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I tried it briefly on my 3070 Ti, but fps is way too low to be playable for my taste (and I swear my card screamed in pain), but it looks great, so it was like getting a taste of some forbidden fruit for me
Ray-tracing also looks great, though, even though I only use it on reflections and lighting.
If you're going to use RR (Overdrive preset), then you pretty much have to use DLSS. In that case, using DLSS_Quality+DLDSR_2.25x will give you IQ close to (but not quite) DLAA.
I tried forcing DLSS to use preset F and 1.0x scaling factor with RR, but it looked like it was still using preset D -- way too aliased.
Personally, I'm running it the game with Overdrive+DLSS_Quality+DLDSR_2.,25x(67% smoothness)+FG+Vsync@60fps on my 4070 ti super and 10700k (hyperthreading disabled). Buttery smooth at 60 fps. My native resolution is 1920x1200. Ingame sharpening set to 0.75
I have to run it in borderless when both DLDSR and FG are turned on, otherwise it runs like crap for some reason. In addition to forcing vsync on in nvcp, I also have to use a 60 fps framecap, otherwise the game internally tries to run at 120 fps, which throws off the framepacing and causes microstuttering.
Also, what is DLDSR_2.25x? Is that something in the Nvidia control panel?