Cyberpunk 2077

Cyberpunk 2077

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Buurt May 6, 2024 @ 11:54am
Queue intelligence tree worth it ?
I wanted to do a stealh/quickhack build with throw weapons and pistols and I was wondering if the left three in intelligence is worth it, I close to never really do like 3+ quickhacks on anybody so it kinda feels like I can spend those points better into pistols or throwing weapon perks
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Showing 1-8 of 8 comments
Erika May 6, 2024 @ 12:02pm 
if you're playing on normal, and only using the quickhacks as a minor part then likely not.

If you're using it as main part, a LOT of spells have combos where you use one then another does like 10x more damage, which is pretty much how you kill bosses past lvl 40.
Buurt May 6, 2024 @ 12:19pm 
Originally posted by Paul:
if you're playing on normal, and only using the quickhacks as a minor part then likely not.

If you're using it as main part, a LOT of spells have combos where you use one then another does like 10x more damage, which is pretty much how you kill bosses past lvl 40.

I mean I play on very hard but I still mostly use the hacks as a side thing for good damage but also going in with a stealth pistol after that
Erika May 6, 2024 @ 12:27pm 
i don't remember the specific combo, but one of them is like if the enemy is debuffed by one the other one does more and the cyberdeck also boosts damage per hacks on the enemy, so you open with ping, that's basicely free, poison, then shock. Shock does like 4x the damge when used that way.

Again, i'm confusing most of the it, but it's the general concept.
PanPan May 6, 2024 @ 1:41pm 
Examples :

3x Cyber malfunction then Short circuit

Iconic Sonic Shock cost 2 RAM so you can use it 3x then System collapse for a total of 2+2+2+14. If you reduce tracing with it, next System cost -12 so 2+2+2+2...
Last edited by PanPan; May 6, 2024 @ 1:46pm
Tokenn May 6, 2024 @ 2:01pm 
It depends on how deeply you want to get into netrunning. Unless you want to specialize, you don't need to go higher than 10 in Intelligence...you will be able to queue two Quickhacks and with the right cyberdeck, and be quite powerful in that respect.
MakiMaki May 6, 2024 @ 2:19pm 
There are hack sequences that can kill all but the most resilient characters instantly without triggering any tracing even on the highest difficulty. Several hacks also synergise in different ways, so it's nice to be able to just set a sequence and move on to the next enemy.

That's just two advantages I can think of off the top of my head, but I'm sure there are more, the more you tailor your build towards netrunning.
Stealth netrunner is high lvl easy, you don't even need overclock, though you do need 3 que hacks
T4 wipe memory/T2 reboot optics/T5 iconic sonic shock drops everything silently with stealth except some story bosses, and it still messes with them quite bad
the tiers given is the cheapest way of applying the hack combo
Couple that with a nue of some type, silencer T5 cetus (guaranteed crits in stealth) and T5 kanetsugu scope (+5 crit chance/+10 crit damage)
I use a standard 5++ nue endgame with a T5 pax for an extra 20% damage in stealth, and dorada from jackie before that
And there you go, you can stealth through the whole game if you wish with just those 2 combo's
Last edited by the smoking mค็็็็็n; May 6, 2024 @ 4:15pm
1singur May 6, 2024 @ 10:15pm 
If you want to quickly neuter the cyberware abilities of your enemies (upload two Cyberware Malfunctions in a row) then yes, it is worth having a queue. Some even work as combos for added effects like making the enemies explode and such.
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Date Posted: May 6, 2024 @ 11:54am
Posts: 8