Cyberpunk 2077

Cyberpunk 2077

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Mati_Lublin Aug 24, 2024 @ 8:31am
Monowire build
My current char just decided to waste money on monowire. Ability to decapitate most of enemies in 2-3 cuts (?) gives a lot of fun, so I thought about making another char just for monowire build. I have some questions:
- monowire classic or improved (I recall electric one)?
- what attributes and perks?
- what classic weapons?
- I guess I'd have to remove monowire from cyberware to do boxing quests?
- right... what cyberware aside monowire?
Last edited by Mati_Lublin; Aug 24, 2024 @ 8:37am
Originally posted by valium:
For anything melee, I absolutely recommend at least 15 body for Adrenaline Rush, it will put in the most work of any of your forms of survivability. Especially when combined with Biomonitor and Blood Pump.

SMGs are the good smart weapon, mostly on the back of the Submachine Fun perk. Extra credit if you are using the Paraline netdeck, at 5++ it will increase both monowire and smart weapon damage by 60% during Overclock, which is just absolutely busted for Submachine Fun triggered SMGs. Smart SMGs dont NEED Submachine Fun, they are still, on an individual basis, the best of the smart weapons regardless.
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valium Aug 24, 2024 @ 8:43am 
There are no "improved" monowires, all 4 are equal, they just scale off different attributes and apply a different damage type on attacks and associated dot.

Attributes will depend on what you want to do. Pure melee? Quickhack hybrid? Stealth?
My monowire build was mostly purely melee with some quickhacks for bosses and burn capacity to fuel the Paraline netdeck boosts. I went 20 in body/tech/int and 15 in reflexes for dash and air dash, 4 in cool for the lowest tier stealth perks. I think the last 2 stat points went into reflex for cyberware buffs. Paraline netdeck + Overclock is a MASSIVE boost to damage. Motorotors dont work with monowires (at least it didnt when I did this build early 2.0), but Dense Marrow does, as well as any general "melee" buffs on cyberware. Monowires are not considered blades for perks or boosts.

Smart weapons would be an obvious weapon to accompany monowires, but it doesnt really matter, everything is viable.

You shouldnt need to remove the monowire to do the Beat on the Brat questline, your fists and monowire should be separate weapon slots. You might want to swap over to gorilla arms anyways if you are on very hard, for peace of mind.
Last edited by valium; Aug 24, 2024 @ 8:51am
Mati_Lublin Aug 24, 2024 @ 9:32am 
Quickhack hybrid sounds interesting. I'm not going to spread attributes like crazy, 20 tech/int plus some into ref (SMGs, either smart or tech) and body (HP and health perks).
The author of this thread has indicated that this post answers the original topic.
valium Aug 24, 2024 @ 9:46am 
For anything melee, I absolutely recommend at least 15 body for Adrenaline Rush, it will put in the most work of any of your forms of survivability. Especially when combined with Biomonitor and Blood Pump.

SMGs are the good smart weapon, mostly on the back of the Submachine Fun perk. Extra credit if you are using the Paraline netdeck, at 5++ it will increase both monowire and smart weapon damage by 60% during Overclock, which is just absolutely busted for Submachine Fun triggered SMGs. Smart SMGs dont NEED Submachine Fun, they are still, on an individual basis, the best of the smart weapons regardless.
Last edited by valium; Aug 24, 2024 @ 10:09am
Heimdall313 Aug 24, 2024 @ 2:17pm 
Originally posted by valium:
For anything melee, I absolutely recommend at least 15 body for Adrenaline Rush, it will put in the most work of any of your forms of survivability. Especially when combined with Biomonitor and Blood Pump.

SMGs are the good smart weapon, mostly on the back of the Submachine Fun perk. Extra credit if you are using the Paraline netdeck, at 5++ it will increase both monowire and smart weapon damage by 60% during Overclock, which is just absolutely busted for Submachine Fun triggered SMGs. Smart SMGs dont NEED Submachine Fun, they are still, on an individual basis, the best of the smart weapons regardless.

And here I thought Submachine Fun was broken af on its own with Power SMGs and obscene amounts of Projectile Launch System spam, there's an option to stack 60% damage on top of it? Guess me try Int above 3
valium Aug 24, 2024 @ 3:00pm 
You want to commit war crimes, try Submachine Fun + Paraline + Overclock with the Pizdets. Easily the most broken weapon build I have found.

Pizdets has ramping firing speed, on top of increased headshot damage, and most ridiculous of all -- it does 200% more sneak damage, which with the 55 headhunter skill giving you 3 seconds of bonus sneak damage time when combat begins will be plenty of time for your already emptied clip to commit genocide on everyone within your Smart gun reticle.
Last edited by valium; Aug 24, 2024 @ 3:11pm
Heimdall313 Aug 24, 2024 @ 4:12pm 
Originally posted by valium:
You want to commit war crimes,
It's not a war crime if I do it.

try Submachine Fun + Paraline + Overclock with the Pizdets. Easily the most broken weapon build I have found.

I haven't used Overclock before (along with 90% of the other Int perks) but I find myself quite interested now. I was thinking sneaky build with some Int investment and covert quickhacks on next build, but Submachine Fun is by far my favorite perk. Something about the infinite stream of bullets, non-existent reload, and DPS just feels... good.

Pizdets has ramping firing speed, on top of increased headshot damage, and most ridiculous of all -- it does 200% more sneak damage, which with the 55 headhunter skill giving you 3 seconds of bonus sneak damage time when combat begins will be plenty of time for your already emptied clip to commit genocide on everyone within your Smart gun reticle.

It's not genocide if I dehumanize the pixels first.
valium Aug 24, 2024 @ 4:33pm 
I kind of hijacked this thread with my love of Paraline builds, but it really is both fun and devastatingly overpowered. Paraline + Overload Smart SMGs are the only thing I would put above straight netrunner in terms of power builds.
Last edited by valium; Aug 24, 2024 @ 4:40pm
valium Aug 24, 2024 @ 11:31pm 
By the time you finish setting up the quickhacks as a netrunner, you have could have already ended the fight with the Smart SMG build.
valium Aug 26, 2024 @ 7:30am 
This has inspired me to do a new run, monowire + Hercules.
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Date Posted: Aug 24, 2024 @ 8:31am
Posts: 9