Cyberpunk 2077

Cyberpunk 2077

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ItsNoodles Jun 20, 2023 @ 1:28am
Should mods be removed before 1.7 and Phantom Liberty
Hello everyone I wanna ask if I should remove any mods in the game when Phantom Liberty and 1.7 drops.

I'm currently running a mod that lets you "Nu-respec" mod that let you change attribute points and a "Craft all you want" mod, both mods are installed manually without using any mod managers whatsoever. Will these mods bear any consequences to my game once the DLC drop?

And if I really do have to remove said mod, do you guys have any uninstallation guide for mods installed manually?
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Showing 1-15 of 15 comments
Richard Jun 20, 2023 @ 1:45am 
Yes most likely any mods will not work with Phantom Liberty updates. For mods you installed just make sure to remove all files that came with the mod. If they were weapon mods and clothing make sure to not have them equip to your V
Last edited by Richard; Jun 20, 2023 @ 1:46am
Crimsomrider Jun 20, 2023 @ 2:14am 
Yes, mods should be removed before it drops. Unfortunately your saves won't be stable after doing so.

Normally I'd say simple texture/mesh/audio replaces could stay, but due to the extent of how much is being changed who knows whether they might restructure existing archives, so there is no guarantee even such simple mods won't cause any issues.

Which is why it's best to get rid of all of them to have a clean base of the game and then wait for mods to be updated.

As for uninstalling it, fastest and easiest way is just go to your install directory and delete everything except the "steamapps\common\Cyberpunk 2077\archive\pc\content" folders. Then verify the game so it downloads like 1gb of files and you're good to do.

Alternatively you'd have to manually go search for the files, but due to human error some can always be missed. Best to nuke the entire install folder to be absolutely certain.
Last edited by Crimsomrider; Jun 20, 2023 @ 2:21am
ItsNoodles Jun 20, 2023 @ 2:50am 
Originally posted by Crimsomrider:
Yes, mods should be removed before it drops. Unfortunately your saves won't be stable after doing so.

Normally I'd say simple texture/mesh/audio replaces could stay, but due to the extent of how much is being changed who knows whether they might restructure existing archives, so there is no guarantee even such simple mods won't cause any issues.

Which is why it's best to get rid of all of them to have a clean base of the game and then wait for mods to be updated.

As for uninstalling it, fastest and easiest way is just go to your install directory and delete everything except the "steamapps\common\Cyberpunk 2077\archive\pc\content" folders. Then verify the game so it downloads like 1gb of files and you're good to do.

Alternatively you'd have to manually go search for the files, but due to human error some can always be missed. Best to nuke the entire install folder to be absolutely certain.
Are my save files really a lost cause? I've only downloaded mods that let me change attribute points and let me craft an already established weapons, thankfully I haven't gone too far since I've downloaded the mods though, jist wamma keep the newly changed attributes.
Lain Jun 20, 2023 @ 3:08am 
Originally posted by ItsNoodles:
Originally posted by Crimsomrider:
Yes, mods should be removed before it drops. Unfortunately your saves won't be stable after doing so.

Normally I'd say simple texture/mesh/audio replaces could stay, but due to the extent of how much is being changed who knows whether they might restructure existing archives, so there is no guarantee even such simple mods won't cause any issues.

Which is why it's best to get rid of all of them to have a clean base of the game and then wait for mods to be updated.

As for uninstalling it, fastest and easiest way is just go to your install directory and delete everything except the "steamapps\common\Cyberpunk 2077\archive\pc\content" folders. Then verify the game so it downloads like 1gb of files and you're good to do.

Alternatively you'd have to manually go search for the files, but due to human error some can always be missed. Best to nuke the entire install folder to be absolutely certain.
Are my save files really a lost cause? I've only downloaded mods that let me change attribute points and let me craft an already established weapons, thankfully I haven't gone too far since I've downloaded the mods though, jist wamma keep the newly changed attributes.

Golden rule in modding is "Clean your game and start a new save upon release of major content". You can always try to use your current save, but you do so at your own risk as people always do when using mods.

1.7 will be such a comprehensive patch most mods will probably break from it. I wouldn't take the chance.
Last edited by Lain; Jun 20, 2023 @ 3:09am
easy_going Jun 20, 2023 @ 3:15am 
The main problem with mods is: if the game gets a substantial patch vastly improving the experience, you can kiss your saves goodbye. That's why I'm not a fan of portraying mods as the saviour of Cyberpunk. At least not at the current stage of things. Once the game is virtually abandoned by the developer and with no fixes and official changes on the horizon, you can safely install as many mods as you please.

"You don't like certain thing in the game or you want something different? Mod the game!"-- yes, but not while the entire game is still a work in progress. Unless, of course, you like starting the game over.
Graf Erik Jun 20, 2023 @ 3:39am 
The update (like any updates to this game) will break CET, and that neccessary for 90% of all mods.
CET gets normaly updated quite fast, if its an annouced update within 24 hours. Either wait for that or disable all mods at first.

