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Normally I'd say simple texture/mesh/audio replaces could stay, but due to the extent of how much is being changed who knows whether they might restructure existing archives, so there is no guarantee even such simple mods won't cause any issues.
Which is why it's best to get rid of all of them to have a clean base of the game and then wait for mods to be updated.
As for uninstalling it, fastest and easiest way is just go to your install directory and delete everything except the "steamapps\common\Cyberpunk 2077\archive\pc\content" folders. Then verify the game so it downloads like 1gb of files and you're good to do.
Alternatively you'd have to manually go search for the files, but due to human error some can always be missed. Best to nuke the entire install folder to be absolutely certain.
Golden rule in modding is "Clean your game and start a new save upon release of major content". You can always try to use your current save, but you do so at your own risk as people always do when using mods.
1.7 will be such a comprehensive patch most mods will probably break from it. I wouldn't take the chance.
"You don't like certain thing in the game or you want something different? Mod the game!"-- yes, but not while the entire game is still a work in progress. Unless, of course, you like starting the game over.
CET gets normaly updated quite fast, if its an annouced update within 24 hours. Either wait for that or disable all mods at first.
Appart from that you can just give it a try. The worst that can happen is a crash, and then you can still move away one mod after another until it works again.
I wouldn't say they're a lost cause, but it's more of a stability issue.
The saves "may work" by being able to load into the game, but they also may become unstable to the point where 25 hours later you come across some extremely weird unexplainable game-breaking bugs that nobody else ever saw.
It's simply not recommended in absolutely any game ever to remove such mods mid-playthrough and continue playing that same save.
Even the official major content updates cause stability issues for older saves due to just how much they change and rework, which is why those who try to continue their 2020 saves keep coming across extremely weird bugs. Not all fixes and changes are retroactive.
Yup, that'd be fine since no unofficial variables were cooked into those saves.
The game keeps track of whether saves are modded or not, so if you wish to be absolutely sure it's the right one, you can go to the following folder path and check;
Mods replacing textures, meshes, audio are completely fine... unless the upcoming expansion/content update restructure the archives. In that case at best you'd see some missing hairstyles or they wouldn't have textures, but overall these have no impact on save stability.
aight, here's to hoping the cyberarms mod works too if they dont end up adding that to the actual game