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If I were to guess, I'd say that if the next Cyberpunk game has a custom main character like this game, it's likely to be in first person. If not, then it's likely to be in third person.
To elaborate: when you get to create a custom main character (e.g. in this game), you're better able to play as whom you want, and therefore it makes more sense to have the game in first person (because real life is in first person). Yeah, I know, the exact opposite of what many TPP-requesters say; again, this is my opinion.
When you don't get to create a custom character (e.g. in the Witcher series), you're simply controlling the player character rather than really playing as them, and so third person makes just as much sense as first person.
While the sample size is far, far too small for any scientifically valid conclusions, the fact is that CDPR have never made a custom-character game in third person or a predetermined-character game in first person.
I don't see a world where they would implement both perspectives, because it's better to have everything built around one perspective -- whichever it may be -- than try to make two perspectives equally good. I doubt anyone wants one great and one subpar perspective.
Playing a named character is never going to feel as immersive as playing as a unnammed or namable character. The reason why for me, is the due to fact that even a prenamed character will never be your character. Even in games like Final Fantasy VII for the PS1, it works out because you can at least name your character (or use the default Cloud name). Yet in Final Fantasy Tactics, I valued creating and naming a extra character as my own, far more than playing is the main character, as it was more interesting to have my named character fight alongside the main character.
For me, it's been far more interesting to be able to name my characters over the years vs customize my character. In Cyberpunk 2077's case, it's far worse, because the game is constantly reminding the player that it's not their character, by constantly calling you V or even V's full name at times, plus ignoring the player's choices at times. It's jarring and immersion breaking for me.
So basically, first person, third person, nor even customization don't matter to me -> so long as I can at least name my character and choose the gender.
Beyond that, customization is merely a bonus. I bite the bullet on Cyberpunk 2077's V, but generally, I don't play games that don't allow me to at least name my character and choose my gender.
I do appreciate being able to go 3rd person when driving or riding around though. I think that was a good call, for the sake of combat while driving.
What I'd like to see is more of, is my character creation in more cut scenes and reflections.
I noticed other players would get excited when they see their V in cut scenes like in the different endings. I would like to see more of those throughout the game.
I agree.
I didn't find anything other than this articles claiming it, by third party media outlets they talked about it along with a game tester, but nothing officially found from devs or the publisher, though supposedly some of it was corrected, I remember reading about it years ago.
https://www.thegamer.com/cyberpunk-2077-originally-meant-to-be-third-person/
people who argue for one perspective over the other do so out of spite or fear they'll water down one perspectives experience for the other, and that isn't true at all, unless its a dev problem it isn't a perspective problem. they lost sails from from the first for going FPS only, just like loads of FP only people played GTA 5 due to the switch, I can see that happening with TP in the next cyberpunk.
And the impact of the ending showing V makes a lot of people including me lament the fact it never had a real third person mode, or that a lot of the cinematic action wasn't third person.
that being said on another note, FP mode for the next witcher would be a good move as well in that regard, not everyone likes TP, with the dev work they're about to put in, and the new tools they've released for unreal 5, it would be far easier to do now.
Indeed - this is the way to go. They could define first-person still as the "default" one - but it has to be possible to play in third-person as well.
The main problem of Cyberpunk 2077 is that we have a lot of viusal customization options for the character - but it doesn't really matter as we almost never see it [in action]. At the ~very least~ they have to introduce [a lot] more cinematics where the player character is shown. Be it [optional] killcams / takedowns shown in third person or dialogues / animation scenes (entering / exiting cars, shops, trains) or "mission briefing" cam views showing the character / team geared up or right before "boss fights" or at "summary moments" when [bigger] mission end and V is calling the client back.
Heck, in Deus Ex [Mankind Divided] - which has no customization options (not counting the armor/coat swaps) I see more of Adam Jenson in the first mission then I see V in the whole game in Cyberpunk 2077 (which is only in those very rare "mirror scenes").
The whole "immersive argument" for first-person only is a bad one IMHO - because it also annihilates a lot of immersion because of the lack not seeing the own character. This is especially important as a good portion of the game is used by the player to customize the character. Photomode is a very poor substitute for that and therefore doesn't count.
While funny and all - I used sleep since release maybe 10 times (which translates to 5 playthroughs without DLC and 4 with DLC). So it's a very minor thing - most of the first-person gameplay (as in those parts the player uses most like combat and movement) they nailed pretty good IMHO. Melee combat is escpecially a lot of fun with all the movement options.
Still, third-person is needed. To point out again the best-of-two-worlds example mentioned earlier - in Skyrim I use both views equally often. Third-person is for exploring, role-playing, immersion, mechanics (using melee) and first-person I use for role-playing, immersion, mechanics (using bows).