Cyberpunk 2077

Cyberpunk 2077

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Glizard Sep 1, 2024 @ 10:52am
What are good/best weapon mods?
currently rocking Ajax and omaha non-iconic, and was wondering which are some good weapon mods to slap on them, like pyro, parralax, and more, as there's little to no info about'em and sometimes search results getes confused with nexus mods.
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Showing 1-15 of 19 comments
valium Sep 1, 2024 @ 1:27pm 
Double pyro on ARs/SMGs is good. Double Equalizer is good. Swiss Cheese and Equalizer is good. Kneel on shotguns. Wallpuncher on tech weapons. Double Pax on stealth weapons.
Last edited by valium; Sep 1, 2024 @ 1:29pm
Aqu Sep 1, 2024 @ 3:30pm 
No definite answers. Depends a bit on what tier weapons you are talking about. Low tier mods usually have bad 'side effects' and bonuses are not so great they would overcome the bads (just IMO). Some negative effects can be ignored if you have special weapons for different situations. Then e.g. Pax starts to make sense in a silenced gun which you do not use in normal combat

Early game when my stats are still low to handle assault rifles well, I often slot 'ready steady' to reduce recoil. That mod has no bad effects really. I'm not totally sure how Pyro works against robots or mechs, but certainly it should not improve it and in worse case makes it less effective. Equalize is ok, but it does nothing against normal enemies and still uses the mod slot, so makes me wonder if swiss cheese would be better (especially if the weapon base armor penetration is bad)

I use mainly Ajax and Psalm 11:6 assault rifles. Ajax has more power per shot, but Psalm has the 30% burn chance which you cannot easily make with Ajax (would need 2xTier 5 pyro). Then there is the fact Ajax has only 30 size mag compared to 50 in Psalm (no, you cannot put a Mag size mod in Ajax because all slots you just used for Pyros). I feel Psalm is still useful in late game even it cannot take any mods.

I use Strigoi muzzle break and Kanetsugu sight in all assault rifles if possible. They increase crit chance and reduce recoil (Strigoi). Cetus silencer rocks especially at tier 5.

Don't know if you have Phantom liberty, but you should note Barghest (the main 'gang' in Dogtown) has own version of almost every gun. They have often different base damage, armor penetration and mag size. Like Barghest Ajax has more base damage, but only size 20 mag. Then there are special xmod2 weapons to be found in Dogtown (they are iconic), and they have improved stats (and two mod slots)
Glizard Sep 1, 2024 @ 6:03pm 
Originally posted by Aqu:
No definite answers. Depends a bit on what tier weapons you are talking about. Low tier mods usually have bad 'side effects' and bonuses are not so great they would overcome the bads (just IMO). Some negative effects can be ignored if you have special weapons for different situations. Then e.g. Pax starts to make sense in a silenced gun which you do not use in normal combat

Early game when my stats are still low to handle assault rifles well, I often slot 'ready steady' to reduce recoil. That mod has no bad effects really. I'm not totally sure how Pyro works against robots or mechs, but certainly it should not improve it and in worse case makes it less effective. Equalize is ok, but it does nothing against normal enemies and still uses the mod slot, so makes me wonder if swiss cheese would be better (especially if the weapon base armor penetration is bad)

I use mainly Ajax and Psalm 11:6 assault rifles. Ajax has more power per shot, but Psalm has the 30% burn chance which you cannot easily make with Ajax (would need 2xTier 5 pyro). Then there is the fact Ajax has only 30 size mag compared to 50 in Psalm (no, you cannot put a Mag size mod in Ajax because all slots you just used for Pyros). I feel Psalm is still useful in late game even it cannot take any mods.

I use Strigoi muzzle break and Kanetsugu sight in all assault rifles if possible. They increase crit chance and reduce recoil (Strigoi). Cetus silencer rocks especially at tier 5.

Don't know if you have Phantom liberty, but you should note Barghest (the main 'gang' in Dogtown) has own version of almost every gun. They have often different base damage, armor penetration and mag size. Like Barghest Ajax has more base damage, but only size 20 mag. Then there are special xmod2 weapons to be found in Dogtown (they are iconic), and they have improved stats (and two mod slots)
am lvl 47 and been upgrading weapon mods till they are max. the Ajax I currently have and botched has pyro and 20+ damage against skull units(forgot name) decided to switch up my weapons with Buzzsaw and Comrades Hammer. been wanting to try out a build that isn't full of iconics. I don't have Phantom Liberty, might get it later.
Glizard Sep 1, 2024 @ 11:20pm 
Originally posted by valium:
Double pyro on ARs/SMGs is good. Double Equalizer is good. Swiss Cheese and Equalizer is good. Kneel on shotguns. Wallpuncher on tech weapons. Double Pax on stealth weapons.
sadly I don't have phantom Liberty to get wallpuncher.

just curious which ajax setup would be good?
Swiss Cheese/Big mag or Pyro/ Swiss Cheese
valium Sep 2, 2024 @ 7:41am 
Pyro is double or nothing. Big Mag is also not great. Double Equalizer or Swiss Cheese Equalizer would be my suggestion for an Ajax.
Tokenn Sep 2, 2024 @ 7:45am 
Originally posted by valium:
Double pyro on ARs/SMGs is good. Double Equalizer is good. Swiss Cheese and Equalizer is good. Kneel on shotguns. Wallpuncher on tech weapons. Double Pax on stealth weapons.

