Cyberpunk 2077

Cyberpunk 2077

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BOSS Feb 14, 2024 @ 6:14am
Why nerf revolvers?
Seriously I had a revolver with certain mods on it and since the recent patches I loose the muzzle mod, I had a silencer on it and now it removed the slot all together?

Bizzar...
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Showing 1-11 of 11 comments
Ashyrae Feb 14, 2024 @ 6:22am 
Modding Iconics was restricted based on certain traits of each weapon. If the weapon behaves in a way that already integrates special features, that would otherwise be applied via a silencer or muzzle brake, it won't allow you to equip them.

You can try testing with the non-Iconic versions of the weapons to verify this. If the original doesn't allow you, the Iconic won't _unless explicitly specified_.
Bjørn Feb 14, 2024 @ 7:35am 
Yes, I remember discussions from people who were a bit upset when they removed the possibility to use silencers on revolvers, which apparently is unrealistic anyway (I know next to little about guns, but it makes sense with open revolving magazine?).

However, yesterday I got an iconic revolver with a built-in 'special silencer', "Mancinella" which was a bit interesting:

https://steamcommunity.com/sharedfiles/filedetails/?id=3160647186

I have barely fired a gun in the game so far (except for when you play as Johnny or others who use guns), as I use thrown knives and quickhacks mainly. I've kept a silenced pistol with me at all times, though, but I might start to carry the silenced revolver from now, for stealth.
Xengre Feb 14, 2024 @ 12:15pm 
I suspect its to divide the roles between Revolver as a loud action spec weapon and Pistol as a primarily silenced (but can be loud) weapon.

Revolvers tend to more frequently have higher dmg, tech revolvers, etc. This could cause issues early and early-mid game because of the access to dmg when stealthing as stealth is already very overpowered.

Later on it isn't as big of a deal but I think its still done this way so that only those working carefully on their stealth builds actually peak while others have more mediocre because not everyone is going to notice Nue pistol with its insanely high dmg or Death & Taxes. If you aren't using these two (and a few others, but really mainly these two) then you have dramatically lower dmg stat on most pistols (like around 50% to 66% less roughly it seems) dramatically curbing the power level of stealth builds since Nue isn't a super common weapon and Death & Taxes is naturally an iconic.

Granted, later on if you pay attention you are likely to eventually come across a Nue and if you pay attention will notice its insane stat (but others may gloss over it being set in the trend most pistols are about the same and thus not paying careful attention) or eventually if lucky Death & Taxes. Nue can do around 2k+ dmg per shot later in the game on Very Hard while Death & Taxes shoots twice in a single pull doing over 5k dmg on Very Hard (basically instantly killing almost everything in the game (and technically you can shoot it twice before enemy reacts in an alert combat state too...). However, early on due to lack of exposure to lots of loot and mod slots, upgrades, etc. this matters less and is far more controlled and you are less likely to have come across any of the powerful pistols yet and can't resort to revolvers for this purpose.
Last edited by Xengre; Feb 14, 2024 @ 12:15pm
Bjørn Feb 14, 2024 @ 1:12pm 
Originally posted by Xengre:
Death & Taxes shoots twice in a single pull

That gun sounds interesting (and I know I have it), but are you maybe mistaking it for another one?

https://cyberpunk.fandom.com/wiki/Death_and_Taxes

No mention of it shooting twice. I do remember seeing at least one gun in the game that does that, though, but can't remember which one now. I've kept all iconics, so I'll have a look later.


I tried the Mancinella above in my last session, and it was extremely effective and silent, but it killed the target (headshot). I prefer non-lethal, so I'll continue with thrown knives, I guess. Or the Nue.
DeadBeat Feb 14, 2024 @ 1:25pm 
So then take another side arm that you can slap a silencer on. It's not as though as the perks in the cool tree don't apply to both pistols and revolvers except for the very top of the tree.
Phynrae Feb 14, 2024 @ 1:39pm 
Originally posted by Xengre:
I suspect its to divide the roles between Revolver as a loud action spec weapon and Pistol as a primarily silenced (but can be loud) weapon.

