Cyberpunk 2077

Cyberpunk 2077

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BionicDance (Banned) Jan 14, 2021 @ 11:04pm
"Turn back. There is nothing for you here...yet." Okay, but...ever?
Invisible walls in games always suck; better if they can keep the player on the map in more organic ways, like un-climbable mountains and such. But when your way is clear and the game just out-of-nowhere says nope... :lethal:

Like, I was driving on the outskirts of Night City and saw a giant mound of trash--I mean, like, several stories high--and at the top was this huge smokestack that was belching smoke, and maybe even fire.
I was curious...but couldn't get to the top; the game wouldn't let me.

"But why?" I wondered. What's up there? Is it just the edge of the map? Or does that 'yet' actually mean something, and I'll eventually be allowed to go?

...okay, the truth is that the garbage-mountain story (while true) isn't the real landmark I want to see. There is another place that has me really, REALLY curious; it's blocked off rather well, but I managed to get past the barriers...and, darn it, hit that message again.

I'm really close to the end of the game (I think; Act III, about to hit that Point Of No Return) and I'm starting to wonder whether the game will ever let me go there.
But I don't want to ask; I want to be surprised.
But I do want to ask so my hopes aren't up if the answer is no.

GRAAAAAGH!!!
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Showing 1-15 of 37 comments
Jozsefirst Jan 14, 2021 @ 11:07pm 
The game is far from finished. They advertised multiple nomad clans that are scattered around the badlands like gangs in night city. I assume (among other things) they intend to extend the size of the badlands and that's why you can come across these teasers instead of just the regular "end of the world".txt
CoffeeBro Jan 14, 2021 @ 11:10pm 
Originally posted by Jozsefirst:
The game is far from finished. They advertised multiple nomad clans that are scattered around the badlands like gangs in night city. I assume (among other things) they intend to extend the size of the badlands and that's why you can come across these teasers instead of just the regular "end of the world".txt
Nail on the head. Much more to come, map areas, buy/upgrade apartment, I think in time we'll be pleased.
Akelaus Jan 14, 2021 @ 11:11pm 
that place your really curious about past the barriers i would like to know/not know to.. i think i know but im not saying it here as im not 100% sure.
Family Guy Gaming Jan 14, 2021 @ 11:12pm 
Oh yeah this happened to me when I tried to drive to the aldecados camp by drivijg up the mountain.

Its just like... why? It's worse because they went out of their way to do this, not something they forgot to add.
BionicDance (Banned) Jan 14, 2021 @ 11:17pm 
Originally posted by Akelaus:
that place your really curious about past the barriers i would like to know/not know to.. i think i know but im not saying it here as im not 100% sure.
It looks like a rocket or shuttle or some kind of spaceship. Out on an island.

Like, I want to know if that ever comes into play...but I don't. Oy.
Akelaus Jan 14, 2021 @ 11:26pm 
Originally posted by BionicDance:
Originally posted by Akelaus:
that place your really curious about past the barriers i would like to know/not know to.. i think i know but im not saying it here as im not 100% sure.
It looks like a rocket or shuttle or some kind of spaceship. Out on an island.

Like, I want to know if that ever comes into play...but I don't. Oy.
ye i know what you mean, i was wondering... and then ... but then... so now... ... ye.. so basically i dont want to look into it as i will end up spoiling it for my self one way or another :/ ..

here you say it best:

Originally posted by BionicDance:
But I don't want to ask; I want to be surprised.
But I do want to ask so my hopes aren't up if the answer is no.
GRAAAAAGH!!!
Hellsmoke (Banned) Jan 14, 2021 @ 11:36pm 
Yup, they specifically PROMISED that there wont be any invisible walls. There are quite a few of them that you will run in to and not only around the outside, some are dead center of certain places. Really annoying, has killed my exploration mood several times already.

They could have at least extended them out a bit further so you can swim from point A to B without getting this message.
NC_EDGERUNNER Jan 15, 2021 @ 12:04am 
Originally posted by BionicDance:
Invisible walls in games always suck; better if they can keep the player on the map in more organic ways, like un-climbable mountains and such. But when your way is clear and the game just out-of-nowhere says nope... :lethal:

Like, I was driving on the outskirts of Night City and saw a giant mound of trash--I mean, like, several stories high--and at the top was this huge smokestack that was belching smoke, and maybe even fire.
I was curious...but couldn't get to the top; the game wouldn't let me.

"But why?" I wondered. What's up there? Is it just the edge of the map? Or does that 'yet' actually mean something, and I'll eventually be allowed to go?

...okay, the truth is that the garbage-mountain story (while true) isn't the real landmark I want to see. There is another place that has me really, REALLY curious; it's blocked off rather well, but I managed to get past the barriers...and, darn it, hit that message again.

I'm really close to the end of the game (I think; Act III, about to hit that Point Of No Return) and I'm starting to wonder whether the game will ever let me go there.
But I don't want to ask; I want to be surprised.
But I do want to ask so my hopes aren't up if the answer is no.

