Cyberpunk 2077

Cyberpunk 2077

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PhamTrinli May 13, 2021 @ 5:45am
No interiors? :(
Man.. you can't even go inside the dynalar or kiroshi buildings. There are no interiors made for them :(

I took down all of dynalar and kiroshi security just to get a peek inside and now I find out I can't
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Showing 1-15 of 28 comments
CadaveR May 13, 2021 @ 6:35am 
There are a lot of interiors, but not everything is made to be explored.
Arasine May 13, 2021 @ 7:49am 
This game is sadly a massive step back for RPG's on the PC. Its basically a selection of scripted cut scenes with uber-simple gun play tacked on between. There is no reason to explore as nothing can be explored; if its open it means its a location used in one of the interactive cut scenes you havent got to yet. Shallowest AAA game ive ever brought.
nimrock May 13, 2021 @ 8:24am 
Next generation of open world man.
They will probably implement them in DLCs and tell you: "Hey! We gave you free DLCs! We are good guys!".
Tanoomba (Banned) May 13, 2021 @ 8:48am 
Originally posted by Arasine:
There is no reason to explore as nothing can be explored.
There's plenty of reason to explore:
Discovering optional missions that can only be found by exploring.
Hidden Easter eggs.
Extra lore.
More loot.
Finding details related to past missions.
Plotting alternate approaches to missions.
Sense of immersion.

I'm sure you have reasons why none of that counts for you, but many people (myself included) have been having a lot of fun exploring.
CadaveR May 13, 2021 @ 9:00am 
Originally posted by Arasine:
This game is sadly a massive step back for RPG's on the PC. Its basically a selection of scripted cut scenes with uber-simple gun play tacked on between. There is no reason to explore as nothing can be explored; if its open it means its a location used in one of the interactive cut scenes you havent got to yet. Shallowest AAA game ive ever brought.

Smart weapons, bullets that ricochet, melee weapons, cyberware, there are plenty of ways to deal with enemies in this game. I wouldn't call it "simple", its just more than the average for a rpg.
As for the exploration, again, people that want to play skyrim must stay very far from this game. You don't need to enter every building, you wouldn't do that in a real life city.
Last edited by CadaveR; May 13, 2021 @ 9:04am
Tanoomba (Banned) May 13, 2021 @ 9:10am 
Originally posted by Voodoojedizin:
Just like a great majority games, there are always buildings or houses you can't go inside.
Why do you think this game would be any different?

Fallout games there are dozens and dozens of places you cannot enter, even though they look like you could. The same goes with the Witcher, and many other games.

Do you realize what it would take to render every single apartment/office interior for just one skyscraper.
Right?
The only way to feasibly make every door openable would be to use procedural generation to create hundreds (if not thousands) of similar-but-not-identical rooms of various types. There's certainly no way to make all these rooms MEANINGFUL, so you'd end up with a lots and lots of places that would serve no purpose but to waste your time. I'm pretty sure everyone who complains about not being able to open every door hasn't actually considered the implications of that.
PhamTrinli May 13, 2021 @ 3:16pm 
I wasn't asking for *every* building to have interiors. But dynalar and kiroshi are main themes/corporations in this game. You would think they would at least give those two the arasaka treatment as well.
Flybye May 13, 2021 @ 4:57pm 
I think fully destructible interiors would make for an amazing gun fight.

Get creative people. Think of a mission needing to hack into a corpo’s pc. You find yourself in the middle of a gun fight with security. Grenades flying around blowing holes in walls and the floor, water pipes bursting with water spewing everywhere, electrical shocks, see a lose electrical cord and hack a water sprinkler to electrocute a team around that cord, glass breaking everywhere, etc. It could be pure fun madness.
Nite69 May 13, 2021 @ 5:03pm 
yea Not many interiors for sure, Games like Fallout and Elder Scrolls have so much more to do

am actually thinking about starting another playthrough of fallout 4 or skyrim its been a while since I played them
Last edited by Nite69; May 13, 2021 @ 5:04pm
MacheteDontText May 13, 2021 @ 6:00pm 
Simple solution. Make bigger buildings instanced, that way you don't have to render the whole thing all the time....
SkunkWerks May 13, 2021 @ 6:15pm 
Who else feels like- if there is content yet to be supplied- it probably takes place at these landmarks?
Flybye May 13, 2021 @ 6:31pm 
Originally posted by SkunkWerks:
Who else feels like- if there is content yet to be supplied- it probably takes place at these landmarks?
Definitely! They didn’t get a chance to fill up this world.
Nite69 May 13, 2021 @ 7:39pm 
Originally posted by MacheteDontText:
Simple solution. Make bigger buildings instanced, that way you don't have to render the whole thing all the time....

that defeats the purpose of next generation open world though, the whole point is to get rid of loading zones between exterior / interior
Northwold May 14, 2021 @ 3:27am 
Originally posted by MacheteDontText:
Simple solution. Make bigger buildings instanced, that way you don't have to render the whole thing all the time....
Why would you do that? Skyrim's dungeons were like that and the experience was both dull as f*** and irritating. Every interior in Cyberpunk, pretty much, has been uniquely designed. That's what makes them worth going into.

(I'm assuming by "instanced" you actually mean procedurally generated. If you don't, I apologise.)

Separately to those on this thread saying games like Elder Scrolls have more interiors to explore. Have people forgotten that the "cities" in Skyrim have a population capacity of about 20 people? They are each about the size of a hamlet (calling them "villages" would be to romanticise them). That they are bursting with thousands of unique interiors is simply not true.
Last edited by Northwold; May 14, 2021 @ 3:32am
Wisp Cat May 14, 2021 @ 3:33am 
Originally posted by nimrock:
Next generation of open world man.

"Next generation" means PS5 or XboxX.

"Next generation" does not mean "artificial intelligence which simulates crowds of humans living in an environment which is indistinguishable from real life".
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Date Posted: May 13, 2021 @ 5:45am
Posts: 28