Cyberpunk 2077

Cyberpunk 2077

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Good build for a noob?
I am about 15 hours in and I have not really put points into much because I am not sure what I want to do. I am using mostly snipers and assault rifles but not sure if I want to really dive into the cool tree because of body, int, and tech being useful for opening things. Does it really matter which way I go? I know there is a mod to do a reset but will that totally reset everything or will it leave the points that I put in my character during the character creation?
Last edited by Holyblades; Feb 23 @ 12:47am
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Showing 1-15 of 31 comments
Best advice I can give you - specialise. Do your research around what kind of playstyle you want to go with & equip yourself/spend your attribute & perk points accordingly.

I tried the jack of all trades/spread my points evenly thing first playthrough and it sucked. I wasn't that great at anything.
I guess I am just concerned if I spec mostly into reflexes and cool that I will miss out on some areas that I need body, int, or tech for. I am liking the sniper and assault rifle play style so far.
Silence Feb 23 @ 1:47am 
You can get the reset atrributes always available mod and experiment all you want if you don't mind mods.
Glomm13 Feb 23 @ 2:00am 
My most fun build is the Unga Bungga build, max body and max tech. Go full melee and maximum armor, get either the Berserker or Sandevistan, a good blunt melee weapon (hammer not recommended, too heavy and unwieldy) and go ham on everyone. I've done several playthrough and this is still my favorite build out there, especially good against bossess and cyberpsychos too.
tbloyzz Feb 23 @ 3:05am 
Cool would not be my first choice at the beginning. I usually max it out eventually, but much later in the game. I focus more on survivability and resources. Keep in mind that intelligence, tech and even body will give you access to areas, containers or simply alternatives, when things get tricky. Cool does merely gives you some dialogue options without benefit.
While Cool, Reflexes and Intelligence highly depend on your playstyle, Tech and Body should be considered your backbone for any playthrough that should at least be 15 in the end.

That being said. I would just dive in and enjoy the game, if I were you. Experiment a little. Do not waste this sensation for the sake of some wannabe advice like mine. You will start more than one playthrough anyway. At least that is most likely what 99% of the players do that have not abandoned the game entirely.
Mander Feb 23 @ 3:50am 
Originally posted by Travisk1982:
I guess I am just concerned if I spec mostly into reflexes and cool that I will miss out on some areas that I need body, int, or tech for. I am liking the sniper and assault rifle play style so far.

First thing first, I wish to offer a note of comfort: INT can be your dump stat without any particular repercussion for your V, in terms of both story and combat.
That said, I’m assuming you’ve Phantom Liberty Installed, and therefore have access to the higher level cap.
The build I endorse to you, therefore, minding your preference for sniping, is the sandevistan-sniper: basically, an infiltrator with silenced pistol/high caliber tech rifle with gorilla arms for when things get a little more… close and personal.
Sandevistan is your augmenter with this build, giving you the ease you may need to headshot enemies with extreme prejudice.
Leaving INT at 3, your other lower STAT will be REF at 18, while the rest will all be at 20.
I’ve finished very hard with this build and it was really fun.
Weapons I endorse are “Her Majesty” and Breakthrough/Nekomata sniper rifle with 2 slots free you can fill with whatever you want (wallpuncher and +damage on elite mobs).

https://www.cyberpunk.net/en/build-planner?a=ki3kk&b=110000000020010000000311003110001&r=11111100002101100000000000311&i=&t=0001000002111110000003101031111001&c=01100111000000000000000003111&e=313010031

There are some points to spare, you can use for throwing knives, adding a further ninja tool in your already rich enough arsenal.
Last edited by Mander; Feb 23 @ 3:51am
Ffabbia Feb 23 @ 7:44am 
First thing first, I wish to offer a note of comfort: INT can be your dump stat without any particular repercussion for your V, in terms of both story and combat.

With one exception

Delamain's quest Don't Lose Your Mind has an intelligence check at the end of the mission, if you wish to choose (arguably) the best outcome.

I've never been able to reliably pass this check without Int +20.

Do it at L10 and the check requires 11 intelligence, go back at L11 and it now requires 12 intelligence and so on. This is due to the game's level scaling, which also affects skill checks. The check always seems to be one level ahead of your own level no matter what you do.

You can still finish the mission, but you'll have to pick one of the other options.

Not an issue for me because I actually prioritise Intelligence as I like to play a netrunner build.
Last edited by Ffabbia; Feb 23 @ 7:44am
TheSuit Feb 23 @ 7:46am 
There rarely is a situation where you will be locked out of something good for not opening something

The only thing I can think about is one of the best sniper rifles you need technical and its part of boxing story
Mander Feb 23 @ 7:59am 
Originally posted by Ffabbia:
First thing first, I wish to offer a note of comfort: INT can be your dump stat without any particular repercussion for your V, in terms of both story and combat.

