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报告翻译问题
I've seen some good reshades but they all seem to only be made with one weather and time of day in mind
In my case, I've done a ton of tweaking with reshade, and have pretty much just kept messing with settings and effects until I felt that it was working. Here's a couple of images though.
This is the vanilla game with just reshade. No native Ray Tracing, it's all handled through reshade.:
https://steamcommunity.com/sharedfiles/filedetails/?id=3234117070
This is Reshade with the Edge LUT:
https://steamcommunity.com/sharedfiles/filedetails/?id=3241943262
To me, the second image shot looks a bit washed out, so now I'm going to have to somehow find the right reshade setting to balance the color intensity to my liking.
edit:
Actually scratch that, I ended up removing the Lut mod.
The little reshade i tried has too much impact on performance for minimal visual improvment (like RT/PT...)
Also be careful on advertisiing : videos and pictures can be edited, recorded at lower framerate...
i have seen a "8K" youtube video while the blur and aliasing was on 1080p level...
Making a pretty UE5 demo is easy. Making a game with stable frametimes...
So this is with the Nova LUT Pure + Reshade:
https://steamcommunity.com/sharedfiles/filedetails/?id=3242351062
This mod, I'll definitely be keeping.
That's what I've been using. Nova PURE, GITS, HD rework, etc, just a few mods like that to make everything look and run better.
But to get the really realistic, almost like a body cam look, with nice DOF, I can't find anything to really get that look apart from throwing in Reshade in to the mix too. But the down side is Reshade costs me around 20fps, which is a lot in an already demanding game.
I usually leave Reshade off when it comes to combat and doing actual missions because I want smoothness over eyecandy in those situations, but when just walking and driving around Night City and taking in the sites, I sometimes like having Reshade on.
And most of the videos you see about "Photorealistic graphics 8k hur durr" are just misleading, they are only put out there to tempt people into paying for reshade presets.. Basically to gain money off of the work of modders on nexus... All of the paid reshades are also just basic reshades with a few changed options, nothing else..
Edit: I might remove the GITS env i have because it requires loads of performance..
Here's some examples:
- Surface Blur
- Pascal RTGI
- Radiant GI
- MXAO
- Nice Guy Lighting
- DH Uber RT
- FXAA
- Clarity
- Quint sharp
- Deband
- Bloom
- Reflective Bumpmapping
- SSR
These will have a signifant impact on fps. So basically, if you're losing fps then you'll likely need to turn some of those off ^.
If you're using things like:
- Lut
-Colourfulness
- Film Grain
- Fake HDR
- Levels (controls dark point and light point)
Then the fps hit is pretty minor. Fake HDR can vary in performance.
Even the hard hitting effects will really depend on how you tune the settings. As is, I'm getting a fairly constant 60 fps on my RTX 3060, with reshade handling ray tracing, mxao, blur, reflective bumpmapping, and a multitude of minor effects.
For me, I had to learn reshade, because I play a lot of games that don't support ray tracing, so the answer for me ended up being reshade.
Compared to the above stuffs, reshade has relatively very little impact on performance.
Reshade can do a lot more than color adjustments, but it really depends on where you set the effects.
Will it be photorealistic with only reshade? No, but you can at least simulate things that happen in real life, when looking at stuff. Surface blur, noise that occurs when looking at things, a minor fresnel effect with bumpmapping (not nearly as strong as native ray or path tracing, but it's there). So pretty much little things that will enhance a image, plus you can create your own luts to use in reshade, to add extra color grading to a game.
In short, you get out of reshade what you put into it, but there are of course limits.
I think once you start tweaking more stuffs in reshade, the performance cost will also increase more than those that simply tune the colors, brightness etc.
can spend forever testing, gotta remember everyones game will look different on the hardware there using, type of monitor, hdr sdr etc,
ive only ever found 1 reshade i liked alongside gits and nova lut only took about 5 to 7 fps, but now im back to just using cyanides new nova lut 2 supernova