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i was digging thru the inputusermappings config file and theres a place where u can change the button that picks up enemies. thinking about changing this to something else once i remember what buttons aren't used in the game
<!-- BODY CARRYING -->
<mapping name="PickUpBodyFromTakedown_Button" type="Button">
<button id="IK_Pad_RightThumb" />
<button id="IK_E" overridableUI="dropCarriedObject"/>
</mapping>
<mapping name="BodyDrop_Button" type="Button">
<button id="IK_Pad_X_SQUARE" />
<button id="IK_E" overridableUI="dropCarriedObject"/>
</mapping>
i imagine u can just change IK_E to IK_Z or something
theres also
<mapping name="IconicCyberware_Button" type="Button" >
<button id="IK_E" overridableUI="iconic"/>
<button id="IK_Pad_LeftRightShoulder" />
</mapping>
which im just guessing but this might change the button that activates the sandevistan and other implants as a generic keybind for all. if someone on controller can verify that leftrightshoulder is what activates it on controller then that would confirm it
the config file is in your install folder>r6>config
The only way I found to completely avoid it was to dump the body in a container. That uses a different key.
(I am trying to remember if I could get kerenzikov to activate while carrying a body -- sandevistan won't activate while kerenzikov is active, and kerenzikov has a shorter cooldown. But I do not remember -- if you want, I guess I could go dig out an old save and try it out...)
Edit: no, that does not work. You cannot block while carrying a body. But if you can drop the body before Sandevistan cools down, that of course does not trigger another Sandevistan cycle.