With one exception

Delamain's quest Don't Lose Your Mind has an intelligence check at the end of the mission, if you wish to choose (arguably) the best outcome.

I've never been able to reliably pass this check without Int +20.

Do it at L10 and the check requires 11 intelligence, go back at L11 and it now requires 12 intelligence and so on. This is due to the game's level scaling, which also affects skill checks. The check always seems to be one level ahead of your own level no matter what you do.

You can still finish the mission, but you'll have to pick one of the other options.

Not an issue for me because I actually prioritise Intelligence as I like to play a netrunner build.

You can shoot the server and get an arguably good ending too.
Last edited by Mander; Feb 23 @ 7:59am
valium Feb 23 @ 8:45am 
Rush 15 Body for Adrenaline Rush, then Rush 15 Technical for all the cyberware boosts.

Blood Pump, Biomonitor, Neofiber, Countershell, Spring Joints.

That will give even a new player a solid base to work from, because you will be insanely difficult to kill, without sacrificing much cyberware capacity.

Shotguns are a good weapon for a beginner, they knock down the enemy, extremely good utility for free.
Ffabbia Feb 23 @ 10:56am 
Originally posted by Mander:
Originally posted by Ffabbia:

With one exception

Delamain's quest Don't Lose Your Mind has an intelligence check at the end of the mission, if you wish to choose (arguably) the best outcome.

I've never been able to reliably pass this check without Int +20.

Do it at L10 and the check requires 11 intelligence, go back at L11 and it now requires 12 intelligence and so on. This is due to the game's level scaling, which also affects skill checks. The check always seems to be one level ahead of your own level no matter what you do.

You can still finish the mission, but you'll have to pick one of the other options.

Not an issue for me because I actually prioritise Intelligence as I like to play a netrunner build.

You can shoot the server and get an arguably good ending too.

Hmm... I guess everyone has a different view on what is a good ending. Personally I don't consider shooting the server to be as such - but I suppose I can see why others feel diffeerntly.
Originally posted by TheSuit:
There rarely is a situation where you will be locked out of something good for not opening something

The only thing I can think about is one of the best sniper rifles you need technical and its part of boxing story
According to the wiki page about the O'Five and Beat on the Brat: Arroyo, you need to pass a Body check, not Technical, to get him to bet the rifle, but you can also just goad him after the fight to kill him and take the gun.
Originally posted by Ffabbia:
First thing first, I wish to offer a note of comfort: INT can be your dump stat without any particular repercussion for your V, in terms of both story and combat.

With one exception

Delamain's quest Don't Lose Your Mind has an intelligence check at the end of the mission, if you wish to choose (arguably) the best outcome.

I've never been able to reliably pass this check without Int +20.

Do it at L10 and the check requires 11 intelligence, go back at L11 and it now requires 12 intelligence and so on. This is due to the game's level scaling, which also affects skill checks. The check always seems to be one level ahead of your own level no matter what you do.

You can still finish the mission, but you'll have to pick one of the other options.

Not an issue for me because I actually prioritise Intelligence as I like to play a netrunner build.

Dels my boy who saved my life and helped with Jackies body. Reset all the way.
774 Feb 23 @ 2:08pm 
Makes no difference on what to pick, just choose whatever sounds fun to you. You can reset, refund and swap perk points (yellow points) around at any time without any restrictions. For attribute points you can reset it once, but there's a mod that removes this restriction: https://www.nexusmods.com/cyberpunk2077/mods/9240
Also skill checks scale with your character level, so if a door requires 3 body stat to break early game, late game same door will require like 15 body stat.
If you like charged weapons, getting "In Charge" perk from the Tech Tree (15 stat) is kinda a must since it stops weapon from firing automatically when it gets to full charge so you can actually aim properly :)
Not related to perks, but getting a leg implant from a ripper doc is something I'd do asap too, either implant that gives you charge jump or double jump. Will be useful for navigating around.
Gallows Feb 23 @ 2:52pm 
like a person mentioned earlier, i did a jack of all trades thing and i wasn't really good at anything. you basically just have to read all the skills or watch a guide video.

my second playthrough i'm doing a katana/throwing knive build that builds largely in the reflexes and cool so i have hit crit and mobility and then started dumping left over points into intelligence and tech to get some smart weapon and cyberware stuff.

my third playthrough gonna do a strong brusier type dude so I'll build more in the body and then max out the other skills i didnt on my second playthough.

alot of variety, game is fun af.
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Date Posted: Feb 23 @ 12:45am
Posts: 31