Cyberpunk 2077

Cyberpunk 2077

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Froglegs Aug 17, 2021 @ 3:27am
WARNING!!! SPOILERS ALLOWED!!! Which Lifepath has the most benefits.
Now, I'm asking on because I'm curious on how others feel that their said life path is better and more rewarding so others like myself would consider trying it. Currently enjoying the relatively clean-slated nomad path but please list what life path you choose and prefer? What dialogue options are there? Are there any unique loot or vehicles exclusive to that life path? Can you finish missions easier and with much more reward with the life paths? Are there any downsides?
Last edited by Froglegs; Aug 17, 2021 @ 3:28am
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Showing 1-13 of 13 comments
Sparhawk122 Aug 17, 2021 @ 3:30am 
None. They hardly matter if at all.

I'm not even joking.
Froglegs Aug 17, 2021 @ 3:41am 
I read that nomad has a side mission to fetch your starting car and you can add it to your available vehicles. Is this true with other life paths? Do they gain secondary cars for free?
Glennard Aug 17, 2021 @ 4:03am 
Originally posted by VT2000:
I read that nomad has a side mission to fetch your starting car and you can add it to your available vehicles. Is this true with other life paths? Do they gain secondary cars for free?
no, the other 2 paths just have the regular starting car only, first other vehicle you can get (the easiest anyway) is jackie's arch
V Aug 17, 2021 @ 4:07am 
Originally posted by VT2000:
Now, I'm asking on because I'm curious on how others feel that their said life path is better and more rewarding so others like myself would consider trying it. Currently enjoying the relatively clean-slated nomad path but please list what life path you choose and prefer? What dialogue options are there? Are there any unique loot or vehicles exclusive to that life path? Can you finish missions easier and with much more reward with the life paths? Are there any downsides?

I play a nomad because i love the idea of being a nomad, i hate corpo, ive no interest in streetkid, its not really about any benefits to me :)
\Forever Alone/ Aug 17, 2021 @ 4:13am 
Originally posted by Terran:
Originally posted by VT2000:
Now, I'm asking on because I'm curious on how others feel that their said life path is better and more rewarding so others like myself would consider trying it. Currently enjoying the relatively clean-slated nomad path but please list what life path you choose and prefer? What dialogue options are there? Are there any unique loot or vehicles exclusive to that life path? Can you finish missions easier and with much more reward with the life paths? Are there any downsides?

I play a nomad because i love the idea of being a nomad, i hate corpo, ive no interest in streetkid, its not really about any benefits to me :)

Same.. I started nomad and then went to corpo. But after nomad game lost all magic and i just went to ♥♥♥♥ this game sucks....
Roderick Aug 17, 2021 @ 4:27am 
Corpo. You get some answers to feel like a boss and in some quests you can get more intel or even more eddies out of it.
Last edited by Roderick; Aug 17, 2021 @ 4:28am
Froglegs Aug 17, 2021 @ 4:57am 
Originally posted by Shadenfreude Geschichte:
Originally posted by VT2000:
I read that nomad has a side mission to fetch your starting car and you can add it to your available vehicles. Is this true with other life paths? Do they gain secondary cars for free?
no, the other 2 paths just have the regular starting car only, first other vehicle you can get (the easiest anyway) is jackie's arch

So only the Nomad path let's you have the starting vehicle and the nomad vehicle ((When you collect it))?
\Forever Alone/ Aug 17, 2021 @ 4:58am 
Originally posted by VT2000:
Originally posted by Shadenfreude Geschichte:
no, the other 2 paths just have the regular starting car only, first other vehicle you can get (the easiest anyway) is jackie's arch

So only the Nomad path let's you have the starting vehicle and the nomad vehicle ((When you collect it))?