Do weapon mods really stack like this? I've never tried it...
valium Sep 2, 2024 @ 8:38am 
Absolutely. It can be outright proven too, the Pyro mod will actually outright state 30% burn chance with double Pyro, rather than the usual 20% 20% with say double Equalizer and Pax.

Still though, for non-Pyro, many have tested them, myself included, and they do stack.

I am not personally 100% on all of them, I have only tested Equalizer and Pax, as those are the two non-Pyro I actually double up on, I am taking the word of others that the rest function similarly, and I have not experienced anything to make me doubt it.
Last edited by valium; Sep 2, 2024 @ 8:41am
tbloyzz Sep 2, 2024 @ 8:40am 
Originally posted by Tokenn:
Originally posted by valium:
Double pyro on ARs/SMGs is good. Double Equalizer is good. Swiss Cheese and Equalizer is good. Kneel on shotguns. Wallpuncher on tech weapons. Double Pax on stealth weapons.

Do weapon mods really stack like this? I've never tried it...
Yes, 2x the same mod is 2x the effect
tbloyzz Sep 2, 2024 @ 8:47am 
Originally posted by valium:
Absolutely. It can be outright proven too, the Pyro mod will actually outright state 30% burn chance with double Pyro, rather than the usual 20% 20% with say double Equalizer and Pax.

Still though, for non-Pyro, many have tested them, myself included, and they do stack.
Whether double Pax or double Equalizer is better depends on your stealth bonus. If you are unable to one shot skulls with a double Pax, you will not be able to one shot skulls with a double Equalizer either, because the bonus is the same. In this case, you are better off with the Equalizer, because you will keep its bonus (albeit exclusively against skulls) during the fight, whereas the Pax bonus expires as soon as you enter.
However, if you are unable to one shot regular enemies without Pax, Pax is the better option, because you can pick off the regulars and switch weapon (or use hacks) against the skulls.
valium Sep 2, 2024 @ 8:54am 
Pax is relegated to stealth weapons, and Equalizer is just generally good.
Aqu Sep 2, 2024 @ 9:05am 
Yes they do stack (Not tested all though).

About some specific mods:
- Big mag. You get quite a massive 20% increase in loading time, which in the beginning could feel a lot if the default reloading time is long. I don't use this. E.g 30 round mag would become 47 round mag with tier 5 big mag. Rather get a gun with a bigger mag.
- Pyro. It _converts_ part of the damage to thermal. So it should make weapon worse against thermal resistant opponents (robots, mechs,... Adam Smasher?). It is good against normal kind opponents (most of them). Swiss cheese might work better against thermal resistant targets
- Swiss cheese. This might be of no use against opponents which have no or very little armor. Better against more mechanical targets (opposite of pyro)? The only small bad side is it increases stamina cost slightly (rarely a problem late game)
- Pax. Less than tier 5 pax also reduces combat damage, so cannot recommend it in any other than stealth weapons. Also I would not put it into an automatic weapon, because shooting disabled enemy second time with pax makes it lethal
- Equalizer. It improves inflicted damage only against veteran/elite(those with skulls) enemies. No effect against others, so for them it is just wasted mod slots.
valium Sep 2, 2024 @ 9:15am 
You shouldnt have trouble with the trash mobs, the only enemies you will be worried about are the skull enemies, which is where the Equalizer comes in.

You are allotted 3 weapon slots, so dont hesitate to have specialized weapons IE: double Pyro for trash mobs, electric damage for mechs, double Pax stealth weapons.
Glizard Sep 2, 2024 @ 10:38am 
Originally posted by valium:
Pyro is double or nothing. Big Mag is also not great. Double Equalizer or Swiss Cheese Equalizer would be my suggestion for an Ajax.

Originally posted by valium:
You shouldnt have trouble with the trash mobs, the only enemies you will be worried about are the skull enemies, which is where the Equalizer comes in.

You are allotted 3 weapon slots, so dont hesitate to have specialized weapons IE: double Pyro for trash mobs, electric damage for mechs, double Pax stealth weapons.
Darn it's like that saying "Jack of all trades, master of none." I can see why it's either double pyro or equalizer.

kinda angy there's so little info about weapon mods and how to build non-iconic weapons.

With that being said how would you build the Omaha non-iconic?
I went with supercharger and spinetickler cause I don't have PL DLC
valium Sep 2, 2024 @ 10:59am 
I would go with Bolt on the Omaha, so no Spinetickler. Bolt can be upgraded to ignore armor so Supercharger should be fine, but Equalizer will still be better.

I 100% suggest getting the DLC, it is extremely good.
Glizard Sep 2, 2024 @ 11:16am 
Originally posted by valium:
I would go with Bolt on the Omaha, so no Spinetickler. Bolt can be upgraded to ignore armor so Supercharger should be fine, but Equalizer will still be better.

I 100% suggest getting the DLC, it is extremely good.
Thanks! I've heard alot of good things about the DLC might get it next time when I can.
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Date Posted: Sep 1, 2024 @ 10:52am
Posts: 19