Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if you somehow manage to get that 20+ cost to use it due to the high level difference, it should still take that effect into account. if not then leaves them pretty close to deaths door.
If a enemy is shooting themselves in the head, I expect it to do a lot more than 150 or so damage regardless
then they should either edit the description of the skill or blank out the option to use it on enemies much higher level than you. otherwise its a huge waste of ram points
Oh dear me - If only those RAM points would recover over seconds or something. Oh wait. You should be a lot more worried about those impossible to kill goons spotting you and shooting at you.
I can't suicide red skull enemies (who are SO FAR above your level, you should avoid them) so they should change the entire description of how this mod works...
That is called a learning experience. You learn from it and move on, maybe realizing that you shouldn't ♥♥♥♥ with red skull enemies under most scenarios...
Cyberpsychosis can work, though. Nothing like cheesing a mission by sending enemies to kill each other. I managed to beat the militech team in "Space Oddity" by spamming that despite them being waaaaaay out of my league. Even managed to get the last one to shoot himself.
You're complaining about this?
Gamers are the worst.
Besides if you want to tackle enemies above your level just grab a tech sniper and hide behind an air conditioning unit on a building pecking at them till they die. They literally cannot shoot at you and you can shoot through buildings.
oh dear oh dear, its like the only description in the suicide skill is "Forces a target to commit suicide" and would be easy to simply add "it doesn't have any effect on enemies that are higher level than you"
Is it that bad I want the skill description to be a little less vague or work as intended in a single player game? I already have other ways to kill off those high level enemies with the other quickhacks and done multiple very hard missions already so its not like you cant kill them.
on contrary, its quite easy to kill them specially when you get the legendary ping quickhack that allows you to hack enemies through any cover.
so no, they're not impossible to kill
Buddy. Your RAM recharges out of combat regardless of your skillset or cyberdeck. Not that you're in combat to begin with, if you're using quickhacks from a hidden spot.
but, have you even played as a hacker character yet?
if you have, say, 24 ram...
ping will cost about 1-5 ram to use depending on level difference. legendary ping makes a huge difference so you would start off using this. usually 1 ram anyway.
and the rest of your damage quickhacks are about 8 or 9 ram per use. big skills like suicide, psychosis, grenade, ect can easily be around 20+ ram to use.
you'll quickly find out how long it takes to recharge if you're not using a cyberdeck with a ram per sec modifier.