After heist nomad vehicle is available in quest near trash area.
Froglegs Aug 17, 2021 @ 5:02am 
Oh cool! It's probably a ♥♥♥♥ vehicle but judging on how life paths are I'll take it since it's a free ride.
Last edited by Froglegs; Aug 17, 2021 @ 5:04am
Nomad = You get a Car.
Corpo = You get some Eddies.
Streetkid = You get a ♥♥♥♥♥♥ replica of the Samurai Jacket. (It looks really bad)

Other than the lifepath unique sidequests it's mostly about the RP element. Lines V can say and whatnot. Some quests have different outcomes based on your lifepath. For example the nomad can "solve" the convoy dilema during the All Foods thing.
Last edited by ๖ۣۜGαЪყнн*~; Aug 17, 2021 @ 5:30am
IrationalFear Aug 17, 2021 @ 6:49am 
2
Nomad is a good first-run lifepath due to in-character lack of knowledge and naivete about the setting.
Nomad has more dialogue for Panam's questline, romance, and related ending.
Nomad has more dialogue related to vehicles (especially with a higher technical skill attribute); this allows access both to an upgraded version of Jackie's Arch motorcycle AND allows V to identify the mole when talking to Merideth Stout.
Nomad can retrieve their vehicle from the prologue after completing Ghost Town. The quest is These Boots Are Made For Walkin'.
https://cyberpunk2077.wiki.fextralife.com/Galena+GA40XT+Rattler

Corpo adds in quite a bit of background lore that is not experienced by the lifepaths.
Corpo has additional dialogue with Takemura.
Corpo has more dialogue with Jackie due to this lifepath establishing them as friends prior to any on-screen events.
Corpo V has more dialogue in Lizzie's Bar due to its inclusion as a set piece in the Corpo prologue.
Corpo V has substantial dialogue repartee with Merideth Stout in Act 1 and has in-depth knowledge regarding methods and the 10K chip.
Corpo has more dialogue for the Arasaka ending(s), which should be experienced at least once to understand exactly what was going on at Mikoshi and what you were indirectly doing in the other endings by raiding the place and destroying it.
Corpo gets a unique iconic weapon not available in non-corpo playthroughs, a tech pistol that gets a damage increase the more injured the player is. The quest is War Pigs, available after a phone call after Transmission.
https://cyberpunk2077.wiki.fextralife.com/Apparition

Streetkid is better for a second or later playthrough, and V several times demonstrates knowledge of persons & places of interest in Night City. They are more attentive regarding the Act 1 main quest.
Streetkid's unique quest involves fighting overleveled enemies (well, lever 30 minimum while the quest is given right after Watson unlocks, where player max level is around 27) for a fake "Samerei" jacket. It's dissappointing, and CDPR shouldn't have snubbed Streetkid like this.
Streetkid tends to have more resolution dialogue options when dealing with gangs (or characters that fear gangs) than the other two paths have for non-violent solutions. Corpo V is still better at extortion and leverage, but most of those are non-violent situations already, Streetkid can outright avoid fights that otherwise need 10+ body attribute checks, and is much more accommodating of whatever build you choose.
Streetkid has a bit more dialogue regarding Afterlife and the associated ending(s).
Streetkid has more in common with Judy Alvarez than the other lifepaths, such as knowing details about here hometown and recognizing her song (Bells of Laguna Bend); streetkid V has additional dialogue during Judy's questline and romance.



Overall, Corpo moments really stand out compared to others and add in the most lore, but they're nearly all cases of either "watch V verbally abuse someone" or "V reflects on how they used to be an Arasaka employee and all that that entails."

Nomad has the least-hostile overall feel, adds to the nomad faction and ending experience, and fits with some semblance of an idealist mindset. It helps with easing into the cyberpunk genre for players that aren't familiar with just how depressing it can be. Better with Panam.

Streetkid most closely matches V's non-lifepath dialogue mannerisms, and has V coming across much less clueless than Nomad V in general and Corpo V in particular when dealing with average and gang NPCs. Streetkid doesn't need the game's setting explained to them. Better with Judy.





