Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I am just wondering on the CPU meshed with the path tracing.
I think I fixed the stutter though by changing the CPU setting from auto to prioritise p cores. I still notice a few small and rare microstutters (like once every now and again) but compared to before? It's way better now and 98% of the time the frametime graph is flat and performance is smooth even in the middle of Night City which looks stunning with ray/path tracing. Turning off HDD mode (from auto) also helped visual quality. Idk why "auto" doesn't seem to work as intended on those 2 settings.
Turning off HDD and prioritising p cores fixed all my stuttering when playing 4K ray tracing with a 4080. Thanks a bunch man, super helpful
I do wish, though, that PC games didn't stutter at all. Consoles don't (even with their limited 30-60fps). Unreal Engine is notorious for stuttering though I must say First Descendant is probably the first Unreal engine game I've played that's relatively smooth (for UE).
The game runs amazing with a 4080 + any more than a decent CPU without path tracing. ( as you'd expect)
setting the HDD mode either ON or OFF fixed everything.
Runs like a dream in 1440p (not a slightest hickup) with everything maxed out (except for path tracing).