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Simple Flashlight
https://www.nexusmods.com/cyberpunk2077/mods/2913
You can bind it to a controller or keyboard key, and adjust all aspects of the light to your liking. Things like brightness, range, falloff, color etc. It's just a handy little guy to have when you're looting those dark corners.
Toggle HUD
https://www.nexusmods.com/cyberpunk2077/mods/13860
Gives you the ability to toggle on and off the HUD, outside of photomode.
Disable Shard Whitenoise
https://www.nexusmods.com/cyberpunk2077/mods/2153
Disable the white noise that keeps playing in the background if you open a shard's content from notification. You might find out you eventually need. The first sanity-check
All TVs Interactable
https://www.nexusmods.com/cyberpunk2077/mods/11719
Makes all world (non-interactive) TVs interactive and optionally turns them off by default. Night City can be Loud City sometimes. The second sanity-check.
Recap Video Begone
https://www.nexusmods.com/cyberpunk2077/mods/1614
"A small mod that replaces the recap video that plays when pressing "Continue" in the main menu with the regular static images loadingscreen / A blank black screen."
If you reload a lot you'll probably get sick of the recaps fairly quickly. The third sanity-check.
--
If you check my post history I recently suggested some cosmetic fixes and mods in a different thread. Most shouldn't alter the gameplay but just remove some of the rough edges in the game. *YMMV with a 3060ti in particular in terms of performance here.
I would get the core mods no matter what which includes things like: CET, redscript, archiveXL, equipment-ex, codeware, mod settings etc. The psiberx suite. Many mods will force you to have these anyway as they're core.
Vehicle Customizer
Informative HUD Quickhacks Memory Counter & Quickhacks sort by slot are nice QoL improvements if you're netrunning
Both Fixer's Hidden Gems - the NC & Dogtown versions - are a nice way to wind down at the end of a playthrough when you've done everything else
Edit to add - And of course Cyber Engine Tweaks