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Most post 2.0 (Sept 2023) mods still work as long as they're smaller and don't affect major game mechanics. 2.1 was a big update and it broke some mods.
We got a pocket radio, a working Metro (not as functional as the mod version tho, unfortunately) and now gangs *will* come after V depending on how you handle certain gigs.
Plus, one or two mods that many players use changed dependency mods.
Iirc, Archive XL, Tweek XL changed to add some extra dependency mods, as did a couple others.
If you want to clear every last cobwebs out, grab the 'CyberNuke' version of this.
https://www.nexusmods.com/cyberpunk2077/mods/8595
Cyberclean.
Simple .bat file you drop into the main cyberpunk 2077 folder, double click to run.
Goes scorched earth on the mods to clean every last fragment out.
You might have a missing dependency mod if you patched up, but didn't redownload the mods, or just grabbed updated versions that now have new (extra) dependency mods.
You shouldn't be having any issues after two weeks unless you didn't update dependencies but updated their mods.
Concerning Cyberscript, along with all associated mod, I've never been able to run stable for any length of time. As awesome as some are, I've never seen them as stable and so avoid them.
Thanks for all the responses folks.