Cyberpunk 2077

Cyberpunk 2077

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TonnieKrain Nov 30, 2024 @ 11:18pm
DLSS is pure garbage. DLAA is legendary
The game looks x10 times more clear and beautiful with DLAA, i dont recommend ever using DLSS in this game, it looks like trash, even faces become blurry-.
took me like 30 hours of playtime to realise, i wish i did it from start
Last edited by TonnieKrain; Nov 30, 2024 @ 11:26pm
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Showing 1-15 of 20 comments
Videogamejohnson Dec 1, 2024 @ 1:10am 
Not really sure what happened to DLSS, but it used to look so much better even at 1080p. Now it looks so unnaturally oversharpened, even when set at 0% sharpening, that it more resembles FSR, which always looked so much worse.

So weirdly enough the best looking AI upscaler now is XeSS, if you want FPS boost, or as you mentioned native DLAA/TAA.
Titan Awaken Dec 1, 2024 @ 5:37pm 
…??? Post doesn’t make any sense.

Although they completely different share the same underlying technologies, they are designed to achieve completely different results. The only things they have in common is they’re both powered by AI tech and are image processing techniques but other than that they’re completely different in their purpose(s).

Your statement is the equivalent of saying:
Freight trains are pure garbage. Bullet trains are legendary.

Complete nonsense. DLAA and DLSS are NOT interchangeable and the fact that you compared the two demonstrates that you have a fundamental misunderstanding of what the technologies are and what they are designed to do.

Post edited to improve clarity and correct errors.
Last edited by Titan Awaken; Dec 2, 2024 @ 5:25pm
TonnieKrain Dec 1, 2024 @ 8:05pm 
Originally posted by Titan Awaken:
…??? Post doesn’t make any sense.

They’re completely different technologies that are designed to achieve completely different results. The only thing they have in common is they’re both powered by AI tech and are image processing techniques but other than that they’re completely different.

Your statement is the equivalent of saying:
Freight trains are pure garbage. Bullet trains are legendary.

Complete nonsense. DLAA and DLSS are NOT interchangeable and the fact that you compared the two demonstrates that you have a fundamental misunderstanding of what the technologies are and what they are designed to do.
DLSS in most games increases the FPS, by downscaling background textures and you barely see the difference in visual clarity.

In this game DLSS is done so badly, evertything blurry and disgusting making the gameplay un-enjoyable with even extra FPS or sharpening.

Use DLAA even if your PC cant handle it.

Elaborated enough ?
Eclisis Dec 1, 2024 @ 8:31pm 
Originally posted by TonnyKrain:
Originally posted by Titan Awaken:
…??? Post doesn’t make any sense.

They’re completely different technologies that are designed to achieve completely different results. The only thing they have in common is they’re both powered by AI tech and are image processing techniques but other than that they’re completely different.

Your statement is the equivalent of saying:


Complete nonsense. DLAA and DLSS are NOT interchangeable and the fact that you compared the two demonstrates that you have a fundamental misunderstanding of what the technologies are and what they are designed to do.
DLSS in most games increases the FPS, by downscaling background textures and you barely see the difference in visual clarity.

In this game DLSS is done so badly, evertything blurry and disgusting making the gameplay un-enjoyable with even extra FPS or sharpening.

Use DLAA even if your PC cant handle it.

Elaborated enough ?

You don't know what you are talking about

DLSS and DLAA are the same technology

DLSS uses AI to upscale the image

DLAA uses AI to downscale an image

If you're not playing in 4K you won't see the quality of DLSS Period it's not meant to upscale at 1080p or even 1440p it's not even pixels for the AI to replicate.

Also you have to manually update DLSS sometime

DLSS quality mode looks like DLAA in 3.8 version in Cyberpunk
Titan Awaken Dec 1, 2024 @ 9:06pm 
Originally posted by TonnyKrain:
DLSS in most games increases the FPS, by downscaling background textures and you barely see the difference in visual clarity.

In this game DLSS is done so badly, evertything blurry and disgusting making the gameplay un-enjoyable with even extra FPS or sharpening.

Use DLAA even if your PC cant handle it.

Elaborated enough ?

… No. Let’s put this in elementary school terms:

DLSS uses AI to increase the performance of a game at the cost of some degree of image quality.

DLAA uses AI to increase the image quality of a game at the cost of some degree of performance.

Do you see the fallacy here? The very nature of what the two techniques are designed to do necessitates that DLAA will ALWAYS produce a better looking image than DLSS no matter how well DLSS is implemented.

