dec 13, 2024 @ 5:29pm 
Larian added mod support and then locked achievements if you use them lol. Hilarious.

Anyway, at least CDPR gave us a rollback option in beta. Bethesda updates the exe and breaks SKSE mods.
Coleman Dec 13, 2024 @ 6:24pm 
Console mods would be fun. They might be there I just have not looked. Few companies let consoles in on the mod fun.
The Yeen Queen Dec 13, 2024 @ 6:32pm 
Originally posted by schmonz:
It is really problematic, whenever a big update comes. You have to re-re-recollect all your addons again and again just not to have a full game crash every 5 minutes.

I have never seen a game that doesn't break mods when it updates. It's almost like changes to the game's code require mods to be adapted to the new code.
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Date Posted: Dec 13, 2024 @ 1:51pm
Posts: 4