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The lifepaths are such tiny part of the plot that the game itself is a cement desert and the amount of time taken to reach from one block to another without any interaction is staggering low.
To ensure you won't reach the end of the map by the beginning you are stuck inside a rookie island. The enemies are weak , the gear is; the more iconic or legendary the further up in level you need to be when picking it up to gain modules. The level up itself doesn't work and is an illusion of choice.
I first thought , maybe they had some thought behind street cred vs level cred; that the more you kill the harder it gets and the more street cred the more tech unlocked. But the thing is the lower you are in level the worse are the items you unlock. Which makes street cred useless. The concept stupid. Unlock this map maybe for x street cred. Unlock this gear at street cred. People won't shoot at you with street cred. With higher street cred not even enemies want to start fights unless standing x meters and etc.
You know why gorilla arms had the ability to unlock doors? Street cred.
2077 is roughly 90-110sq/km (the city itself is probably around 50)
witcher 3 is around 130sq/km
its decent.
How big is it supposed to be?
Thanks for point that out seems fishy
So fishy the developer keeps deleting it without a word whenever I point it out in the actual thread IT BELONGS IN.
Make up your own mind sheeple.