To put it bluntly, stating that DLAA looks better than DLSS is a tautology.
Last edited by Titan Awaken; Dec 1, 2024 @ 9:08pm
󠀡󠀡 Dec 2, 2024 @ 6:34am 
Eh, it all looks the same to me. A lot of the aliasing and shimmering remains when using native, DLSS Quality or DLAA.
Raytraced Dec 2, 2024 @ 12:35pm 
Originally posted by Titan Awaken:
…??? Post doesn’t make any sense.

They’re completely different technologies that are designed to achieve completely different results. The only thing they have in common is they’re both powered by AI tech and are image processing techniques but other than that they’re completely different.

Your statement is the equivalent of saying:
Freight trains are pure garbage. Bullet trains are legendary.

Complete nonsense. DLAA and DLSS are NOT interchangeable and the fact that you compared the two demonstrates that you have a fundamental misunderstanding of what the technologies are and what they are designed to do.
Gotta love how people can spread complete BS like this with such confidence 😂

DLAA is simply a marketing name for native resolution DLSS. What should've been just another DLSS preset (alongside Quality, Balanced, etc...) needlessly became an "independent" term which now confuses a lot of people as we can clearly see.

The ONLY difference between DLSS and DLAA is internal rendering resolution. That's it, the exact same difference all DLSS presets have. They are exactly the same thing (AI driven temporal super sampling). Exactly the same code is used to execute both (there is no separate executable for DLAA integration). They have exactly the same purpose of increasing image quality (compared to a specific baseline, i.e. internal rendering resolution, regardless of whether it is native for your display) through super sampling (as stated in both their names: DLAA - anti aliasing, DLSS - super sampling, which is the ultimate technique to achieve anti aliasing quality wise). Any performance increase when using DLSS is just a side effect of shifting the baseline to a lower internal rendering resolution. And of course you cannot enable both simultaneously because they are one and the same.
Last edited by Raytraced; Dec 2, 2024 @ 12:41pm
Houdini Dec 2, 2024 @ 5:14pm 
Update your dlss to 3.8.10 manually and you'll get a great quality, with a significant perfomance boost
Titan Awaken Dec 2, 2024 @ 5:21pm 
Originally posted by Raytraced:
Gotta love how people can spread complete BS like this with such confidence 😂

DLAA is simply a marketing name for native resolution DLSS. What should've been just another DLSS preset (alongside Quality, Balanced, etc...) needlessly became an "independent" term which now confuses a lot of people as we can clearly see.

The ONLY difference between DLSS and DLAA is internal rendering resolution. That's it, the exact same difference all DLSS presets have. They are exactly the same thing (AI driven temporal super sampling). Exactly the same code is used to execute both (there is no separate executable for DLAA integration). They have exactly the same purpose of increasing image quality (compared to a specific baseline, i.e. internal rendering resolution, regardless of whether it is native for your display) through super sampling (as stated in both their names: DLAA - anti aliasing, DLSS - super sampling, which is the ultimate technique to achieve anti aliasing quality wise). Any performance increase when using DLSS is just a side effect of shifting the baseline to a lower internal rendering resolution. And of course you cannot enable both simultaneously because they are one and the same.

I stand by what I have stated.

You can argue the pedantic details all you like. They are not interchangeable since they’re designed to achieve different end results (more frames or better AA) even though they both utilise the same underlying technology.

Cargo planes and passengers planes operate under the same laws of aviation but are designed to accomplish different tasks. Hauling tons of inanimate cargo is an entirely different job compared to transporting hundreds of living passengers and so the designs of cargo and passenger planes evidently reflect that difference. So unless if you want to make the argument that a C-130 is functionally the same as an A380, your post is just pedantic for the sake of being pedantic.
Raytraced Dec 3, 2024 @ 2:28am 
Well, one last time
Originally posted by Titan Awaken:
they’re designed to achieve different end results
They aren't.
Originally posted by Titan Awaken:
Cargo planes and passengers planes operate under the same laws of aviation but are designed to accomplish different tasks. Hauling tons of inanimate cargo is an entirely different job compared to transporting hundreds of living passengers and so the designs of cargo and passenger planes evidently reflect that difference. So unless if you want to make the argument that a C-130 is functionally the same as an A380, your post is just pedantic for the sake of being pedantic.

Except both DLSS and DLAA are the same type of plane. They are the same plane in fact. You are trying to make an argument that a fully loaded cargo plane becomes fundamentally different thing when unloaded.

