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Builds can be anything you want to be as long as it brings you fun and satisfaction. But if you want to take my advice then I'd reset my attributes and switch the pistol attribute (Cool) with either Body or Tech. But if a katana+pistol build works for you then don't let me stop you.
i love sneaking through all the areas and clearing the whole place out without being detected. (im not a big fps guns blazing fan in general)
the melee gorilla arms talents get super fun too when you get to the perks that let you pick guys up and throw them around :P
I did not realize this was a thing. Thanks for the heads up, thank you
Alternatively there are implants and perks that let you zoom across the battlefield while technically sneaking and using camo. Playing "will it blend" with that and a good katana also never gets old.
The issue with stealth oriented builds is... They're extremely detached from play tbh compared to your typical stealth game because the level/enemy design is so minimal and the builds so vastly overpowering it makes you basically an unstoppable grim reaper by simply pressing a single button.
Stealth Pistol builds are currently the most devastating in terms of raw dmg, able to do over 5K in a single click or over 10K in a burst (two clicks) before they can react (with the right perk). You are early in so this can be hard to put in perspective but let me put it this way... throwing weapons usually do around 2k at high end (some a bit more, but basically not above 3K peak) and throwing weapons are greatly limiting with recharge, gravity range impact, and problematic hit detection while also being a lot noisier than pistols (yes, this is a pretty big problem if enemies are too close to one another with throwing weapons).
Any other gun in terms of dmg lol... yeah, not even close. Non-stealth gun dmg is basically in the kiddy leagues by comparison. This isn't to say they're bad, they're just not as dumb broken as stealth pistol builds. Especially because there are various ways to abuse stealth multipliers and stuff even if you screwed up and went loud or such.
As for the most broken setup? Hacking loud or stealth. There are tons of overpowered hacking builds where you just click a button and things die. To be precise, there are builds where everything dies. Period. There is no gameplay. You're essentially deleting the element of combat from the game and focusing on non-combat gameplay/story only. This ranges from using System Collapse to automatically KO everyone in the area through spreading Overclock shenanigans, to mass Contagion DoT spread or uber crits, single target nuke 1-shots, making it so all your enemies miss/can't even shoot/can't even move/can't even use abilities like dodge, to turning grouips of enemies into Cyberpsychos while you sit back and watch them kill each other.
This contrasts other games like Splinter Cell or Metal Gear Solid which do more with their stealth systems and enemy/level design to make it less brain dead.
Of course, if you want to roleplay that mercenary grim reaper wanna-be Agent 47 has a looming stealthy shadow of death with the most insane nethacking skills in town power fantasy then that is another story entirely. Then go for it.
Right now I'm playing a knife throwing netrunner who occasionally pulls out a tech shotgun.
Basically back choke everyone into unconscious and bag the target into fixer's car without any implant or getting detected.
You can throw recon grenade to push enemy, throw knife to pull enemy, or leave unconscious body on ground to let them see
I should add a correction to my own prior post. Stealth, without using abusively overpowered damage from guns/throwing or auto-win hacks... but rather using chokes, noise / distractions via hacks or manual activation and finding routes like double jumping up to a higher area, tunnel, etc. are actually decent as another play option. They're just restrictive and due to the game's length and some of the mission designs not always ideal but you could fall back to going loud once cover blown.
You might just find that you're 20% through a playthrough and you decide you want to try a few things.
There are tons of viable builds and I would strongly recommend staying away from overpowered meta builds for your first run unless you happen to end up building one by yourself.