GRAAAAAGH!!!

Could be for a DLC or something they just took from the game because the problems with ran into.
Tenshin51 Jan 15, 2021 @ 12:30am 
Originally posted by hellsmoke77:
Yup, they specifically PROMISED that there wont be any invisible walls. There are quite a few of them that you will run in to and not only around the outside, some are dead center of certain places. Really annoying, has killed my exploration mood several times already.

They could have at least extended them out a bit further so you can swim from point A to B without getting this message.

Really? Wow just wow:steamfacepalm:
Some of the quest area in the game have invisible walls for vehicles to prevent bugs. Just parking on that invisible wall will cause a bug in my exp.

I have experience 3 bugs just parking my in-game vehicle in the game.
Like the 1st brain dance, Moxes parking lot is free of parking space. I park my car in that parking space to my surprise there is a freakin invisible wall for vehicle.

When the brain dance starts my toon just teleport on my car now I cannot progress that quest anymore unless I reloaded my previous save.

2nd exp Rivers quest on Kabuki, I just park my motorcycle 10-20 m near that invisible wall. Sadly I cannot progress that quest due I cannot speak to quest NPC in that area.

3rd exp In Sinner's quest I park my car were the quest NPC will spawn it's car. Like I freakin know that parking lot were that NPC will spawn it's quest car. I cannot progress this quest due quest NPC car is stuck w/ my exploded car.

Also the hilarious part of the game any freakin motorcycle doesn't stuck to tire or trash obstacle in Badlands. Like the motorcycle in the game doesn't have the same driving physics of the car in the game.

Hopefully those Keanu Arch motorcycle are really good for off road that been advertise in the game.

Like the Devs truly believes a player will not bring his car on those quest areas that have invisible wall.
Edelgris Jan 15, 2021 @ 12:53am 
Originally posted by hellsmoke77:
Yup, they specifically PROMISED that there wont be any invisible walls.

Source please?

As for the external limits of the game world. What do you really want? Do you want the game to go on forever into a featureless wasteland? Would you prefer giant visible walls as an outer limit? A bunch of water so it's like a big island? A bottomless chasm on the border of the game world? I prefer a more realistic horizon with an invisible wall, tbh.
Last edited by Edelgris; Jan 15, 2021 @ 12:57am
Wisp Cat Jan 15, 2021 @ 1:00am 
Mostly, I am fine with the invisible game's invisible walls.

Mostly -- there's a few places (where they make themselves a part of combat encounters) where I wish they would be removed or replaced (with something visible).
BionicDance (Banned) Jan 15, 2021 @ 1:32am 
Originally posted by PHANTOMZONE_318:
Originally posted by BionicDance:
Invisible walls in games always suck; better if they can keep the player on the map in more organic ways, like un-climbable mountains and such. But when your way is clear and the game just out-of-nowhere says nope... :lethal:

Like, I was driving on the outskirts of Night City and saw a giant mound of trash--I mean, like, several stories high--and at the top was this huge smokestack that was belching smoke, and maybe even fire.
I was curious...but couldn't get to the top; the game wouldn't let me.

"But why?" I wondered. What's up there? Is it just the edge of the map? Or does that 'yet' actually mean something, and I'll eventually be allowed to go?

...okay, the truth is that the garbage-mountain story (while true) isn't the real landmark I want to see. There is another place that has me really, REALLY curious; it's blocked off rather well, but I managed to get past the barriers...and, darn it, hit that message again.

I'm really close to the end of the game (I think; Act III, about to hit that Point Of No Return) and I'm starting to wonder whether the game will ever let me go there.
But I don't want to ask; I want to be surprised.
But I do want to ask so my hopes aren't up if the answer is no.

GRAAAAAGH!!!

Could be for a DLC or something they just took from the game because the problems with ran into.
Well, as I say, I haven't quite finished the game yet. I'm close...but not yet.

For all I know, that bit I really want to see will come up in the final part of the plot. In fact, I'm thinking of ways that it easily could. But I don't know, and I've been deathly curious since I first saw the part of the map I cannot reach.
Hellsmoke (Banned) Jan 15, 2021 @ 2:53am 
Originally posted by Tenshin51:
Originally posted by hellsmoke77:
Yup, they specifically PROMISED that there wont be any invisible walls. There are quite a few of them that you will run in to and not only around the outside, some are dead center of certain places. Really annoying, has killed my exploration mood several times already.

They could have at least extended them out a bit further so you can swim from point A to B without getting this message.

Really? Wow just wow:steamfacepalm:
Some of the quest area in the game have invisible walls for vehicles to prevent bugs. Just parking on that invisible wall will cause a bug in my exp.

I have experience 3 bugs just parking my in-game vehicle in the game.
Like the 1st brain dance, Moxes parking lot is free of parking space. I park my car in that parking space to my surprise there is a freakin invisible wall for vehicle.

