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It is something they should fix though. The encounter itself is fine, but considdering it's triggered by one of the game's starting missions, they really should ensure the enemies are scaled to the player.
2) Working as intended - you were in their base killin their doodz, after all
3) They forget about what you did to them after they give you some payback a couple times afterwards. Did this gig last week when I started my current playthrough - I too antagonised them/roughed them up a bit during the gig (understatement; everyone except Brick got either ended or quickhacked hard)
4) Do The Pickup without 'whacking the wasp nest with a stick' I.E don't attack them ?
Not really. The attack is intended, sure, but a level 5 player should not be attacked by 4 level 25 Elites.
In my current playthrough (v2.12a), i did this mission at level 14, and i knew what was going to happen, so the moment i got in my car i cheesed it, with the intend of outrunning them (even had a good route planned out in my head).
It still took me 3 tries to survive it, because the enemies that attack you are so over-levelled, that getting hit by even a single bullet was near fatal.
I didn't rush to this mission though, neither on my 1st playthrough or my current, so both times i was well above Level 5...
My latest save i had the Aerodnight as my car before i started this mission.
(I even killed brick this time). No chase after this, either.
It must be related to attacking them, but both times i was detected and shot at so it can't be the act of simply attacking them... It has to be related to the dialogue with Royce. No other explanation..
So........ i recommend hitting him over the head to avoid the chases
This subject has been done multiple times on the forum.
So without all the drama that the OP has tried to create............... you can get the bot from maelstrom without fighting as an option.
Just want to point out that all enemies are your level now except for the elites which are one level higher. you encounter similar odds when doing gigs/missions in NC.
2.kill them all
3.return your desired difficulty
4.continue using vehicles
I was done that by way i described above, and was not any problems.
Sadly that was first and last time i see any revenge against me (:, I dont know why. I see how other gangs shoot and make war on streets, but not against me anymore.
This is not a solution.
Dealing with Maelstrom in different ways has different outcomes later in the game. This is as designed, this has been in the game since day 1, we are supposed to be able to make a choice here, a choice that will lead to different rewards and outcomes later.
When a newly added game mechanic comes around almost three years later and suddenly spoils the fun, well that's just no good.
This needs to be resolved. Simple as.
This is atleast a functional workaround, untill this gets fixed.
But again I'll make the point that there's something else going on here, I dont know if mods are involved or something else but I've done The Pickup twice now in 2.12 and this has never happened to me.
I just did The Pickup yesterday and encountered no issues while doing the hostile Maelstrom resolution and killing Royce. Yes, you encounter occassional (very much occassional btw) Maelstrom vehicles giving chase but no more than TC's when you kill enough of them.
So clearly its not a general bug with the mission.
Doesn't need to be fixed.................working as intended.
So you can choose to get the bot peacefully.
You can run away on foot when they attack your vehicle.
You can kill them when they attack your vehicle either by getting out of your vehicle or drive around in a weaponized vehicle.
I will also add there is the option to just drive and out-drive them and get away.
Just because you can't /won't deal with it that others don't want the feature included in the game.