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OK might only be around 2-4% faster just from doing a -60mv UV reducing it from the stock 1050mv to 990mv and not touching any other settings and still running within the stock 255w power limit, not much I know but pretty sure that counts a performance increase....
Max settings with DLSS quality and 100fps cap... low 70s in the summer heat. That is good in my book.
For Cyberpunk, is it normal to have higher temperatures on the CPU side rather than on the GPU one.
I have around 78-83° for the CPU and 65- 75° for the GPU ( these are no normal temperatures I get because my region is under a heat wave actually. So I have around 10 additionnal degrees, even with fresh air coming into my room).
I read that CP 2077 is as demanding on the CPU as the GPU side but one of both must still be more hungry than the other one right ?
I cap my game at 60 FPS, I don't use any "boosters" like RT/PT mods or Framegen mods.
I play maxed out with reshade and lut except for the following very fps hungry options (shadows: low/medium, SSR: off, Volumetric/smoke effects: low, population: medium).
CPU around 75°C, GPU around 70.
Game is badly optimized regarding CPU. Cyberpunk is the only game that CPU bottleneck me with crowd density to medium :
https://youtu.be/ukfxJXHGdGc
When you see all far car lights disappearing in background, you know this game isn't great with distances...
People have too much hope in UE5. Even CDPR said they have issues for Witcher4.
Matrix awakens had drops to 22fps on console...
repaste ya card!
When playing without DLSS, temps increase to 73°C