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CDPR "balanced" 2.0 in such a way that those drones are nigh impossible to shoot down on very hard diff, even at level 20 after clearing all of watson. The large drone will only take 1 maybe 2% hp damage a shot, take too long, game kills you and fails mission. Non of the weapons that drop during heist are good enough to shoot em down in time.
You could have a cyberdeck equipped to use combat hacks, short circuit deletes them. Doesn't seem like you have it, so just lower difficulty and be done with it. You'll have that problem again later in the game too.
It still makes no difference as all other pistol/rifles will be white/green quality and possibly even weaker than the Kongou. Only help then is combat quickhacks, lower difficulty (even hard is glaringly easier), or sit there all night reloading game trying to kill the drones before game kills you.
Hard is nowhere near very hard. And with the current "balanced" level scaling, doing Heist at higher levels means drones came along with the players level. Hows a T2/3 Kongou or white rifles supposed to shoot those down, CDPRs only response on their boards was that "some changes may have been overtuned". Ya think.
Hard, well Very Hard is two/three times that. Making a mistake at start with your build and the end missions are near impossible. Hard felt like 'Easy' from 1.63, pity there is no difficulty beyond Very Hard, or that you unlock a new difficulty after the final job
You usually pick up 4 or 5 pistols so equip a pistol in every slot.
You can make pistols too.
The only other thing is don't do the heist at level 5.