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You can try testing with the non-Iconic versions of the weapons to verify this. If the original doesn't allow you, the Iconic won't _unless explicitly specified_.
However, yesterday I got an iconic revolver with a built-in 'special silencer', "Mancinella" which was a bit interesting:
https://steamcommunity.com/sharedfiles/filedetails/?id=3160647186
I have barely fired a gun in the game so far (except for when you play as Johnny or others who use guns), as I use thrown knives and quickhacks mainly. I've kept a silenced pistol with me at all times, though, but I might start to carry the silenced revolver from now, for stealth.
Revolvers tend to more frequently have higher dmg, tech revolvers, etc. This could cause issues early and early-mid game because of the access to dmg when stealthing as stealth is already very overpowered.
Later on it isn't as big of a deal but I think its still done this way so that only those working carefully on their stealth builds actually peak while others have more mediocre because not everyone is going to notice Nue pistol with its insanely high dmg or Death & Taxes. If you aren't using these two (and a few others, but really mainly these two) then you have dramatically lower dmg stat on most pistols (like around 50% to 66% less roughly it seems) dramatically curbing the power level of stealth builds since Nue isn't a super common weapon and Death & Taxes is naturally an iconic.
Granted, later on if you pay attention you are likely to eventually come across a Nue and if you pay attention will notice its insane stat (but others may gloss over it being set in the trend most pistols are about the same and thus not paying careful attention) or eventually if lucky Death & Taxes. Nue can do around 2k+ dmg per shot later in the game on Very Hard while Death & Taxes shoots twice in a single pull doing over 5k dmg on Very Hard (basically instantly killing almost everything in the game (and technically you can shoot it twice before enemy reacts in an alert combat state too...). However, early on due to lack of exposure to lots of loot and mod slots, upgrades, etc. this matters less and is far more controlled and you are less likely to have come across any of the powerful pistols yet and can't resort to revolvers for this purpose.
That gun sounds interesting (and I know I have it), but are you maybe mistaking it for another one?
https://cyberpunk.fandom.com/wiki/Death_and_Taxes
No mention of it shooting twice. I do remember seeing at least one gun in the game that does that, though, but can't remember which one now. I've kept all iconics, so I'll have a look later.
I tried the Mancinella above in my last session, and it was extremely effective and silent, but it killed the target (headshot). I prefer non-lethal, so I'll continue with thrown knives, I guess. Or the Nue.
It doesen't pan out that way though. All the Tech and Smart pistols can't be silenced, so those are right out. Lexington and Liberty just don't do enough damage. Unity sometimes works, but not against skull enemies, and not untill you've leveled up a fair bit. Atleast not reliably.
The Nue and Tamayura pistols are really the only two that works reliably for silent headshots.
Just two out of the whole batch? That's not a lot..
Heh my current playthrough is focused on the Liberty and its iconic variants. What it lacks in power it makes up for with accuracy.
I believe some of those pistols can be silenced in my playthrough, iirc. I'd have to double check to be sure. That said, yeah, the Nue is clearly leagues above followed closely by Tamayura which is a bit odd because they're so much higher than the other pistols but I assume this is intended to make them harder to find until later in the game as an indirect way of balance while not directly denying their power.
That's good to know! I looked through the iconics later, and thought maybe you meant the gun Lizzie, which shoots double as well:
https://cyberpunk.fandom.com/wiki/Lizzie
None of them can be equipped with Pax, though, so thrown knives are still my weapon of choice, at least for this playthrough. Thinking of going for a more gun-based build next time to change things up a bit