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The reason I am asking is that the modifications that you can craft in different levels like crunch will level with your crafting skill from any schematic you get, the weapons themselves will not.
That crafting bar at the top left under your level and street cred? That now dictates what level mods you are crafting.
So now armour and mods are based on your skill level not just your tech level. You need to do a lot of crafting to up your skill before you can make the higher level mods.
That bug was corrected with 1.5 but if you played it before that then no. It's not worked for me since 1,2 or so up until it was reinstated with 1.5.
I actually thought of doing this but it just bummed me out that I have to resort to a cheat to get some decent weapon specs and taking the fun out of finding them. The crafting should have had far more focus. I think they should tie it all into your apartment and the use of your PC to get the specs you need and order your parts with money you earn playing the game. This would also give you a reason to actually use your apartment for something. I know there is a mod that forces you to use the apartment to craft which is cool. I found it funny there are these random boxes lying all over the place with some really $$$ components that no one else seems to have found before you or everyone you kill just happens to have pockets full of these things . . .
No, no, I did the quest a few days ago and the schematics didn't drop. I remember cause I did'it aware of that. With my other character, I did it in times of patch 1.31 and I got right away.
Any way, in any case I think it would be fair having a way to get it besides killing that boss, after you kill it. That applies to any other boss-related schemes.
Yeah, I thought of that too. Like Fallout 4/76 workbenches.
Disassembling guns is a necessary part of maintenence anyway.
Again: Fallout style :D
NOT progress in main story or anything else, just level.
Most random drops can be white -> purple.
(max rarity based on level though, may only be white -> green at low level)
NCPD/boss loot is generally purple but sometimes blue (in starting area it is always blue)
Gigs generally have 1-2 items that are 50%/50% purple/legendary
(can reload before looting them from container to re-roll them)
(for enemies it is rolled when they die, example: outer torso armor on guy with elevator access card at the end of The Heist)
There are a few spots where the item is always legendary.
(example: guy at the end of kidnap Hanako main quest drops 2 random legendary armor (I did this pre-1.5, it is the only way to get legendary hazmat suit))
Shops always have the same item set regardless of level.
(only get a few legendary gun specs from heywood, a few others from city center, etc.)
1.5 removed most if not all of the gun crafting specs that were scattered around in odd locations, so far in my 1.5 playthrough they have been replaced with purple pants or some other junk...
Access Points will either be low value that always gives greens, or high value that gives a rarity based on your level (some give legendary starting at level 35+, others at level 40+)
You can also get the lowest rarity available of several quickhacks as random drops from enemy hackers.
It is possible to get every quickhack in the game with 3 intelligence if you wait to use access points until high level.
A lot of crafted weapon/armor mods auto-scale rarity based on your crafting skill.
You can get purple mods in shops (although certain shops only have a certain set of mods they will sell), and the legendary-only ones.
You can also get legendary mods in randomly generated legendary armor at shops, if you have the 16 tech perk that lets you recover mods from scrapped items you get an expensive way to get some legendary armor mods that you can't craft.
So mods are essentially tied in to your crafting skill? I've seen some epic and legendaries in shops, but I can't seem to find the variable rarity ones beyond blues. I'm looking for the Sandavistan heatsink; is it possible to find it above rare if my crafting is only 12? Or hell, maybe a crafting recipe for an epic or something. All the variable rarity recipes I have seem to be blue.
The progression in the crafting skill is one reason why you should buy crafting specs for mods that can't be found while your crafting skill is still below level 4. That way you can buy crafting specs in common quality which is cheap. At rare, epic and legendary quality those crafting specs become really expensive. So check your ripperdocs early and buy all the crafting specs for cyberware mods you need while they're still cheap. If you have to buy a crafting spec for a legendary Sandevistan Heatsink...that is gonna cost you some eddies. Some other mods can be bought in rare, epic or legendary quality but most of those mods don't have a crafting spec like the Deadeye, Bully and Countermass mod. Other clothing mods like the Zero Drag one level up in quality too but i think it is based on either your level or street cred but not on the level of your crafting skill. Early on all the Zero Drag mods you can buy will be of common quality, then uncommon, rare and epic. For some mods with no crafting spec epic is the highest quality. I hope i explained everything correctly. If i made a mistake somewhere guys, then pls correct me.