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That'll help, but it's a levelled RPG and you outlevel Adam somewhere in your 20s. Sooo...yeah.
I had a really tough fight vs him, but I was running a no-levels mod that included locking out healing and no healing perks.
This was on the Secret ending, which I barely made it through while fully skilled and very well geared. I got to the end fight and he just trashed me - ridic damage and crazy absorption.
Although...what were those other guys doing there? Just hanging out in the basement waiting for a boss fight?
Can't have difficulty with this idiotic leveling system. But if you want the fight to be fun (kinda) use the scalling mod.
I mean, in the era of engram uploading, what are the chances Arasaka didn't back up their favourite psychopathic FBR?
Maybe the dev needs to reduce the amount of magic inhaler in the world so player can't spam it.
Engineering skills will make more sense because you need it if you want more inhaler.
Tell this to whoever works on CDPR.
Nah. I'm not your messenger. If CDPR listened to me, you would have a different game system set for sure, but you wouldn't like it any more. Permadeath or high $$ cost to rez with TT, no magic healing at all, no loot quality, fighting 3 people at once nearly certain death for even Solos. Constant poverty - no multiple cars, no apartment where Arasaka immediately finds and murders you. Cyberpunk 2020 style.
I enjoyed the game in the base state on release and with my self-imposed TTRPG rules and with mods. All three were fun, just different kinds of fun.
Self-created limits are just as "valid" as dev created limits - they have their vision, you have yours. Some games will get closer to that than others.
Hardly the first game this has been true of. You could easily exploit anything Bethsoft, or summon-win your way through ER or min-max any Far Cry or AC game to make it trivial.
not everything needs to be dark souls difficult
In an ideal world where this game is actually an RPG, the difficulty will more granular. Think Pathfinder games difficulties.
But I guess we will not get the Cyberpunk 2077 game we want.
Some people want hand-holding RPG or TPP cinematic experience. Game is often what player can make out of it. You're part of process.
Most fun I had in Cyberpunk when I played with own rules: psuedo-Kusanagi bulit:
1. Only weapons I used: Pistol: Lextington, Machine Gun: Pulsar, Melee: Knife, Gorilla Arms - you can "upgrade" all these weapons by visiting certain vendors (legendaries in stores leveling up with player)
2. Rule 1: Switch weapn after every kill (I had to be more creative with combat: kill someone with knife, then change to pistol, then change to machine gun, then gorilla arms, stealth etc.)
3. Rule 2: No dmg hacks only hacks like jamming weapons, cyberware etc.
4. Rule 3: As many cyberware as possible close to GITS Kusanagi.
5. Rule 4: Being dickish during dialogues.
Very funny experience. On other hand Smasher can one-shot you when you play very hard and you not min/maxing game. His rocket barrage when not avoided is like almost insta death.
6.
Give me difficulty sliders ALL OVER the place so I can tweak that ♥♥♥♥ to the exact place it needs to be at.
And that's what's currently happening with the majority of games, most games are incredibly easy without hardship or difficulty. You will only find Dark Souls difficulty... in Dark Souls.
Your wish has already been fulfilled. Now is the time to ramp up the difficulty of a rushed endgame boss that offers little to no challenge
It would be amazing imo to play the game from Smashers perspective starting from when he was just a normal guy.
But to your point, Smasher wasnt really that hard to beat even on hardest difficulty.