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PL's questline is effectively a, if huge, side quest. Which depending on your choices can also give you another option to pick from for how you want the main quest to end.
I didn't get Phantom Liberty until recently. Initially I thought it would make no sense to complete Phantom Liberty after the main questline if you end up with Judy or Panam since you'll leave Night City with them, but if you'd end up with River or Kerry it would fit better with the narrative because you'll be staying in Night City.
What a Fool of a Took I am.
Only to realize that none of it actually matters at all, because once you complete the main game you'll be returned to the game as it was before starting Nocturne Op55N1. Everything in Phantom Liberty will transpire as if you have not gone beyond the point of no return.
So my recommendation will echo those before me, start Phantom Liberty whenever you want after it becomes available and to complete it before Nocturne Op551.
One of the biggest mistakes that I made before the DLC, was starting all of the arcs' at once. So now, I'm doing them one at a time.
edit:
I'll do the side arcs' and gigs first as well. Appreciated Tokenn
DLC adds lots of stuff that will enhance your fun in the main game areas.
Best to get those DLC features (Items, Cars, Quests) started while there are still some quests left in those areas.
I will say that Phantom Liberty can lead to you being offered a cure depending on your choices. Accepting that cure will start the new ending added in Phantom Liberty. Other endings of the Phantom Liberty main story mean that you simply continue with the base game and any side content you haven't yet done in Dogdown.
I don't remember any time sensitive quests, but it's been a while for me.
I'm on my 4th playthrough and I leave Phantom Liberty till I've completed most quests.
This feels right for me. But once the P.L. mission unlocks, sure, jump in and have fun.
Can't leave Dogtown until Mr. Hands calls and gives V a free pass that allows him to come and go through the security gate. At that point the first tier of Mr. Hands gigs become available inside Dogtown. Can't remember if that happens before or after you save the president at the crash site
After, you have to go through that entire sequence with the robot/safe house before you can free roam properly.
A-ha! I had an inkling it was after but couldn't remember for sure. Thank you for the confirmation.
True, thanks for the reminder