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回報翻譯問題
The first 2 hours of the game consist of tunnels and constructions like a subway game, leaving you to a more boring open world after a boring 2 hours, an open world with dialogues and a muffled city.
I feel like the OP hasn't even invested that much time into the game if he's still only getting 3000ED from contracts. By lategame you can easily be getting 25000ED from fixer jobs.
The menu has several questline progress meters for a reason. The main quest provides milestones which affect the world more that anything else. The real meat is in the "side content". If you're skipping that then you're skipping the whole game since the side stuff is every bit as high quality as the main story itself. The sheer amount of unique NPC dialogue/text and intricately crafted level design put into every single job is insane and makes the game worth worth full price so getting it on sale is a steal.
That alone makes your post arbitrary and unacceptable.
Also, if you play Side-gigs as just a standard side mission with a reward attached, you haven't completely immersed yourself to the game, since the side gigs themselves actually has more depth if you have proper exploration and see the interconnecting dots.
Alas, if dialogue is boring by your standards as taking up most of the play-time, then your patience has run its course and probably burned out from all the other RPGs with long dialogues i.e Witcher 3 and Mass Effect 1.
(Interesting thing about FO4, I kept forgetting about the main story and went for the side content before something would remind me about this very important task that just wouldn't hold my interest. My first Skyrim playthrough blazed through the main story. It felt empty. My second went around doing good/bad deeds for NPCs and discovering stuff. Much, much better.)
This game follows that same design: The main story is a small part of the experience as intended. (At least, this main story kept my interest throughout.)
If time it takes to complete the main story is the primary goal, this game will not suffice as that's not its main goal. Baldur's Gate 3 takes a long time to complete the main story without any side content. It's a tough thing to complete it under 70 hours (doable, but difficult). Maybe that's more what you seek?
Basically what they did was take a story that is not, actually, TOO dissimilar in length to Witcher 3's (although W3 main story is FAR too long and about 2/3 through starts to degenerate into nonsense filler, in my opinion -- Cyberpunk's is much tighter) and make aspects of it optional and run in parallel with the compulsory main story. So you may have missed them.
Phantom Liberty adds a fair bit of content and a decent length of main story but it doesn't duplicate the length of the *full* main story experience.
Separately, if you are fast travelling everywhere and not wandering at any point the game is never really going to bed down.
Did you ever just walk around Night City exploring the dark side alleys and nooks and crannies and maybe find some nice piece of gear? Did you visit Roy Batty up on the roof? Did you do Claire's questline? Did you do the boxing match questline? Did you do Kerry's questline (one of my favorites)? Did you just hang out and talk with Johnny in your apartment for a bit (so happy we can do that now)? Did you just drive around Night City on your bike at night, listening to your favorite radio station and enjoying the atmosphere? Did you ever just pause for a moment in that Dogtown "apartment" of yours to have a smoke, with Johnny sitting (or leaning) on the balustrade next to you? Or take a moment to turn on the radio there and dance to the music?
That's how people spend 100+ hours in this game. Me, I'm at a good 300 and I still got PL to finish. Dragging my feet there cos I know that, after I'm done with PL, that's it, there's never gonna be anything new again in CP2077 and I just don't want that game to end. Ever. (And right now, I'm busy with Once Human and Pax Dei, too ...)
This immediately tells me you’re zip-lining between quests with pretty much minimal or zero downtime for exploration. In other words, you’ve gone out of your way to NOT explore and savor the open world.
Don’t buy open world games if you play them like this. You’re wasting your money, no offense.
Thats how Cybperunk is, a noir story telling game with action parts and art, and i totally can understand that the common gamer with common gamer behaviour has issues to catch that.
If you play mechanical like "go to point A, kill stuff, loot stuff and repeat", pays no attention to art, style and lines between the lines like in a good book, then yeah, you may be dissapointed by that "useless stuff" like dialogues and story telling.
I think Ubisoft games may fit your taste.
Why'd you speed run the game and get mad? I did as many side-quests as I could in between main-stories, I just over-estimated how long the game was and right when I felt the game was picking up, it was the point of no return, and my heart just sank. So, it only took 36 hours to reach the final mission even with all the side content I did and just cruising around for hours enjoying that.
My build also ripped through enemies because I used a katana and stealth, so most instances of combat were over almost as soon as they began. I don't think it's unreasonable to be disappointed after the hype that this turned out to be the second shortest RPG in the entire industry second only to Mass Effect 1. Especially right when I was buckling in.