Cyberpunk 2077

Cyberpunk 2077

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Tazor Nov 28, 2024 @ 9:14am
NPCs disappear when looking away
WHAT? I remember this ridiculous bug at launch. Everyone was making fun of it.

At H10 there was a woman sweeping the floor near the elevator. I turn around, look back and now it's another NPC. I look away again and now the NPC despawned. I look at 3 people (1 on a bench, 2 near it), I turn around, look back and the guy on the bench is gone.

How is this still bugged 4 years later?
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Showing 1-7 of 7 comments
Ez Duzit Nov 28, 2024 @ 11:43am 
Using any mods? Because what you described does not happen in my game.
Grubbs008 Nov 28, 2024 @ 11:59am 
Originally posted by Tazor:
WHAT? I remember this ridiculous bug at launch. Everyone was making fun of it.

At H10 there was a woman sweeping the floor near the elevator. I turn around, look back and now it's another NPC. I look away again and now the NPC despawned. I look at 3 people (1 on a bench, 2 near it), I turn around, look back and the guy on the bench is gone.

How is this still bugged 4 years later?

This happens all the time. People just don't notice it.
Tazor Nov 28, 2024 @ 1:25pm 
Originally posted by Ez Duzit:
Using any mods? Because what you described does not happen in my game.
On the street it's even worse. Try this. Find a group of civilians. Fire your gun at random. After they panic do a 360 spin. See if they are still there. Not even GTA San Andreas from 20 years ago was like this.

Before I hear "performance" as an argument, go look at the original Dead Rising from 2006, almost 20 years ago. Look at the number of NPCs on screen. That game ran on the xbox 360. It creates an area around you in which NPCs do NOT despawn or respawn no matter what. No matter how many there are. They only mess with the spawn at a distance, ideally far enough so you don't notice it.

In Cyberpunk on the other hand the respawn and despawn happen just a few meters away from you.

This is EXACTLY what happens for me:

https://www.youtube.com/watch?v=NpVEGLoSaFk
Last edited by Tazor; Nov 28, 2024 @ 1:36pm
orcaa Nov 28, 2024 @ 1:51pm 
Originally posted by Tazor:
WHAT? I remember this ridiculous bug at launch. Everyone was making fun of it.

At H10 there was a woman sweeping the floor near the elevator. I turn around, look back and now it's another NPC. I look away again and now the NPC despawned. I look at 3 people (1 on a bench, 2 near it), I turn around, look back and the guy on the bench is gone.

How is this still bugged 4 years later?

not bugged................it is a rendering issue. your hardware cannot render the scene properly......try reducing the crowd density and other graphic settings. what you describe doesn't happen on my 4090.
Nar! Nov 28, 2024 @ 1:52pm 
Turning off HDD mode in the utilities settings should reduce this.
Reduce being the key word.

I don't have this glaring problem of seeing dramatic NPC changes, just from turning away from them anymore. It now only happens if I turn away for longer than 10-15 seconds, or if I walk away far enough from them.

But simply turning my camera and looking back? No change.

This did happen way more frequently when I had HDD mode turned on.
But my game is currently installed on a 980 Pro 1TB M2 SSD. So I make sure to turn off HDD mode in the utilities settings, then restarted the game.

If anything is happening, it's not severe enough for me to notice it anymore.
I play with high crowd density as well.

Minor NPCs are set dressing for immersion and it pretty much stops right there. It's up to you if you want to put a lot of emphasis on each NPC you see walk by you.
I mean.. you can follow one around for long stretches of time and it won't change on you. But if you turn away long enough, or move far enough away, the LOD will despawn and respawn a random set of NPCs along higher res textures, etc in your view.

It's just a way to make sure your game is running efficiently without harsh frame drops. Really pay attention to the fact that what you see on your screen, has a ton of details in it.
If nothing despawned as you moved around after a certain distance, your frames would tank hard.

However, the only thing I can't really say much about, is the optimization for stronger gaming rigs. Seems despite being able to run PT at psycho settings (spr), everything else remains bottlenecked (or optimized) for lesser powerful computers (LOD, etc).

Thus, people with 4090s etc, will have to jump on nexusmods to install mods that will give them more draw distance, less NPC reloads, more unique NPCs, higher texture quality and farther distance loading of said quality textures, etc. Stuff that would destroy FPS on lesser gaming rigs.
valium Nov 28, 2024 @ 10:36pm 
It just isnt feasible to leave the NPCs there indefinitely. Much like pop in, the better your setup, the less this is going to be noticeable.
Rennox Nov 29, 2024 @ 12:17am 
That used to happen back during launch when I just got the game. Havn't seen it happen in my recent playthrough though. Hell I am currently in game and turning around 360 and npcs aren't disappearing like you say.
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Date Posted: Nov 28, 2024 @ 9:14am
Posts: 7