Now, there is a mod that substantially changes V's combat potential and rewards when dealing with enemies based on their lifepath. Familiar ones are easier to kill and reward more money but reward less rep, unfamiliar enemies are hard to fight but grant far more reputation.
https://www.nexusmods.com/cyberpunk2077/mods/2217
Last edited by IrationalFear; Aug 17, 2021 @ 6:53am
Froglegs Aug 17, 2021 @ 7:39am 
Originally posted by ๖ۣۜGαЪყнн*~:
Nomad = You get a Car.
Corpo = You get some Eddies.
Streetkid = You get a ♥♥♥♥♥♥ replica of the Samurai Jacket. (It looks really bad)

Other than the lifepath unique sidequests it's mostly about the RP element. Lines V can say and whatnot. Some quests have different outcomes based on your lifepath. For example the nomad can "solve" the convoy dilema during the All Foods thing.

Thanks for that info. Helps me understand to rewards. KInda think the Car is a better reward as the collector that I am.

Originally posted by IrationalFear:
Nomad is a good first-run lifepath due to in-character lack of knowledge and naivete about the setting.
Nomad has more dialogue for Panam's questline, romance, and related ending.
Nomad has more dialogue related to vehicles (especially with a higher technical skill attribute); this allows access both to an upgraded version of Jackie's Arch motorcycle AND allows V to identify the mole when talking to Merideth Stout.
Nomad can retrieve their vehicle from the prologue after completing Ghost Town. The quest is These Boots Are Made For Walkin'.
https://cyberpunk2077.wiki.fextralife.com/Galena+GA40XT+Rattler

Corpo adds in quite a bit of background lore that is not experienced by the lifepaths.
Corpo has additional dialogue with Takemura.
Corpo has more dialogue with Jackie due to this lifepath establishing them as friends prior to any on-screen events.
Corpo V has more dialogue in Lizzie's Bar due to its inclusion as a set piece in the Corpo prologue.
Corpo V has substantial dialogue repartee with Merideth Stout in Act 1 and has in-depth knowledge regarding methods and the 10K chip.
Corpo has more dialogue for the Arasaka ending(s), which should be experienced at least once to understand exactly what was going on at Mikoshi and what you were indirectly doing in the other endings by raiding the place and destroying it.
Corpo gets a unique iconic weapon not available in non-corpo playthroughs, a tech pistol that gets a damage increase the more injured the player is. The quest is War Pigs, available after a phone call after Transmission.
https://cyberpunk2077.wiki.fextralife.com/Apparition

Streetkid is better for a second or later playthrough, and V several times demonstrates knowledge of persons & places of interest in Night City. They are more attentive regarding the Act 1 main quest.
Streetkid's unique quest involves fighting overleveled enemies (well, lever 30 minimum while the quest is given right after Watson unlocks, where player max level is around 27) for a fake "Samerei" jacket. It's dissappointing, and CDPR shouldn't have snubbed Streetkid like this.
Streetkid tends to have more resolution dialogue options when dealing with gangs (or characters that fear gangs) than the other two paths have for non-violent solutions. Corpo V is still better at extortion and leverage, but most of those are non-violent situations already, Streetkid can outright avoid fights that otherwise need 10+ body attribute checks, and is much more accommodating of whatever build you choose.
Streetkid has a bit more dialogue regarding Afterlife and the associated ending(s).
Streetkid has more in common with Judy Alvarez than the other lifepaths, such as knowing details about here hometown and recognizing her song (Bells of Laguna Bend); streetkid V has additional dialogue during Judy's questline and romance.



Overall, Corpo moments really stand out compared to others and add in the most lore, but they're nearly all cases of either "watch V verbally abuse someone" or "V reflects on how they used to be an Arasaka employee and all that that entails."

Nomad has the least-hostile overall feel, adds to the nomad faction and ending experience, and fits with some semblance of an idealist mindset. It helps with easing into the cyberpunk genre for players that aren't familiar with just how depressing it can be. Better with Panam.

Streetkid most closely matches V's non-lifepath dialogue mannerisms, and has V coming across much less clueless than Nomad V in general and Corpo V in particular when dealing with average and gang NPCs. Streetkid doesn't need the game's setting explained to them. Better with Judy.





