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And the monowire is my favorite mid-range melee weapon.
The monowire - and tech ninja like Oda, among other things- is in the short story and also in the Cyberpunk TTRPG that is the base for 2077. Neuromancer has cyberspace - where the term was invented - speedware, ICE, bioweapons, a digital construct that talks to the main character to "help him.
Worth a read. As well as Hardwired, by Walter Jon Williams. You might recognize some of the stuff in there, like sandevistan and a certain tank type...
@Sardukhar, I've been wanting to pick up Neuromancer. Gotta remember to slot that in my Amazon shop list.
Especially the ambivalence between “doing the right thing” OR “I can get preem champagne out of it if I don’t”.
This part right here from Mnemonic, is Corpo 101:
“Listen. You listen to me. You see that city over there? THAT'S where I'm supposed to be. Not down here with the dogs, and the garbage, and the ♥♥♥♥♥♥♥ last month's newspapers blowing *back* and *forth*. I've had it with them, I've had it with you, I've had it with ALL THIS - *I want ROOM SERVICE*! I want the club sandwich, I want the cold Mexican beer, I want a $10,000-a-night hooker! I want my shirts laundered... like they do... at the Imperial Hotel... in Tokyo.”
And yes, Adam Smasher could be a expy of the Street Preacher, IF you squint a lot…
But in general, the story of Cyberpunk 2077 has very different tones.
Mnemonic, the movie at least, is jaded, but not that hopeless…
Night City and its settings are a much bleaker place.
Yeah.
Tbh, I think the nuke did it.
In 2020 we could hope. We could still dream. You could maybe make it big.
As a Rocker... as a Solo..... or even try to be a decent (non corrupt) cop. You could at least try.
But after the nuke (during the now non-canon 203X where everything went full MadMax lol) the cyberpunk world really went to sh#t much more than Mnemonic's world looked like.
Even a newb living out their backpack and sleeping in a coffin (cyberpunk's capsule hotel style bunkhouses) had a chance to make it in 2020...
Sure, most died trying lol.... But that was the fun of the (tabletop) game.
Feels like the (game) world got more ruthless.
Like every GM started using ALL the rules from 'Listen up, you primitive screwheads' instead of just using them to enhance the game when it truly matters... they are now using every hardline hardball trick in the '100 evil to-do list' to beat the player down.
When did it (games and tabletop) become about 'beating' the player?
Imo, the DM actively trying to kill the players after they reach a certain level, is right in the ballpark of a Cyberpunk story...
Getting good is no excuse to rest on your laurels, and also makes all fleeting moments with your crew so much more precious.
The true kernel of hopelessness we’ve in this Cyberpunk world imo, is the OPness of corporations: they already have done everything, and no one of them ever truly paid the price for the consequences of their action.
To truly change the cyberpunk world, being a top solo, a rocker world renowned, a techie with a solution to world hunger, or a netrunner able to breach the Blackwall isn’t enough anymore: you’ve to create a movement of “freedom fighters”/terrorists with a PR department at the top of their game and begin cutting CEO’s heads off.
Anything less imo, wouldn’t be enough to bring hope back to the masses.
Lmfao "If you squint a lot" is wild.
Yeah NIght City is pretty dang hopeless. I think the spin off show they did , did a great job of displaying that as well.
Only thing I really miss in CP77 - a proper, balls to the wall panzer smuggling run with security subcontractors/"privateers" trying to hunt you down. Hardwired sure isn't the perfect novel but man, it does have some awesome moments...
I love the little reference in the "spellbound" mission - as you get the contact info from Nix and pull up the phone to set up the deal it's basically "V, call R3n0" :-D