Appart from that you can just give it a try. The worst that can happen is a crash, and then you can still move away one mod after another until it works again.
Crimsomrider Jun 20, 2023 @ 3:59am 
Originally posted by ItsNoodles:
Are my save files really a lost cause? I've only downloaded mods that let me change attribute points and let me craft an already established weapons, thankfully I haven't gone too far since I've downloaded the mods though, jist wamma keep the newly changed attributes.

I wouldn't say they're a lost cause, but it's more of a stability issue.

The saves "may work" by being able to load into the game, but they also may become unstable to the point where 25 hours later you come across some extremely weird unexplainable game-breaking bugs that nobody else ever saw.

It's simply not recommended in absolutely any game ever to remove such mods mid-playthrough and continue playing that same save.

Even the official major content updates cause stability issues for older saves due to just how much they change and rework, which is why those who try to continue their 2020 saves keep coming across extremely weird bugs. Not all fixes and changes are retroactive.
ItsNoodles Jun 20, 2023 @ 4:12am 
Originally posted by Crimsomrider:
Originally posted by ItsNoodles:
Are my save files really a lost cause? I've only downloaded mods that let me change attribute points and let me craft an already established weapons, thankfully I haven't gone too far since I've downloaded the mods though, jist wamma keep the newly changed attributes.

I wouldn't say they're a lost cause, but it's more of a stability issue.

The saves "may work" by being able to load into the game, but they also may become unstable to the point where 25 hours later you come across some extremely weird unexplainable game-breaking bugs that nobody else ever saw.

It's simply not recommended in absolutely any game ever to remove such mods mid-playthrough and continue playing that same save.

Even the official major content updates cause stability issues for older saves due to just how much they change and rework, which is why those who try to continue their 2020 saves keep coming across extremely weird bugs. Not all fixes and changes are retroactive.
How about using a save file that exist before any mods is installed and continuing from that? Since again I haven't gone too far ever since I install mods, I can reload a save 1 hour prior before i install any mods, or is that file is also at risk of being unstable?
Crimsomrider Jun 20, 2023 @ 4:39am 
Originally posted by ItsNoodles:
How about using a save file that exist before any mods is installed and continuing from that?

Yup, that'd be fine since no unofficial variables were cooked into those saves.

The game keeps track of whether saves are modded or not, so if you wish to be absolutely sure it's the right one, you can go to the following folder path and check;
  • Go to C:\Users\--- Windows Profile ---\Saved Games\CD Projekt Red\Cyberpunk 2077\
  • Open the metadata.json file with Notepad
  • And check that the "isModded": false check is at the bottom
Last edited by Crimsomrider; Jun 20, 2023 @ 4:42am
ItsNoodles Jun 20, 2023 @ 4:58am 
Originally posted by Crimsomrider:
Originally posted by ItsNoodles:
How about using a save file that exist before any mods is installed and continuing from that?

Yup, that'd be fine since no unofficial variables were cooked into those saves.

The game keeps track of whether saves are modded or not, so if you wish to be absolutely sure it's the right one, you can go to the following folder path and check;
  • Go to C:\Users\--- Windows Profile ---\Saved Games\CD Projekt Red\Cyberpunk 2077\
  • Open the metadata.json file with Notepad
  • And check that the "isModded": false check is at the bottom
Alright just deleted all my mods and checked on the files, thanks for the help!
Dave Jun 20, 2023 @ 5:07am 
Download the Vortex or Mod Manager 2 program, and when the 1.7 update is released, disable the modifications and wait for the creators to update them.
vexlesss Jun 20, 2023 @ 5:16am 
Does anyone here know if cosmetic mods also need to be removed? Hairstyle replacers etc.
Crimsomrider Jun 20, 2023 @ 5:23am 
Originally posted by vexlesss:
Does anyone here know if cosmetic mods also need to be removed? Hairstyle replacers etc.

Mods replacing textures, meshes, audio are completely fine... unless the upcoming expansion/content update restructure the archives. In that case at best you'd see some missing hairstyles or they wouldn't have textures, but overall these have no impact on save stability.
Last edited by Crimsomrider; Jun 20, 2023 @ 5:23am
vexlesss Jun 20, 2023 @ 5:31am 
Originally posted by Crimsomrider:
Originally posted by vexlesss:
Does anyone here know if cosmetic mods also need to be removed? Hairstyle replacers etc.

Mods replacing textures, meshes, audio are completely fine... unless the upcoming expansion/content update restructure the archives. In that case at best you'd see some missing hairstyles or they wouldn't have textures, but overall these have no impact on save stability.


aight, here's to hoping the cyberarms mod works too if they dont end up adding that to the actual game
Gigadesu! Jun 20, 2023 @ 5:42am 
If you want your game to function yes.
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Date Posted: Jun 20, 2023 @ 1:28am
Posts: 15