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But what's the point then? If i can play the game with 75FPS (my monitor refresh rate), and i can without ray tracing, why would i enable frame generation, i already have all the frames i need. I'd need it if the FPS is below what my monitor can display.
So i can only use it if i can already play the game smoothly without it? That's kind of pointless lol.
Now some games I've found work decently enough, but also there we're speaking of already having 100+ fps and trying to squeeze another 50 fps out. For CP though it's a hard no, especially if you care about Nvidia Reflex or AMD Anti-Lag (which I assume operates the same with frame gen as Nvidia's but I could be wrong).
I understand the technology but the implementation is clearly poor - if I am getting a more consistent feeling fps with RT on and FSR 3 on Quality than with FSR 3 on Quality AND Frame Gen on (despite double the frames being recorded) then surely theres an issue, maybe with the frame pacing or some unknown other setting like variable refresh rate monitors not accurately adjusting.
Wouldn't say its a frame time issue - I have tried the previous iteration of frame gen builtto AMD Adrenelin and it feels different from a frame time issue - that was consistently 30-60ms when this is ~9-15ms
So all i get with frame generation is basically the FPS counter showing more frames, when in reality, the game plays the same or worse.
And if i need 100 FPS just to make it work, what's the point?
Also, wouldn't the fake 150 FPS on a 160HZ monitor also look worse or at least noticable, as the fake FPS looks on mine?
Idk... Pointless tech for me if it can't push the smoothness to a playable level. It should be used to save choppy gameplay and make it smooth, not make smooth gameplay also smooth.
Just done some further reading and found this on the CDPR website:
https://support.cdprojektred.com/en/cyberpunk/pc/sp-technical/issue/2728/amd-fidelityfx-super-resolution-3
Specifically "It’s recommended to run the game at a baseline of minimum 60 FPS before enabling Frame Generation for it to work properly. At lower frame rates visual artifacts might be more prominent, you might also experience frame pacing issues."
Maybe it's because of RT itself, idk. It says the7800 has 60 "RT cores" whatever that means, so maybe raytracing can't get any better than this. But it's unusable so why bother with adding 60 "RT cores" at all then, idk.
I guess i'll continue to play it without FSR, i can't see more than 75 HZ on my monitor, and if i can't get smooth RT with framegen and FSR3, then it's useless to me.
The game looks insane with and without RT so, not big deal lol.
Thanks, i'll give it a go maybe!
What does "FSR3 Native AA" mean? Because i get worse perfromance with this than with no FSR at all.
So from what I have read I think its rendering at the resolution you have set your monitor to with no up scaling, but using parts of FSR technology to replace other anti aliasing technologies. According to an AMD page it has a moderate performance cost. I quite like the look of it personally - can't say I have noticed a significant fps change with it enabled.
My experience with FSR3 and Frame Gen is exactly as you described yours. Shows a lot of FPS generated, but looks and feels like 30fps with a very blurry performance.
I turned it off completely and went back to fullscreen native.
On the other hand, strangely enough, my game was performing better at ultra without any scaling FG features. Which is kind of weird. I installed the latest GPU drivers and made necessary changes to my Windows 10 graphics settings and restarted my PC.
Kept an eye on my monitoring program and saw that my GPU used more VRAM this time and ran about 8 degrees cooler as well.
I had no issues loading any of my previous saves. Nothing broken. But my FPS was hovering between 60-65 fps when I'd normally experience between 52-58 fps at native resolution, ultra settings and high crowd density too.
But yeah, the FSR 3 was not doing me any favors what so ever. In fact, the Lossless Scaling app actually delivers much better results.
We'll see if CDPR hurries back with a fix or not.
Unfortunately, this patch also did not fix a single issue with the audio anomalies throughout the game. TVs still cut out as well as the pocket radio when walking around NC.
Been playing for about 3 hours now and I'm ready to take a break. The only good is my slight uptick performance when playing native res.
I didn't really pay attention to the image quality, so idk what it did.
Weird lol. FSR3 Quality setting does improve the FPS though, so it's weird that the Native AA tanks it.
Yeah, same here. I get about 80 FPS in the benchmark on native resolution, and i limite the FPS to 75 anyway, so really, if i get 20 more frames with FSR i'm not gonna see them.
I just thought it would enable me to try out Ray Tracing, maybe see what that's about out of curiousity, but it actually made things worse lol, so i guess it's either the way it is, and i'll never get good RT, or the implementation of this tech is just bad.
We'll see if there's another patch. In the meantime, i'm gonna play like i did so far.
Like i said. The game looks amazing even without RT, so who cares lol. :P