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But that is very much the exception to the rule as for the rest of the game the only "point of no return" is the one valium mentioned, which the game even makes an automatic save for when you first stand before it while it states this to be the case very, very clearly.
The only thing that comes close after that are just a number of side missions that have more than the one ending, but none of which have any real impact on the main storyline.
Any side quests not done by that point will 100% still be there after the point you mention in your comment.
In fact, one of the side quests you will have in your "to-do list" at that point can only be done in the first place after that very point you mention in your comment
In addition, there are a few side quests you have to do at specific times and can't be done "later". Three that come to mind:
1) During the Heist, you have the choice to send a package. Send it to Jackie's mom to unlock a certain side quest and gain two of the best pistols and a motorcycle.
2) Once Panam has helped you shoot down a flying vehicle and you've recovered its occupant, you have the opportunity to attend a memorial service and get some memorabilia as well as a knife. If you haven't attended this memorial and you start Panam's final quest, you will no longer be able to do this side quest.
3) There is a non-consequential side job that appears at the rollercoaster in Pacifica that you need to complete before you visit a church in the main quest. Again, non-consequential but it is one of the most wholesome side quests in the game.
There may be more but these are the ones I most regretted missing in some of my playthroughs.
DLC you're gonna want to save before the mission 'firestarter' (or just save when the choice is presented to you, you'll know it when you see it), no idea why other people didn't just tell you when the point comes instead of just talking about it's existence...
There's a side job that you'll unlock early on involving one of your neighbors and this is a rare case of a side job being extremely time sensitive, there's no mission that serves as a dedicated cut off point like some earlier examples but rather you should do it as soon as available for the best outcome.