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Granted this affects Television stuffs and I am wondering some dialogue (I have had silence from Wakado and Delamain at times that I hypothesize were misconfigured as the wrong audio type.)
I mean, how many possible audio formats can there be (you have to do the incredulous voice with this statement).
Answer: A whole #($*ing lot. Thats how many.
audio_1_general.archive 185mb
audio_2_soundbanks.archive 5gb
the 185mb one might be the music one, but i can't say for sure. you'd need something that can extract them and then have the game read the altered files.
So there's no folder to just put music files in...at least not yet. This might be possible at some point when modding tools come out, or the Witcher 3 modders adapt tools to read and write to archive and be able to interact with scripting.
If I do some ♥♥♥♥ I can simply delete the files and ask to Steam to verify my cache integrity, Steam will scan for missing/corrupt files and folders, and then auto-download them for me, so I'm safe.
This game isn't protected by VAC Shield, which means I have no problem in MODding or hacking it out like this.
unless the engine reads loose files in that directory.
https://forums.cdprojektred.com/index.php?threads/cp77-community-first-modding-tools.11040380/
With this I can open and extract the files from .archive, and then add what I want inside of it.
Can't do that last part... yet.
Just a spitball no knowledge guess.....
Save backup of above files,then.......
Then open those files with hex editor and search for the song name,music file type...... Then if found. Replace...... Put modded file in place.... Work yes? Good.... Work no? Cut modded file and replace with backup..... Now go for it!! lol
https://www.nexusmods.com/cyberpunk2077/articles/949#:~:text=Adding%20songs%20to%20this%20radio,radioExt%5Cradios%5CWaveStation%60.