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Example for weapons/outfits replace. I have many replace military gears,,,but if i restart new story, i need reinstall it one for one.
Do you mean CET spawn codes like this?
Game.AddToInventory("Items.sassy_dress_lavande",1); (just an example)
I rarely use these, so I don't know if they will be present if you start a new game. Are these listed in the CET Console window? If so, you would be able to check there after you start your new game. The mod files themselves will still be in your game folders waiting to be activated.
If I used this kind of code, I would simply make a text file and transfer them to my CET Console. It would be cumbersome, perhaps, but unless you use a lot of them, it might serve your purposes.
Are you sure about copy/paste? You might have to use shift-insert to add the line in CET...that's how I do it.