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Perks are unlocked with perk points. The inter-relation is that perks are gated behind having minimum scores in certain attributes, at certain attribute thresholds more perks will become available to purchase with your perk points. Perks provide very specific benefits or new abilities. For example unlocking the Painkiller perk gives you slow health regeneration while in combat and without it you don't heal automatically during combat. Unlocking the Parkour perk lets you vault and climb faster than you can without the perk.
The wiki explains this better than I can because I'm playing version 1.63 and the current systems in version 2.0 and beyond are different due to a major re-work of the game's core systems.
https://cyberpunk.fandom.com/wiki/Cyberpunk_2077_Attributes
Perk points are used for the "perks" in each category within each Attribute.
You also get extra perk points when leveling up the different skill points (headhunter, solo, netrunner etc). At least on lvl 15 on each skill you get one perk point, and I think at higher levels too
Anyway, sincere thanks everybody! Y'all have been very generous with your time and knowledge.
d.
Yeah, basically. Each of the perk trees are directly related to a controlling attribute. There are different attribute point minimums to unlock higher tier perks in each perk tree. If you want to buy a tier 1 perk in an attribute's perk tree then you need 4 points or more in that attribute, tier 2 perks unlock at 9, tier 3 at 15, and tier 4 at 20 points.
Attributes also provide some very basic bonuses on their own. Cool gives 1.25% critical damage per point, Body gives +2 health per point, Reflexes gives +0.5% critical hit chance per point, Intelligence gives +1 ram per 4 Intelligence points, Technical gives +2 armour per point.
It's all pretty clearly shown on the wiki site that I linked.
d.
https://www.cyberpunk.net/build-planner