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If you have an Nvidia card and want native res and no blurry upscaling nonsense, use DLSS -> DLAA
If using AMD, XeSS will give you better less blurry image quality.
If using FSR, then I can understand why everything looks like a mess for you to turn off AA altogether lol.
I got AMD. Not using XESS or FSR.
Overall the game looks better. Sharper. Clearer. WITHOUT TAA. The major issue is the hair.
shrug no idea. Yes everyone knows TAA is a blurry mess, basically as bad as using FXAA
Basic explanation: most modern games use a rendering method called deferred rendering. The awesome thing about deferred rendering is that you can have hundreds of dynamic lights on screen at once with very little impact per light. The downside is that traditional anti-aliasing is unwieldy, and transparent textures are difficult to implement well. So, CDPR decided to use TAA to smooth out transparent objects such as hair and foliage over multiple frames. They also use temporal accumulation for shadows, which is why local soft shadows can look grainy without TAA.
The only solution I can think of may be to force forward rendering (AKA traditional rendering) on hair, combined with modifications to hair rendering as well as each character's hair mesh, so that their hair is rendered only as discrete polygons. There's also a debug rendering option that allows you to force MSAA, if I remember correctly. All of these changes WILL require WolvenKit and external software like Blender, and WILL NOT function completely as intended. They will likely cause some performance loss as well, since forward rendering does not play nicely with tons of dynamic lights.
I hope this is helpful, and not too demotivating.
https://ibb.co/pvhpB4C
And this is with the default AA enabled. Looking at the reflections on the dress makes it look as if the textures are not done loading in. As if the game is rendering at 720p instead of 1080p. Plenty of other situations like that. The hair and fur look better, as intended.
https://ibb.co/cDZ52g3