P.S. Just noticed that CDPR finally realized this themselves and are now treating DLAA as just another DLSS preset (which it is) instead of it being a separate checkbox in the settings like when it was first introduced.
Last edited by Raytraced; Dec 3, 2024 @ 4:12am
[=]Josiah Dec 3, 2024 @ 7:09am 
Originally posted by Raytraced:
P.S. Just noticed that CDPR finally realized this themselves and are now treating DLAA as just another DLSS preset (which it is) instead of it being a separate checkbox in the settings like when it was first introduced.

Huh! This might be why some people are flaming this thread. The OP is comparing DLAA with DLSS because you have to choose between them on one toggle post-2.0.

So, basically what he's saying is native res is superior to upscaling -which I think is fair to say. It's not obvious to everyone who doesn't spend hours researching the nuances in computer jargon that actually differs from manufacturer to manufacturer and Nvidia doesn't make that easier -as has been pointed out, above. In fact, each company's marketing-speak would have you believe their upscaling is as-good-as native resolution (copied from Nvidia DLSS "reconstruct[s] native quality images") which it definitely is not.

I think the OP is pointing this out and considering he says "...i wish i did it from start" is a very helpful comment for people who don't know the ins-and-outs between DLAA and DLSS and just want to play the game.
󠀡󠀡 Dec 6, 2024 @ 12:48pm 
Originally posted by =Josiah:
Originally posted by Raytraced:
P.S. Just noticed that CDPR finally realized this themselves and are now treating DLAA as just another DLSS preset (which it is) instead of it being a separate checkbox in the settings like when it was first introduced.

Huh! This might be why some people are flaming this thread. The OP is comparing DLAA with DLSS because you have to choose between them on one toggle post-2.0.

So, basically what he's saying is native res is superior to upscaling -which I think is fair to say. It's not obvious to everyone who doesn't spend hours researching the nuances in computer jargon that actually differs from manufacturer to manufacturer and Nvidia doesn't make that easier -as has been pointed out, above. In fact, each company's marketing-speak would have you believe their upscaling is as-good-as native resolution (copied from Nvidia DLSS "reconstruct[s] native quality images") which it definitely is not.

I think the OP is pointing this out and considering he says "...i wish i did it from start" is a very helpful comment for people who don't know the ins-and-outs between DLAA and DLSS and just want to play the game.
Isn't DLSS trying to imitate native res while improving performance through rendering the game in a lower resolution and upscaling it so it looks like that resolution? If so, then native res is probably superior until the upscaler can perfectly imitate native res.
[=]Josiah Dec 6, 2024 @ 1:01pm 
Originally posted by 󠀡󠀡:
Isn't DLSS trying to imitate native res while improving performance through rendering the game in a lower resolution and upscaling it so it looks like that resolution? If so, then native res is probably superior until the upscaler can perfectly imitate native res.

Yes, this is the obvious-to-some but not-obvious-to-others that I'm referring to.
Some of the "some" are riding a bit high on their horse.
Northwold Dec 6, 2024 @ 1:47pm 
Note that using native resolution is NOT the same as using DLSS etc. DLSS (so named) will use a lower resolution than native and try to upscale it to your native resolution. DLAA (so named) will use a higher resolution (ish) than native and then downscale it (ish) to your native, in principle adding more detail than is present at native resolution subject to an often significant performance hit.

If you want native resolution, don't select any of them.
Last edited by Northwold; Dec 6, 2024 @ 1:49pm
Raytraced Dec 6, 2024 @ 2:50pm 
Originally posted by 󠀡󠀡:
Isn't DLSS trying to imitate native res while improving performance through rendering the game in a lower resolution and upscaling it so it looks like that resolution? If so, then native res is probably superior until the upscaler can perfectly imitate native res.
The answer is no, but the majority of people get this wrong, so you are not alone.

DLSS does not imitate anything, its only purpose is to accumulate samples (resolution in layman's) across different frames achieving super sampled result compared to actual rendered (internal) resolution. Effective resulting sample count can go beyond native on any preset (which is mostly always the case on average outside of worst case scenarios, assuming you have high enough FPS). It is then downscaled (yes, even when using DLSS) to the target display resolution for final presentation.

The only reason "native" resolution can be close to DLSS is that in 99% of modern titles there is no such thing as proper native resolution due to another temporal accumulation solution being forced (e.g. TAA) when DLSS is disabled. Meaning that people are actually comparing DLSS to a higher than native (native + TAA) result. This is true for Cyberpunk by the way, you can't get true native rendering through in game settings conventionally (disabling DLSS forces TAA). Meanwhile DLSS is practically always much better than true native in overall resolved detail and temporal stability (it has it's own issues in other aspects tho), it's just that there are almost no games where you can properly compare these scenarios.
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Date Posted: Nov 30, 2024 @ 11:18pm
Posts: 20