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BTW mantis blades in CP2077 fall under the category "blades" with the katana, not melee so hope you didn't put a bunch of investment into "melee" while going full mantis. Mantis Blades scale off your "Reflexes" in attributes along with anything that says "blade" skills.
Didn't have the NPC sliding issue in a fight but if you are with in 5 meters of enemy AI they will swap to melee or do a superman lunge attack with the butt of their rifle or handgun so maybe your game isn't properly displaying the animations? Or enemy AI has a cyberware with Sandevistan?
Do you just mash the melee button in the direction of the NPC? Aiming around the head should have better crit and take the head clean off...
If you have all the blade perks, just remember you can deflect incoming bullets but just manage your stamina above 33% and the reflected bullets will go where you are aiming.
If you also run Tailwind in your build just air dash end hold down your attack for a heavy and you will lunge at them paired with flash & thunderclap, doing this AI loses their lockon.
Also paired with other perks your mitigation % chance greatly increases reducing mass damage, so good to raise mitigation "strength" that reduces all incoming damage.
In the blade perks already has its own bleeding effect so if you get poison mantis it's a deadly combo too, having 2 bleed effects wont stack. Also you mention you mostly dodged, if you are on mouse & keyboard holding down right click is block.
If you feel like you are too squishy relocate some perks to Pain to Gain and prioritize mitigation strength stats cause mitigation % chance can always be high with the perks under "Reflexes"
Hope that helps, have a good one.
When I say "melee", I just mean melee weapons in general. Not specifically blunt or blade. I don't have any perk investment in them at the moment; I'm still fairly early in the game, and I've been dumping all of my perks into stealth/throwing weapons.
Maybe melee is just something that needs to be avoided if you're not built for it. I could swear that its a lot more... "unpredictable" than it was pre-2.0, though. Like I said, I've done melee builds before (specifically using the Mantis Blades), and it wasn't easy, but it also wasn't terribly difficult. Even without perks I used to be able to pull out a katana and do some damage, but now I just die immediately if an enemy with a knife charges at me.
Then focus on those play styles, or you're putting yourself at a disadvantage. Be the ghost that strikes from the shadows, disembowelling and beheading your enemies from behind before they even know you are there; or while they're looking the other way to see what that noise was (it was you, throwing a knife at a wall to distract them so you could take them out cleanly without alerting their gang).
Mantis blades are the worst thing you can use if your levelling up shinobi, use a sword, you have plenty of choices for katanas to choose from.
The cyberpsycho ability in Technical skill tree is strong for melee btw, ups attack speed when it activates.
I always use a katana, only boss I struggled with was Kurt Hansen, I ran through entire groups of enemies and bosses like they aren't there, it's all cyberware pretty much
Case in point, v2.02 fully-leveled endgame 20s Blade and 50th/50 level/cred and all 60s attribute, very end-game... whose found enough shard chips to max out any combination of cyberware you might want to slot, with room to spare.
Take "Bullets", the Jinuchi cyberpsycho fight... afterwards, all those, what, 10? 12? MaxTac standing inside and out front by the Militech heli, even as a Solo Blades specialist with Bladerunner, Slaughterhouse, Adrenaline Rush, and Air Leap, and blade finishers and three sugar cookies, it's STILL a lot more of a challenge to zero those guys with Katana or Mantis. You probably won't do it on your first try on Very Hard, whereas in v1.63 Very Hard you wouldn't even need to heal or activate your Sandy more than once. (since normally they arrive in 4s for a 5-badge crime response, that's much more manageable, huh?)
Can you still do it? Oh yes. Yes you can. And it's much more fun because it's much more challenging. However jack-of-all-trades builds are suicidal in v2, which is why "refund" your spent points is right there to re-spec on-the-fly to try another approach.
God I love this game!
Picking up and throwing enemies is fun, but largely a waste of time, just punch them again.
This may be your problem. I think you have to commit some Perks/Attribute points into Body and Tech...stuff that gives you armour and health boosts. In my games, I generally build on strength and health in the earliest part of the game and build on weapons and fancy abilities next. Otherwise you get into the 'glass cannon' effect.
I felt OP in my first playthrough (Only on hard) with Gorilla Arms. And once i started using a baseball bat as well it was hilariously fun.
PS. Golden Baseball Bat ftw!
Edit: well, I shouldn't say OP, but it's powerful.
it always seems it's the jack-of-all-trades types that it never "clicks" for. You can do almost everything, but not everything at once.
I am doing minimal net running to try and do actual stealth. I'm only disabling cameras, and with the in game music on, it's a whole new experience. Everywhere I sneak in each mission I am tense. It's epic. Great way to play. With high reflexes I can easily kill someone quickly enough with a suppressed pistol if they notice me. Reminds me of Splinter Cell.