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Windows that more often than not you can just break the glass of and then climb though
If those windows are higher than you can normally jump/climb, well that's what Fortified Ankles or Reinforced Tendons leg cyberware are for.
(I'd recommend using Vortex mod handler and carefully read all descriptions)
But the main feature of it is that it gives you a lot of 'mini-gigs' to find all the easter eggs and other hidden items in the game. You can decide if you want to get rewards for doing them or not, and if so, how much (money, XP and street cred).
Missing Persons - Fixer's Hidden Gems
https://www.nexusmods.com/cyberpunk2077/mods/5058
And here is the one for Dogtown, if you have the DLC:
Pacifica Typhoon - Dogtown's Hidden Gems
https://www.nexusmods.com/cyberpunk2077/mods/12245
There's also a mod that restores pre-2.0 skill checks. Where each door and such has a fixed skill level that's needed. In 2.0 they changed things so that skill checks scale with your level. Which honestly sucks balls. Why the hell would a door be 10 technical ability if I go there at low level, yet 20 when I go there at a high level? It's stupid...
(On a side note, ♥♥♥♥ Skyrim for popularizing everything leveling with you. Which results, in Skyrim's case, in bandits wearing glass/dragon bone gear if your level is high enough.)
It's not about getting a free pass through any door/lock. It's about skill checks quickly becoming impossible if you didn't specifically spec into that skill tree. Like I said in my earlier comment, the 2.0 update changed skill checks from a fixed amount to scaling with your level. Which is just stupid and makes leveling up just a bit more pointless overall.
Its really not as problematic as it seems. Almost all door skill checks are just one of many ways to access a gig location. For example, you might be able to sneak in using a body check to force open the door, but you can simply get in via another way if you cant do that. They deliberately designed all quest locations to be accessible even if you cannot make a skill check. PL quests that require mandatory skill checks to proceed all have them fixed at 3, so anyone can make them.
There are only a few doors/etc that have no alternative ways to open, and those are strictly for optional loot, like the Gas Station door in Rocky Ridge. If you really want, you can come back later.
Door skill checks are always body or technical ability. Technical ability is practically mandatory for all characters because it has cyberware perks. Not every character has body early on, but can easily make all body checks later on because of gorilla arms + at least 15 body for adrenaline rush.
By level 40 or so, you should be able to open virtually all doors with body and technical ability checks.
All story objectives and normal mission objectives will have at least one (typically more) ways to access them regardless of where you did or didn't spend skill points.
Some of these way may require you to be high enough into the right skill, but the rest typically just require a bit of creative thinking, looking around the environment and possibly some jumping/climbing.