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I'm not even joking.
I play a nomad because i love the idea of being a nomad, i hate corpo, ive no interest in streetkid, its not really about any benefits to me :)
Same.. I started nomad and then went to corpo. But after nomad game lost all magic and i just went to ♥♥♥♥ this game sucks....
So only the Nomad path let's you have the starting vehicle and the nomad vehicle ((When you collect it))?
After heist nomad vehicle is available in quest near trash area.
Corpo = You get some Eddies.
Streetkid = You get a ♥♥♥♥♥♥ replica of the Samurai Jacket. (It looks really bad)
Other than the lifepath unique sidequests it's mostly about the RP element. Lines V can say and whatnot. Some quests have different outcomes based on your lifepath. For example the nomad can "solve" the convoy dilema during the All Foods thing.
Nomad has more dialogue for Panam's questline, romance, and related ending.
Nomad has more dialogue related to vehicles (especially with a higher technical skill attribute); this allows access both to an upgraded version of Jackie's Arch motorcycle AND allows V to identify the mole when talking to Merideth Stout.
Nomad can retrieve their vehicle from the prologue after completing Ghost Town. The quest is These Boots Are Made For Walkin'.
https://cyberpunk2077.wiki.fextralife.com/Galena+GA40XT+Rattler
Corpo adds in quite a bit of background lore that is not experienced by the lifepaths.
Corpo has additional dialogue with Takemura.
Corpo has more dialogue with Jackie due to this lifepath establishing them as friends prior to any on-screen events.
Corpo V has more dialogue in Lizzie's Bar due to its inclusion as a set piece in the Corpo prologue.
Corpo V has substantial dialogue repartee with Merideth Stout in Act 1 and has in-depth knowledge regarding methods and the 10K chip.
Corpo has more dialogue for the Arasaka ending(s), which should be experienced at least once to understand exactly what was going on at Mikoshi and what you were indirectly doing in the other endings by raiding the place and destroying it.
Corpo gets a unique iconic weapon not available in non-corpo playthroughs, a tech pistol that gets a damage increase the more injured the player is. The quest is War Pigs, available after a phone call after Transmission.
https://cyberpunk2077.wiki.fextralife.com/Apparition
Streetkid is better for a second or later playthrough, and V several times demonstrates knowledge of persons & places of interest in Night City. They are more attentive regarding the Act 1 main quest.
Streetkid's unique quest involves fighting overleveled enemies (well, lever 30 minimum while the quest is given right after Watson unlocks, where player max level is around 27) for a fake "Samerei" jacket. It's dissappointing, and CDPR shouldn't have snubbed Streetkid like this.
Streetkid tends to have more resolution dialogue options when dealing with gangs (or characters that fear gangs) than the other two paths have for non-violent solutions. Corpo V is still better at extortion and leverage, but most of those are non-violent situations already, Streetkid can outright avoid fights that otherwise need 10+ body attribute checks, and is much more accommodating of whatever build you choose.
Streetkid has a bit more dialogue regarding Afterlife and the associated ending(s).
Streetkid has more in common with Judy Alvarez than the other lifepaths, such as knowing details about here hometown and recognizing her song (Bells of Laguna Bend); streetkid V has additional dialogue during Judy's questline and romance.
Overall, Corpo moments really stand out compared to others and add in the most lore, but they're nearly all cases of either "watch V verbally abuse someone" or "V reflects on how they used to be an Arasaka employee and all that that entails."
Nomad has the least-hostile overall feel, adds to the nomad faction and ending experience, and fits with some semblance of an idealist mindset. It helps with easing into the cyberpunk genre for players that aren't familiar with just how depressing it can be. Better with Panam.
Streetkid most closely matches V's non-lifepath dialogue mannerisms, and has V coming across much less clueless than Nomad V in general and Corpo V in particular when dealing with average and gang NPCs. Streetkid doesn't need the game's setting explained to them. Better with Judy.
Now, there is a mod that substantially changes V's combat potential and rewards when dealing with enemies based on their lifepath. Familiar ones are easier to kill and reward more money but reward less rep, unfamiliar enemies are hard to fight but grant far more reputation.
https://www.nexusmods.com/cyberpunk2077/mods/2217
Thanks for that info. Helps me understand to rewards. KInda think the Car is a better reward as the collector that I am.
I'll check it out and thanks abunch for the detailed info.
Just wanted to say thx for the info, i'l always play a nomad but its interesting to see all the pro's and con's ..Kudos