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So weirdly enough the best looking AI upscaler now is XeSS, if you want FPS boost, or as you mentioned native DLAA/TAA.
Although they completely different share the same underlying technologies, they are designed to achieve completely different results. The only things they have in common is they’re both powered by AI tech and are image processing techniques but other than that they’re completely different in their purpose(s).
Your statement is the equivalent of saying:
Complete nonsense. DLAA and DLSS are NOT interchangeable and the fact that you compared the two demonstrates that you have a fundamental misunderstanding of what the technologies are and what they are designed to do.
Post edited to improve clarity and correct errors.
In this game DLSS is done so badly, evertything blurry and disgusting making the gameplay un-enjoyable with even extra FPS or sharpening.
Use DLAA even if your PC cant handle it.
Elaborated enough ?
You don't know what you are talking about
DLSS and DLAA are the same technology
DLSS uses AI to upscale the image
DLAA uses AI to downscale an image
If you're not playing in 4K you won't see the quality of DLSS Period it's not meant to upscale at 1080p or even 1440p it's not even pixels for the AI to replicate.
Also you have to manually update DLSS sometime
DLSS quality mode looks like DLAA in 3.8 version in Cyberpunk
… No. Let’s put this in elementary school terms:
DLSS uses AI to increase the performance of a game at the cost of some degree of image quality.
DLAA uses AI to increase the image quality of a game at the cost of some degree of performance.
Do you see the fallacy here? The very nature of what the two techniques are designed to do necessitates that DLAA will ALWAYS produce a better looking image than DLSS no matter how well DLSS is implemented.
To put it bluntly, stating that DLAA looks better than DLSS is a tautology.
DLAA is simply a marketing name for native resolution DLSS. What should've been just another DLSS preset (alongside Quality, Balanced, etc...) needlessly became an "independent" term which now confuses a lot of people as we can clearly see.
The ONLY difference between DLSS and DLAA is internal rendering resolution. That's it, the exact same difference all DLSS presets have. They are exactly the same thing (AI driven temporal super sampling). Exactly the same code is used to execute both (there is no separate executable for DLAA integration). They have exactly the same purpose of increasing image quality (compared to a specific baseline, i.e. internal rendering resolution, regardless of whether it is native for your display) through super sampling (as stated in both their names: DLAA - anti aliasing, DLSS - super sampling, which is the ultimate technique to achieve anti aliasing quality wise). Any performance increase when using DLSS is just a side effect of shifting the baseline to a lower internal rendering resolution. And of course you cannot enable both simultaneously because they are one and the same.
I stand by what I have stated.
You can argue the pedantic details all you like. They are not interchangeable since they’re designed to achieve different end results (more frames or better AA) even though they both utilise the same underlying technology.
Cargo planes and passengers planes operate under the same laws of aviation but are designed to accomplish different tasks. Hauling tons of inanimate cargo is an entirely different job compared to transporting hundreds of living passengers and so the designs of cargo and passenger planes evidently reflect that difference. So unless if you want to make the argument that a C-130 is functionally the same as an A380, your post is just pedantic for the sake of being pedantic.
They aren't.
Except both DLSS and DLAA are the same type of plane. They are the same plane in fact. You are trying to make an argument that a fully loaded cargo plane becomes fundamentally different thing when unloaded.
P.S. Just noticed that CDPR finally realized this themselves and are now treating DLAA as just another DLSS preset (which it is) instead of it being a separate checkbox in the settings like when it was first introduced.
Huh! This might be why some people are flaming this thread. The OP is comparing DLAA with DLSS because you have to choose between them on one toggle post-2.0.
So, basically what he's saying is native res is superior to upscaling -which I think is fair to say. It's not obvious to everyone who doesn't spend hours researching the nuances in computer jargon that actually differs from manufacturer to manufacturer and Nvidia doesn't make that easier -as has been pointed out, above. In fact, each company's marketing-speak would have you believe their upscaling is as-good-as native resolution (copied from Nvidia DLSS "reconstruct[s] native quality images") which it definitely is not.
I think the OP is pointing this out and considering he says "...i wish i did it from start" is a very helpful comment for people who don't know the ins-and-outs between DLAA and DLSS and just want to play the game.
Yes, this is the obvious-to-some but not-obvious-to-others that I'm referring to.
Some of the "some" are riding a bit high on their horse.
If you want native resolution, don't select any of them.
DLSS does not imitate anything, its only purpose is to accumulate samples (resolution in layman's) across different frames achieving super sampled result compared to actual rendered (internal) resolution. Effective resulting sample count can go beyond native on any preset (which is mostly always the case on average outside of worst case scenarios, assuming you have high enough FPS). It is then downscaled (yes, even when using DLSS) to the target display resolution for final presentation.
The only reason "native" resolution can be close to DLSS is that in 99% of modern titles there is no such thing as proper native resolution due to another temporal accumulation solution being forced (e.g. TAA) when DLSS is disabled. Meaning that people are actually comparing DLSS to a higher than native (native + TAA) result. This is true for Cyberpunk by the way, you can't get true native rendering through in game settings conventionally (disabling DLSS forces TAA). Meanwhile DLSS is practically always much better than true native in overall resolved detail and temporal stability (it has it's own issues in other aspects tho), it's just that there are almost no games where you can properly compare these scenarios.