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It may be an issue with TAA transparency, or shadows due to driver issue, but i tried several versions of Nvidia drivers and none fixed it.
I see the nasty flickering over fences, some buildings and vehicles, from a certain distance and mainly during the day. It goes away once I get closer to the objectsbaffected. Hoping it will fix itself over time, because I tried everything I could think of, to no avail :'(
Its because of TAA, especially noteable in lower resolutions like 1080 and lower.
My solution is to activate any form of Scaling, upscaling or down scaling.
With use of XESS / FSR the issue completely disappeared and even the holographics are crystal sharp now when before (in native resolution) they were flickering too.
In other games it can help to incrfese resolution scaling and in CP it even can help to activate dynamic resolution and set min and max at 95.
Any kind of sharpening increases the issue, so careful with that tool.
Edit:
DLSS should help too but i only have a gtx1660 so i cant verify
My problem emerged the moment I installed patch 2.13. It wasn't prevalent before that and I used to always stare at the cityscape, so there's definitely something broken with TAA or shadows in my game. Even the shadows on certain objects and building, jitter violently from a distance. I hope this gets fixed on its own somehow.
Reminds me of the time I got this sudden permanent vignette issue. About a month later, it resolved itself. But I'm not sure if a driver update fixed it for me.
This flickering thing I'm seeing in my game right now is really bad during the day though.
Yes, this is true. I played with XESS an saw the flickering go away. Really weird. I wonder why it broke for me. It was super nice before.
-Intel Xess
-Dynamic resolution scaling mode for Intel Xess
-Min/Max resolution at 100%
-Dynamic resolution scaling on (yes its a different from the mode)
-Sharpness at max
This dramatically reduced flickering for me. Doesnt help with shadows/sunlight causing blinking lights though...