It doesen't pan out that way though. All the Tech and Smart pistols can't be silenced, so those are right out. Lexington and Liberty just don't do enough damage. Unity sometimes works, but not against skull enemies, and not untill you've leveled up a fair bit. Atleast not reliably.

The Nue and Tamayura pistols are really the only two that works reliably for silent headshots.
Just two out of the whole batch? That's not a lot..
BOSS Feb 14, 2024 @ 1:48pm 
this makes me mad, I had a fully upgraded revolver with a silencer and I loaded my game today only to find it was removed. shame....
DeadBeat Feb 14, 2024 @ 1:53pm 
Originally posted by Phynrae:
Liberty just don't do enough damage.

Heh my current playthrough is focused on the Liberty and its iconic variants. What it lacks in power it makes up for with accuracy.
valium Feb 14, 2024 @ 1:55pm 
Revolvers were never all that great, Burya being the only real standout in 1.6. At least the Quasar and Metel are extremely good now.
Xengre Feb 14, 2024 @ 3:47pm 
Originally posted by Bjørn:
Originally posted by Xengre:
Death & Taxes shoots twice in a single pull

That gun sounds interesting (and I know I have it), but are you maybe mistaking it for another one?

https://cyberpunk.fandom.com/wiki/Death_and_Taxes

No mention of it shooting twice. I do remember seeing at least one gun in the game that does that, though, but can't remember which one now. I've kept all iconics, so I'll have a look later.


I tried the Mancinella above in my last session, and it was extremely effective and silent, but it killed the target (headshot). I prefer non-lethal, so I'll continue with thrown knives, I guess. Or the Nue.
It is the correct gun and, yes, it does not mention it. I had it for a while and had no idea it shot twice as I didn't test it and thus was sticking to Nue until I saw an online comment mentioning it shot twice and was like "hold up". Confirmed gun mega OP. The dmg value on it doesn't seem correct, either, because it hits way higher than my Nue despite having similar dmg values, per bullet, sometimes.

Originally posted by Phynrae:
Originally posted by Xengre:
I suspect its to divide the roles between Revolver as a loud action spec weapon and Pistol as a primarily silenced (but can be loud) weapon.

It doesen't pan out that way though. All the Tech and Smart pistols can't be silenced, so those are right out. Lexington and Liberty just don't do enough damage. Unity sometimes works, but not against skull enemies, and not untill you've leveled up a fair bit. Atleast not reliably.

The Nue and Tamayura pistols are really the only two that works reliably for silent headshots.
Just two out of the whole batch? That's not a lot..
I believe some of those pistols can be silenced in my playthrough, iirc. I'd have to double check to be sure. That said, yeah, the Nue is clearly leagues above followed closely by Tamayura which is a bit odd because they're so much higher than the other pistols but I assume this is intended to make them harder to find until later in the game as an indirect way of balance while not directly denying their power.
Bjørn Feb 14, 2024 @ 5:22pm 
Originally posted by Xengre:
Originally posted by Bjørn:
That gun sounds interesting (and I know I have it), but are you maybe mistaking it for another one?

https://cyberpunk.fandom.com/wiki/Death_and_Taxes

No mention of it shooting twice. I do remember seeing at least one gun in the game that does that, though, but can't remember which one now. I've kept all iconics, so I'll have a look later.

It is the correct gun and, yes, it does not mention it. I had it for a while and had no idea it shot twice as I didn't test it and thus was sticking to Nue until I saw an online comment mentioning it shot twice and was like "hold up". Confirmed gun mega OP.

That's good to know! I looked through the iconics later, and thought maybe you meant the gun Lizzie, which shoots double as well:

https://cyberpunk.fandom.com/wiki/Lizzie

None of them can be equipped with Pax, though, so thrown knives are still my weapon of choice, at least for this playthrough. Thinking of going for a more gun-based build next time to change things up a bit :1033:
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Date Posted: Feb 14, 2024 @ 6:14am
Posts: 11