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Thanks for giving Immerse a try! We're sorry to hear you are experiencing distorted audio. Immerse was designed in collaboration with the Cyberpunk sound team and should result in a distortion-free listening experience. One thing to look at is your windows sound settings - check that your output device has “Spatial Sound” turned off, as well as any spatial audio settings on your headphone hardware. What happens when you bring the master volume of Cyberpunk down from 100 to 80?
Thanks for checking out Gamepack and we appreciate your feedback on the head tracking portion.
We appreciate you trying Gamepack and we're sorry to hear the experience was not a positive one. The culprit could be that the camera is being used by another application such as Logitech Capture - so if you haven't already, try quitting all other camera applications and then retrying. Additionally, there could be applications in the system tray like GHUB that could also hold the camera. Feel free to reach out directly at any point as well at support@embodyvr.co
Hey Bjorn, thanks for checking out Immerse Gamepack. We're glad to hear you're enjoying the audio experience! We actually recommend disabling any onboard headphone spatialization as we can't account for how it will interact with the software.
Hey Nar! thanks for purchasing Immerse Gamepack. We're happy to hear you're enjoying your experience, and look forward to hearing what you think after comparing the universal HRTF to your personalized one - especially in Dogtown!
Since you're active here as well, I should point out this is also largely because I'm mostly done with the game. I've already spent about 400 hours with it. Had it come with the DLC it would have been a good idea to purchase them together, but as it's now it's a bit late to the game so to speak.
Thanks for the response (definitely not everyday that a person receives a direct response lol).
The reasoning is solid and to the point but there’s still one remaining (very glaring) question:
How do you justify the $19.99 USD price tag in relation to Phantom Liberty’s $29.99 USD price tag? At two-thirds of the cost of Phantom Liberty, which cost 370 million PLN (or approx. $90 million USD)[x.com] to produce according to CD Projekt, isn’t the $19.99 USD price tag very steep in comparison both relatively and absolutely?
I don’t know how much this audio-pack cost to produce and nor am I or other members of the public privy to that information but it probably didn’t cost 2/3rds of PL or ~$60 million USD to produce, surely. That would be untenable from a business perspective.
I'm sorry, but that's actually not good enough of an answer for me. Hardware cost shouldn't even be part of the equation, considering high end headphones can cost as much as a surround sound solution. Some headphones even prefer an amp to run smoothly, already adding additional hardware cost. My audio setup with just headphones and an amp would've cost over $2,500 AUD had I not gotten both of those on large discounts.
So instead, you have to compare the value to other existing software solutions, as well as to the actual game itself. As it stands now, $30 AUD is damn near the price of the full game when it's on sale (as it is right now) and I can very well guarantee it doesn't provide that value of content. I can get fully fledged entire games for less than that price. It's not even like if I pay that money, I then get continuing value for other games, because it only applies to the one game you buy it for, which makes the value for money even worse.
This is coming from someone who is already annoyed that things like Dolby Atmos and DTS: X cost money. I have the bloody hardware, just let me use it without trying to nickle and dime me out of every dollar. Are you just upset that I spent the money on the hardware, and that didn't go directly into your pocket?
But at least with those two, those work on everything, and are cheaper to boot. Dolby is only $22, and it would work for every game I play, as well as additional pieces of media.
I love good audio, I wouldn't have spent significant money on good audio equipment if I didn't! I don't like being treated like a sucker because I enjoy good audio, and that's what this (and all audio software solutions like it) come across as to me. To put it in other terms: It'd be like asking me to pay for the slicing program just so I can use the 3D Printer I bought. Or asking me to pay for RGB software for the keyboard/mouse that I already bought. Or even just asking me to pay for drivers in general for hardware that I have. It's stupid, and it shouldn't be normalised for audio.
Thanks, this is what I’ve been trying to articulate.
There’s very little to question about the quality of the product itself but rather the practice of monetising a surround sound experience is where my concerns lie.
As you said, the physical hardware to emulate a surround sound space is already present in most people’s PCs so the software (like this one and Atmos) is effectively a digital key that you need to cough up some extra cash to unlock the hardware. It’s like how some car manufacturers are limiting the features (like heated seats, acceleration) of their new car models behind a subscription.
Can’t say I’m too thrilled about the prospect of being wringed for every penny and dime.
Edit: Also at least with something like ray-tracing, for example, there’s a hardware reason why it’s locked to RT capable GPUs only. Ray-tracing gives me better lighting just as this software gets me a better audio experience but the difference is without a dedicated GPU with RT cores, your RT performance on a non-RT GPU is going to be atrociously bad. Meanwhile my ASUS headphones, which are physically capable of directional audio, can’t take full advantage of its capabilities because of an artificial software program requesting that I should open up my wallet.
Does that not low-key sound like a softer version of ransom to anybody?
Absolutely! There's onboard headphone EQ for the Cloud II's as well so give it a shot and see what you think.
Thanks, will definitely try it out. :)
Hey guys, thank you for your responses. Most of this falls outside the purview of Embody's role in this forum—which is primarily to help answer questions about the product and provide support to those who need it. I will try to answer the best I can without getting too deep into the marketing side of things.
Firstly, let me address the comment around why hardware should have no bearing on the price of software. We agree; the comment in our post around us offering a virtual surround environment, for a price substantially lower than that of a physical setup, was not meant to convey that we price our software based on hardware costs. We do not.
The price of Gamepack was decided on by the marketing team. I'm forwarding their response here: "We priced the CP2077 Gamepack at the same price of our FFXIV Gamepack, which we’ve been selling since December 2021. Over the years, we’ve seen the price and the value/enjoyment players receive to be a good balance. But we’re continually monitoring players’ response to the price, and will make adjustments if necessary."
Thank you again for your comments. We rely on your feedback to make our products the best they can possibly be.
Any chance you can nudge CDPR towards supporting TrackIR-style headtracking? The tech on your end is clearly already essentially able to :-)