Cyberpunk 2077

Cyberpunk 2077

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Sign Mystery
Ok so I make content on Cyberpunk 2077 going into translating signs and things like that. About 2 weeks ago while researching and writing a script I found lots of "Zuru Zuru" signs around noodle bars.

They were pink small and often stood on the counter or hung on the wall. Not to be confused with the hidden Zuru Zuru Bar under V's apartment.

The sign was alot like the "Prunky Monkey" sign but had Zuru Zuru and some japanesse writing on it.

Well since writing the script and doing the research, im now going backingame to find the signs, and now I cant find any what so ever. Has there been a patch that removed them does any one know ?

Like they were everywhere but i cant see a single one now! Does anyone know where i can find one ?
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Showing 1-4 of 4 comments
Bjørn Oct 26, 2024 @ 6:25am 
Interesting if they've changed, but not sure how that should have happened without an update.

Could they change depending on time of day or year, or how far into the story you are, or something?

Out of curiosity, what significance does "Zuru Zuru" have, please? I tried a quick search, but...
ChaoticPinky YT Oct 26, 2024 @ 7:07am 
from my script:

"Zuru Zuru sign, which interestingly is a Japanese Expression that is used to describe various sound and actions. Zuru Zuru is often used to describe the sound of slurping noodles or soup like ramen, which would make sense why its around all the food bars. It can also describe in a more figurative context the act of being sluggish or of laziness. Im guessing this is a side effect of the genetically modified food that the corporations make the residents eat. Either way this joyful sign is nothing more than an invitation for some slurppy slurppy food.
Bjørn Oct 26, 2024 @ 7:53am 
Ok, many thanks. Mystery, indeed! :texmurphy:
Akira Oct 26, 2024 @ 3:52pm 
Some decals, especially small ones like scratches, dirt, graffiti, etc, are dynamic if i'm not wrong. Meaning the game "decorates" with them when you go into a area, but they're not fixed.
Other examples are cardboard pieces, bottles, fissures and cracks in the ground/walls, spray paintings, etc... You can test by going somewhere, taking a screenshot, fast travelling somewhere else, then fast travelling back. Lots of small clutter and textures will be slightly different.

A great and clear example of how the game does it is the giant landfill. All that garbage there is mostly procedurally generated (and that's why there's a lot bugged floating around and such sometimes). Very few geometry and textures in the landfill area are fixed assets purposefully placed by devs.
Last edited by Akira; Oct 26, 2024 @ 3:53pm
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Showing 1-4 of 4 comments
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Date Posted: Oct 26, 2024 @ 2:44am
Posts: 4