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回報翻譯問題
There are enough boring sandbox games out there.
But yeah, the 'ticking bomb' thing is a bit... stupid. They could have easily avoided the entire problem.
Its in fact not that Victor tells you that you have just a week to live, he says 'A few weeks tops'.
How many is a few? 2? 6? 20? 42?
What irks me is that they easily could have made that 'a few years tops'. Would have changed nothing, but would have removed that discrepancy between looking for a cure and becoming mma champion of Night City.
Its apparently a thing that writers like. Doom. Death. Drama. Even if fake. In BG3 you get infected with a mind flayer parasite and you'll turn into a tentacle monster within a Day! Two tops! (hint: you dont).
In Sykrim you have to stop that evil dragon before he destroys the entire mankind (hint: He wont. He'll happily wait for all eternity until you travel in his realm to fight him)
Oh, but the ingame reasonm why V does all that stuff is because he want to become a NIght City Legend. Major League baby!
Remember The Ride, when Dex asks you if you'd rather live to old age or go out young but as a legend?
The entire thing is pretty much: If you knew you just had a few weeks left, what would you do?
And this is an old thing, too. The original Fallout had a hard limit of 120 days to find the water chip - and the main quest would actually fail if you waited that long. And even although 120 days were plenty to do side quests and still complete the main quest they upped it to 500 days in a patch and then later completely removed it in another. Because players couldn't stand it. It's the same here. An actual limit of 2-3 ingame weeks would not work with the majority of the player base.
Victor, "Hey kid, I don't know how long you've got but you will need to do something about it before it wipes you. It could be a few weeks or a few months, I've never seen anything like this before. Sorry if I can't be more specific and good luck out there, you're gonna need it."
This more vague delivery would have left me feeling some sense of urgency to start looking for a cure while still giving me the room (pacing) to blaze a path to glory as a merc to be remembered. After all isn't it about how Night City will remember me?
Yeah, winter sale is coming up fast. It really is the ultimate sandbox fantasy life simulator. Big ol' learning curve, lots of strangeness, and an entirely unique experience.
Plus, you do understand NOT doing content is also a choice right? You're choosing to do 100% each time, instead of just what you come across.
Then a few quests later, suddenly Jackie rings V out of the blue. He's alive, the chip repaired him and Johnny Silverhand is in his head instead of V's.
Just imagine how epic that story would have been, to help Jackie solve his crisis, get to know your best friend better throughout the game, better character development, and finally a heartbreaking conclusion when it's realized that Johnny is fully taking over Jackie's body.
its not an extension to the story its a padding out of the base story
i agree that it always stood out to me (more so in pre 20.0 when you constantly had chip headaches and collapsed at random intervals in normal play. now in 2.0+ it seems to be relegated to story progression scenes only.)
that it felt odd that you are constantly reminded that your times running out and you need a solution meanwhile your going out of your way to buy new apartments and do meaningless side jobs... but that's just games lol
you could look at it from the standpoint that if V is going out anyway hes/shes trying to make a name for herself to be remembered in night city by doing all these jobs and gaining a reputation.
as for having no story... i think my 400 hours+ of playing would be more like 10-20 hours.
without a great narrative id have lost interest long long ago.
the sandbox free-roam exploration is fun and i do like it a lot (i wish there was more of the citys internals fleshed out to explore!). like the militech HQ, the netwatch building, flesh out more of the mega-buildings, the arasaka waterfront, the giant night city jail, 'metal heaven music store' and the oh so many "locked doors" with nothing behind them, more BD's!
i also liked exploring a lot more when all the things i was finding was clothing and weaponry. the exploration is still fun but the reward of nonstop crafting components is kinda lame now lol
sad the game launched the way it did. cant imagine how big and how much content the game would be/have now if it didn't need 3 years of fixing first :P
but the story is what keeps me coming back for new play throughs.
Viktor: "V, you only have a few months to live at most."
V: "♥♥♥♥!"
Also V: Can do gigs and just chill in the Badlands potentially for at least an in-game year
If they just said that V had a limited amount of time to live, not giving an exact or even estimate number, that would have been fine.
That's unfortunately how RPG games are now, I've noticed. The "roleplaying" aspect of RPGs is you playing a character that has a predetermined role to play in the railroaded story written for the game.