Cyberpunk 2077

Cyberpunk 2077

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Buurt May 7, 2024 @ 5:18am
Path Raytracing with Frame gen or without ?
I've got a new 4080 Super and I finally wanna play with PR, inside the city I get like 60+ fps on 2k and everything ultra without framgen, is that normal ?

With Framegen I have like 110+ so I would say its worth ? or is there any downside ?
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Showing 1-5 of 5 comments
Rune May 7, 2024 @ 6:05am 
Frame gen is totally worth it if your monitor is a high refresh rate VRR display. The only downsides are potential artifacting between the frames since they are generated frames (hard to notice at higher framerates anyway), slightly increased input latency, which is why reflex is enabled aswell, and increased VRAM allocation (not something you should worry about on a 4080 super here). As long as you think the image looks good and the input is fine then you should definitely use it.
AstroFox May 7, 2024 @ 6:11am 
Frame gen gives you more input lag, but if you get native 60+fps it shouldn’t be bothering, and CP2077 is not a competitive multiplayer game so you don’t really need as quickest reaction time as possible.

I personally play on 4070 super at 1440p RT Ultra settings with DLSS Quality and Framegen and get 125fps on average.
Last edited by AstroFox; May 7, 2024 @ 6:12am
Entoarox May 7, 2024 @ 6:21am 
All of DLSS is essentially extra performance for a minimal visual cost, so try turning it all on as performance-beneficial as you can get, and then dial it back if you dislike the side-effects.

Personally, I have DLSS active fully, but in Quality mode, as I find the NPC ghosting that occurs on lower settings highly distracting.
Nar! May 7, 2024 @ 9:27am 
Frame generation can be pretty nice if your minimum fps is not dipping below 60fps, with everything turned up in the graphical settings at 2k or even 4k.

FG is a slightly similar tech to a feature some older Sony HDTVs came with, called "Motion Flow", where it takes the actual frame of whatever you're watching on screen and reproduces it like a mirror image of itself, in between the gaps of the original frame count without highly taxing resources.

Essentially, making it look much smoother, despite being artificial. (this feature however, was not very popular for watching movies, as it removed the cinematic look and was kinda weird in general).

FG does similar of creating "fake frames" in between whatever fps you're already getting now. So your game may look even smoother and more immersive.
But it's caveats are well known, with the worst being input lag.

For example, if you have a gaming rig that could only push out 25-32fps at 1440p or 4k with everything turned up and use frame generation, you will notice the awful amount of input lag dragged by that 25-32fps actual performance rate, despite having seemingly double the fps underneath the frame generation facade.

It will look smooth in motion, but man your combat and movement/driving performance will take a nasty hit.

So.. if you are resting at an average of no less than 60fps with everything turned up, frame generation may actually be worth using, if any small amount of input lag you feel, doesn't bother you. The replies you received above covers it well. You should be fine. :Catexec:
Last edited by Nar!; May 7, 2024 @ 9:29am
egg fu May 7, 2024 @ 12:05pm 
latency isn't all that bad at fps over 100 imo, i would keep it on if it stayed above that.
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Date Posted: May 7, 2024 @ 5:18am
Posts: 5