Cyberpunk 2077

Cyberpunk 2077

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Arkus Jun 6, 2024 @ 2:36pm
Immerse Audio
I just checked out the demo for the Immerse Gamepack dropping on June 20. It sounds alright, yet I can't help but wonder if it's free, a mandatory push, or a $20 DLC. I know what my inner cynic thinks, but the website was pretty bare bones. Any ideas?
Originally posted by Bjørn:
From the website https://press.cdprojektred.com/en/news/1588/personalized-spatial-audio-coming-to-cyberpunk-2077

"The software will be available as a one-time purchase, with a 14-day free trial for anyone wishing to try it before buying."

It sounds interesting. I'm using Dolby Atmos which is similar (bought for 15 dollars years ago, one time fee), and it also features similar things like sounds from above with a headset and 360 degrees surround and such. Since this is tailor made for Cyberpunk it is likely better, though.

Immersive audio is very important to me in games, so I'll be testing that trial at least.

Thanks for the tip!
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Showing 1-15 of 85 comments
Tokenn Jun 6, 2024 @ 2:57pm 
I have to think they'd announce a price if it was a paid DLC. If so, we have the ability to refuse it if we don't wish to pay. Nothing changes in the game.
Sardukhar Jun 6, 2024 @ 3:00pm 
Originally posted by Arkus:
I just checked out the demo for the Immerse Gamepack dropping on June 20. It sounds alright, yet I can't help but wonder if it's free, a mandatory push, or a $20 DLC. I know what my inner cynic thinks, but the website was pretty bare bones. Any ideas?

Looks like a subscription service, but only if you want to use it in-game. If not, no need to use it or subscribe.
Nar! Jun 6, 2024 @ 3:01pm 
Their Final Fantasy version is 20.00 usd.
Ez Duzit Jun 6, 2024 @ 6:45pm 
The article I read today stated it would be free but we'll have to wait to know for sure.
The author of this thread has indicated that this post answers the original topic.
Bjørn Jun 7, 2024 @ 12:19am 
From the website https://press.cdprojektred.com/en/news/1588/personalized-spatial-audio-coming-to-cyberpunk-2077

"The software will be available as a one-time purchase, with a 14-day free trial for anyone wishing to try it before buying."

It sounds interesting. I'm using Dolby Atmos which is similar (bought for 15 dollars years ago, one time fee), and it also features similar things like sounds from above with a headset and 360 degrees surround and such. Since this is tailor made for Cyberpunk it is likely better, though.

Immersive audio is very important to me in games, so I'll be testing that trial at least.

Thanks for the tip!
Nar! Jun 7, 2024 @ 12:52am 
Originally posted by Bjørn:
From the website https://press.cdprojektred.com/en/news/1588/personalized-spatial-audio-coming-to-cyberpunk-2077

"The software will be available as a one-time purchase, with a 14-day free trial for anyone wishing to try it before buying."

It sounds interesting. I'm using Dolby Atmos which is similar (bought for 15 dollars years ago, one time fee), and it also features similar things like sounds from above with a headset and 360 degrees surround and such. Since this is tailor made for Cyberpunk it is likely better, though.

Immersive audio is very important to me in games, so I'll be testing that trial at least.

Thanks for the tip!

Yep, same here. Actually very keen to try it.
Arkus Jun 8, 2024 @ 3:49pm 
Thanks for the insight, Bjørn.
Bjørn Jun 8, 2024 @ 4:37pm 
Originally posted by Arkus:
Thanks for the insight, Bjørn.

:texmag::steamthumbsup:
Tokenn Jun 8, 2024 @ 5:27pm 
Originally posted by Bjørn:

"The software will be available as a one-time purchase, with a 14-day free trial for anyone wishing to try it before buying."

Immersive audio is very important to me in games, so I'll be testing that trial at least.

I'm in for the trial, at least. I hear quite a few momentary audio dropouts in my game...It would be really fine if this cleared it all up.
umeng2002 Jun 8, 2024 @ 8:45pm 
I have been using DTS Sound Unbound and sometimes Dolby Access for Microsoft Spatial Sound HRFT with my Sennheiser HD600 headphones in this game for well over a year. I think DTS's solution sounds the best to ME with MY headphones.

That said, this game's audio, even with Microsoft Spatial Sound, isn't the best... compared to the Dead Space remake and the Resident Evil 4 remake.

On the website, https://press.cdprojektred.com/en/news/1588/personalized-spatial-audio-coming-to-cyberpunk-2077, it says that:

"with realistic audio depth, height, and 360 directional accuracy."

All of those should already be in the game with Microsoft Spatial Audio, ie. not enabling X-Audio. And, again, as I stated before, the Spatial Audio in this game isn't the best.

Frankly, unless CD Projekt Red totally redid the the audio for Embody, I don't see this as anything other than a CUSTOMISABLE HRTF render end point for the Microsoft Spatial Sound API.

If CD Red actually DID give them better spacing/ ranging DSP within the engine, I could see this being unique. But in Windows, using the MS Spatial Sound API, you already have three solutions for HRTF: Dolby Atmos Headphone, DTS Headphone: X (my favorite), and Microsoft's own Windows Sonic for Headphones (free).

______________________________________

Let me clarify. This game already uses Microsoft's Spatial Sound API, which gives 3-D audio source positioning.

The audio rendering output device determines the rest. So Dolby Access can enable Atmos speaker rendering or Atmos Headpone HRTF rendering. Same for DTS Sound Unbound and Window's free Sonic Sound.

What Microsoft Spatial Sound API DOESN'T define is all of the occlusion, ranging, sound bounce environmental effects.

Only CD Projekt Red can really say if they gave Embody special or new environmental effects to use in conjunction with the Microsoft Spatial Sound API.
Last edited by umeng2002; Jun 8, 2024 @ 9:15pm
Sassanid Jun 8, 2024 @ 8:55pm 
I'm guessing this will be a game changer for bullets flying by V's head
umeng2002 Jun 8, 2024 @ 9:00pm 
Originally posted by Fret 𐎣𐎡𐎠𐎵𐎡:
I'm guessing this will be a game changer for bullets flying by V's head

Read my previous post.
Titan Awaken Jun 8, 2024 @ 9:31pm 
This might just be the first time I have (ever) heard of paid audio DLC. Paid game soundtracks are one thing but paid game audio (and it doesn’t add any new audio! It just remixes existing audio.)? To put it in a euphemistic way, let’s just say that I am extremely naive that I didn’t expect the games industry to do this, sooner or later. Really shows reality and satire are just two sides of the same coin.

Phantom Liberty, an entire expansion, is $30 USD. Charging even half as much for an audio DLC would be ludicrous. Even for $10, I’d still have some qualms. $5 take it or leave it.
Last edited by Titan Awaken; Jun 8, 2024 @ 9:37pm
halbermensch999 Jun 9, 2024 @ 12:06am 
A step in the right direction, hopefully it takes me back to the EAX days of hardware accelerated audio
Mr. Snek Jun 13, 2024 @ 9:38pm 
Bad move by CDPR in my book. A glorified audio mod for 20 bucks. No thanks.
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Date Posted: Jun 6, 2024 @ 2:36pm
Posts: 85