When the brain dance starts my toon just teleport on my car now I cannot progress that quest anymore unless I reloaded my previous save.

2nd exp Rivers quest on Kabuki, I just park my motorcycle 10-20 m near that invisible wall. Sadly I cannot progress that quest due I cannot speak to quest NPC in that area.

3rd exp In Sinner's quest I park my car were the quest NPC will spawn it's car. Like I freakin know that parking lot were that NPC will spawn it's quest car. I cannot progress this quest due quest NPC car is stuck w/ my exploded car.

Also the hilarious part of the game any freakin motorcycle doesn't stuck to tire or trash obstacle in Badlands. Like the motorcycle in the game doesn't have the same driving physics of the car in the game.

Hopefully those Keanu Arch motorcycle are really good for off road that been advertise in the game.

Like the Devs truly believes a player will not bring his car on those quest areas that have invisible wall.

I had the same issue with the brain dance mission. I had the pleasure of watching all the cutscenes looking at my car because I parked in the parking lot. There's another big hole by the dam where you race with Claire, can't go down there either because they were too lazy to place the props right so they are all floating. Gives you the same "there's nothing there for you ..yet".


I'm going to give them the same message the next time they want pre-orders.
Hellsmoke (Banned) Jan 15, 2021 @ 3:00am 
Originally posted by Edelgris:
Originally posted by hellsmoke77:
Yup, they specifically PROMISED that there wont be any invisible walls.

Source please?

As for the external limits of the game world. What do you really want? Do you want the game to go on forever into a featureless wasteland? Would you prefer giant visible walls as an outer limit? A bunch of water so it's like a big island? A bottomless chasm on the border of the game world? I prefer a more realistic horizon with an invisible wall, tbh.

Here you are friend, enjoy. :)

"We’re not going to have this locked, invisible wall where you can’t go past it because we show a message on the screen saying you must go back. It doesn’t make sense, right? It’s like I just crossed the street, what’s the issue? So we won’t have anything like that.", CD Projekt Red's Alvin Liu told Wccftech.

https://www.gamewatcher.com/news/cyberpunk-2077-night-city

Just one more lie to add to the rest.

As for what I want, I was pretty clear in my first post. Expand it a bit so it doesn't get in the way like in the rescue mission in the Badlands where the wall is literally right behind the mission so you can't snipe properly. It shouldn't obstruct gameplay or force me to go in any front doors and it damn sure shouldn't be in the center of the map like by the dam because they were too lazy to finish that spot.

Not only that but they also PROMISED the entire map would be open from the beginning of the game, it isn't. Not even close. You'll have to find that source yourself, I don't feel like looking it up. Edit: Never mind lol, it's in the same article.

I also would like to add that swimming from one part of the map to another in certain places does the same thing. They really shaped the wall to go in towards the land so it lets you swim out there for like 10 - 15 minutes to tell you in the end that you can't go there even though you are facing land that you 100% can go to. At least make it round so it's not in the way. Not to mention there's nothing deep out in the water as far as i can see, no loot or hidden things...nothing. It feels really dead compared to the Witcher.
Last edited by Hellsmoke; Jan 15, 2021 @ 3:37am
silentgameplays Jan 15, 2021 @ 3:03am 
Originally posted by BionicDance:
Invisible walls in games always suck; better if they can keep the player on the map in more organic ways, like un-climbable mountains and such. But when your way is clear and the game just out-of-nowhere says nope... :lethal:

Like, I was driving on the outskirts of Night City and saw a giant mound of trash--I mean, like, several stories high--and at the top was this huge smokestack that was belching smoke, and maybe even fire.
I was curious...but couldn't get to the top; the game wouldn't let me.

"But why?" I wondered. What's up there? Is it just the edge of the map? Or does that 'yet' actually mean something, and I'll eventually be allowed to go?

...okay, the truth is that the garbage-mountain story (while true) isn't the real landmark I want to see. There is another place that has me really, REALLY curious; it's blocked off rather well, but I managed to get past the barriers...and, darn it, hit that message again.

I'm really close to the end of the game (I think; Act III, about to hit that Point Of No Return) and I'm starting to wonder whether the game will ever let me go there.
But I don't want to ask; I want to be surprised.
But I do want to ask so my hopes aren't up if the answer is no.

GRAAAAAGH!!!
AAA "next gen" fully open-world experience!!!Actually nothing is there besides more fetch quests that you can unlock by going further on the on-rails main story time mode.
Enjoy!Even original FF7,Fallout 1 and 2,3,NV,Morrowind,Oblivion,Witcher,Dark Souls,Skyrim do not have "horse shaders" for players when exploring,Ubisoft sandboxes do.Why even call it open world if its a scripted location locked sandbox?
Last edited by silentgameplays; Jan 15, 2021 @ 3:08am
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Date Posted: Jan 14, 2021 @ 11:04pm
Posts: 37