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I tried the jack of all trades/spread my points evenly thing first playthrough and it sucked. I wasn't that great at anything.
While Cool, Reflexes and Intelligence highly depend on your playstyle, Tech and Body should be considered your backbone for any playthrough that should at least be 15 in the end.
That being said. I would just dive in and enjoy the game, if I were you. Experiment a little. Do not waste this sensation for the sake of some wannabe advice like mine. You will start more than one playthrough anyway. At least that is most likely what 99% of the players do that have not abandoned the game entirely.
First thing first, I wish to offer a note of comfort: INT can be your dump stat without any particular repercussion for your V, in terms of both story and combat.
That said, I’m assuming you’ve Phantom Liberty Installed, and therefore have access to the higher level cap.
The build I endorse to you, therefore, minding your preference for sniping, is the sandevistan-sniper: basically, an infiltrator with silenced pistol/high caliber tech rifle with gorilla arms for when things get a little more… close and personal.
Sandevistan is your augmenter with this build, giving you the ease you may need to headshot enemies with extreme prejudice.
Leaving INT at 3, your other lower STAT will be REF at 18, while the rest will all be at 20.
I’ve finished very hard with this build and it was really fun.
Weapons I endorse are “Her Majesty” and Breakthrough/Nekomata sniper rifle with 2 slots free you can fill with whatever you want (wallpuncher and +damage on elite mobs).
https://www.cyberpunk.net/en/build-planner?a=ki3kk&b=110000000020010000000311003110001&r=11111100002101100000000000311&i=&t=0001000002111110000003101031111001&c=01100111000000000000000003111&e=313010031
There are some points to spare, you can use for throwing knives, adding a further ninja tool in your already rich enough arsenal.
With one exception
Delamain's quest Don't Lose Your Mind has an intelligence check at the end of the mission, if you wish to choose (arguably) the best outcome.
I've never been able to reliably pass this check without Int +20.
Do it at L10 and the check requires 11 intelligence, go back at L11 and it now requires 12 intelligence and so on. This is due to the game's level scaling, which also affects skill checks. The check always seems to be one level ahead of your own level no matter what you do.
You can still finish the mission, but you'll have to pick one of the other options.
Not an issue for me because I actually prioritise Intelligence as I like to play a netrunner build.
The only thing I can think about is one of the best sniper rifles you need technical and its part of boxing story
You can shoot the server and get an arguably good ending too.
Blood Pump, Biomonitor, Neofiber, Countershell, Spring Joints.
That will give even a new player a solid base to work from, because you will be insanely difficult to kill, without sacrificing much cyberware capacity.
Shotguns are a good weapon for a beginner, they knock down the enemy, extremely good utility for free.
Hmm... I guess everyone has a different view on what is a good ending. Personally I don't consider shooting the server to be as such - but I suppose I can see why others feel diffeerntly.
Dels my boy who saved my life and helped with Jackies body. Reset all the way.
Also skill checks scale with your character level, so if a door requires 3 body stat to break early game, late game same door will require like 15 body stat.
If you like charged weapons, getting "In Charge" perk from the Tech Tree (15 stat) is kinda a must since it stops weapon from firing automatically when it gets to full charge so you can actually aim properly :)
Not related to perks, but getting a leg implant from a ripper doc is something I'd do asap too, either implant that gives you charge jump or double jump. Will be useful for navigating around.
my second playthrough i'm doing a katana/throwing knive build that builds largely in the reflexes and cool so i have hit crit and mobility and then started dumping left over points into intelligence and tech to get some smart weapon and cyberware stuff.
my third playthrough gonna do a strong brusier type dude so I'll build more in the body and then max out the other skills i didnt on my second playthough.
alot of variety, game is fun af.