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Modern 2077 cars all have cameras instead of mirrors. No more 'images in mirror may be closer than they look' issues. No more broken reflections.
(There is an important mission in the expansion that shows this)
Remember when Takemura gets into the car at the landfill? His eyes glow blue the moment he sets his hands to the wheel.
That's the 'driver assist' kicking in, connecting him to the car. Compensating for drivers crappy reflexes, letting you know exactly how close another vehicle or pedestrian is.
Game wise, there are no mirrors because there are no mirrors in the game.
Before 2.0 and dlss/SSR ect there were not really reflections so much in game.
Those mirrors V looks into... Aren't mirrors.
They are shutters.
Behind each one is a tiny replica of wherever you are standing. A mirrored copy of your V stands behind there, and when you 'look' into it, the shutter goes up/opens and that V mirrors your movements.
Reason? Your V has no head lol. So if it just reflected us, a headless thing would stare back.
That's a consequence of moving to 1st person only.
Yeah, you can see V on a bike, in a car. But it takes a micro second to load (while the game does stuff) and that's why, back in 1.1 ect, V could be seen naked from the waist down, T posing on bikes lmao ect.
If you have custom hair or helmets, sometimes it flickers a second and V was bald as a coot, till the hair/headgear kicks in.
Orion should fix that, since it's being made in Unreal.
Excellent explanation.
I do recall reading something about mirrors being obsolete in 2077. The mirrors you use in bathrooms or your apartment basically generates an image of you not through reflection but digitization tech. It's a pretty interesting way to get around the obstacle of creating actual character reflections with this engine.
Like FD_Stalker, I too wondered why we didn't have any rear mirrors for first person driving. It's too bad I don't have any real world Kiroshi eyes to tap into the car's sensors with. lol
I had to learn to get used to changing camera views quickly while in tense driving moments. I also like driving in first person for the most immersive experience. It's not easy with some turns, but I appreciate the challenge. :]
Those mirrors you can interact with are actual camera based mirrors implementation wise. This is easily verifiable by the presence of the dedicated graphics setting which affects rendering resolution of the said mirror cameras, which would make no sense if those were actually windows into mirrored rooms. Yes, an additional instance of your character is loaded to be reflected by these mirrors similar to the way you can see yourself in third person on a bike, while your first person model is simply invisible to this type of cameras, but this doesn't change much.
This only works in these very simple static confined spaces and otherwise could easily halve your FPS if used out in the open dynamically.
It's been like that for more than a decade, which makes it hilarious seeing people being baffled by these limitations nowadays.
In summary, the only way to get proper universal mirrors in modern complex open world games is through hardware accelerated RT.
LOL
Full function side mirror and back mirror
That reflection in so clean.
this is also why you can only see V in prefabricated poses in photomode instead of the action you were currently executing in game when you hit the photobutton. because the actual model is a warped, distorted, stretched, mongoloid nightmarish horror lol
and again the only other place you see V is in the "bathrooms" when again they can set up a prefabricated specific pose for that 1 instance.
has 0 to do with lore / tech limitations. they just implemented first person view in a poor rushed way and couldn't be bothered fixing the player model after the fact because its just too much work lol
if their original plans for multiplayer came to fruition they would have had to fix it and if they did fix that i cal almost guarantee that they would have patched in a proper 3rd person camera option at some point too because at that point a camera option would have been 0 work to implement.