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Well if you want to stick by the straight and narrow, your only options are to:
1. Reload an earlier save (if you have one still) before you killed the goons.
2. Start a new game and do it right this time round.
If you don’t have an earlier save and if option 2 takes too much time/effort, the only path you have left is to use mods and third party programs to get the pistol or its blueprint.
Regardless of what you end up choosing or if you end up choosing at all, it’s your prerogative at the end of the day; it’s your game so you get to make the rules.
Game.AddToInventory("Items.Preset_Burya_Comrade",1)
Wiktionary: softlock: "A situation where a game remains apparently playable, but further progress or action, especially those that would undo said state are impossible, typically due to a design flaw or glitch."
Soft locks don't necessarily mean that NO progress can be made, just that you are locked out of SOME progress or actions, like 100% completion, getting a side quest, etc. Streamers use it all the time this way, saying they softlocked themselves out of some game content because of a badly timed save etc.
Let’s go by that definition since it’s the one you chose. I immediately spot two fatal flaws that make the OP’s situation not a softlock.
#1
Well first off if the OP didn’t pick up the pistol the first time round because they forgot, they had plenty of opportunities to reload an autosave or a previous manual save to correct their mistake.
Reloading an earlier save indeed “undo(s) said state” and thus it was not impossible for the OP to correct their mistake.
Not a softlock by your provided definition.
#2
A player forgetting to loot something isn’t a design flaw or glitch. It is literally a textbook example of human error.
If I put a chicken into the oven but forget to turn on the oven, is it a design flaw or glitch of the oven or just plain, old human error?