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i prefer the colourful original. style > realism imo.
Drive Club managed to be the closest game to photorealism at the time without so much as a single ray tracing feature, and that was in 2014. By now, gaming should already have gone far beyond what was done with Drive Club, and yet games seem to be stuck on some sort of tracing. Not every game of course.
It is what it is though.
Funnily enough I dusted off my PS4 and booted it up last week just to try Drive Club again just to reminisce. So many good memories with those amazing rain effect but man going back and playing in 30fps again was jarring. PC high refresh gaming really has spoiled me since then.
I often go back to my PS2 to play games, so I'm still pretty used to low frame rates. I play at 60 fps maximum (144 refresh rate) on PC though, so that could play a part as well.
As far as art style and direction goes, total photorealism is by far the most uninspired and insipid “style” there is since you’re mimicking reality as opposed to creating your own distinctively/uniquely recognizable art style (e.g. Minecraft, Borderlands, etc). Arguably the only practical use for this mod is for GPU benchmarking and stress-testing purposes while playability takes a backseat.
Until I see something along the lines of that, then I'll always be chasing that fidelity. You can say uninspired and that's totally fair, but to me, the attempt to mimic real life in game graphics is a very inspiring feat to aim for.
I had originally thought that this piece of tech was going to go somewhere, but it didn't. That would've been true photorealism in gaming:
https://www.youtube.com/watch?v=P1IcaBn3ej0