Now, there is a mod that substantially changes V's combat potential and rewards when dealing with enemies based on their lifepath. Familiar ones are easier to kill and reward more money but reward less rep, unfamiliar enemies are hard to fight but grant far more reputation.
https://www.nexusmods.com/cyberpunk2077/mods/2217

I'll check it out and thanks abunch for the detailed info.
V Aug 17, 2021 @ 8:07am 
Originally posted by IrationalFear:
Nomad is a good first-run lifepath due to in-character lack of knowledge and naivete about the setting.
Nomad has more dialogue for Panam's questline, romance, and related ending.
Nomad has more dialogue related to vehicles (especially with a higher technical skill attribute); this allows access both to an upgraded version of Jackie's Arch motorcycle AND allows V to identify the mole when talking to Merideth Stout.
Nomad can retrieve their vehicle from the prologue after completing Ghost Town. The quest is These Boots Are Made For Walkin'.
https://cyberpunk2077.wiki.fextralife.com/Galena+GA40XT+Rattler

Corpo adds in quite a bit of background lore that is not experienced by the lifepaths.
Corpo has additional dialogue with Takemura.
Corpo has more dialogue with Jackie due to this lifepath establishing them as friends prior to any on-screen events.
Corpo V has more dialogue in Lizzie's Bar due to its inclusion as a set piece in the Corpo prologue.
Corpo V has substantial dialogue repartee with Merideth Stout in Act 1 and has in-depth knowledge regarding methods and the 10K chip.
Corpo has more dialogue for the Arasaka ending(s), which should be experienced at least once to understand exactly what was going on at Mikoshi and what you were indirectly doing in the other endings by raiding the place and destroying it.
Corpo gets a unique iconic weapon not available in non-corpo playthroughs, a tech pistol that gets a damage increase the more injured the player is. The quest is War Pigs, available after a phone call after Transmission.
https://cyberpunk2077.wiki.fextralife.com/Apparition

Streetkid is better for a second or later playthrough, and V several times demonstrates knowledge of persons & places of interest in Night City. They are more attentive regarding the Act 1 main quest.
Streetkid's unique quest involves fighting overleveled enemies (well, lever 30 minimum while the quest is given right after Watson unlocks, where player max level is around 27) for a fake "Samerei" jacket. It's dissappointing, and CDPR shouldn't have snubbed Streetkid like this.
Streetkid tends to have more resolution dialogue options when dealing with gangs (or characters that fear gangs) than the other two paths have for non-violent solutions. Corpo V is still better at extortion and leverage, but most of those are non-violent situations already, Streetkid can outright avoid fights that otherwise need 10+ body attribute checks, and is much more accommodating of whatever build you choose.
Streetkid has a bit more dialogue regarding Afterlife and the associated ending(s).
Streetkid has more in common with Judy Alvarez than the other lifepaths, such as knowing details about here hometown and recognizing her song (Bells of Laguna Bend); streetkid V has additional dialogue during Judy's questline and romance.



Overall, Corpo moments really stand out compared to others and add in the most lore, but they're nearly all cases of either "watch V verbally abuse someone" or "V reflects on how they used to be an Arasaka employee and all that that entails."

Nomad has the least-hostile overall feel, adds to the nomad faction and ending experience, and fits with some semblance of an idealist mindset. It helps with easing into the cyberpunk genre for players that aren't familiar with just how depressing it can be. Better with Panam.

Streetkid most closely matches V's non-lifepath dialogue mannerisms, and has V coming across much less clueless than Nomad V in general and Corpo V in particular when dealing with average and gang NPCs. Streetkid doesn't need the game's setting explained to them. Better with Judy.





Now, there is a mod that substantially changes V's combat potential and rewards when dealing with enemies based on their lifepath. Familiar ones are easier to kill and reward more money but reward less rep, unfamiliar enemies are hard to fight but grant far more reputation.
https://www.nexusmods.com/cyberpunk2077/mods/2217

Just wanted to say thx for the info, i'l always play a nomad but its interesting to see all the pro's and con's ..Kudos :steamthumbsup:
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Date Posted: Aug 17, 2021 @ 3:27am
Posts: 13