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What brings me to CP'77's yard is the stories and the (self-imposed) challenges (created by my insistence on trying to play a specific way).
Ultra-violence is just noise that I can easily ignore (and do).
(What typically makes a game M+ rating isn't what interests me. It's got to have something more than M+ content only.)
All that stated, the setting of CP is one of a lot of overpowered violence. I'm sure I'd miss the "noise" if it wasn't there, and it would all feel really weird given how integrated the violence is in the story.
If the setting of CP isn't your thing, it's just not your thing. Nothing wrong with that, but you're looking for a mod and not a game setting.
edit:
We used to have non-lethal mods, but those got removed in 2.0+. Even now, I still don't understand why CDPR removed those.
The ESRB page[www.esrb.org] for this game describes in no ambiguous terms as to the type of graphic themes you can encounter in-game. The problem therefore lies fairly and squarely on your shoulders alone.
If gore is a problem for you (which is fine), I seriously don't understand how you don't already have the ESRB's website bookmarked on your browser.
https://www.nexusmods.com/cyberpunk2077/mods/12503
This mod brings back the non-lethal optics that we had before the 2.0 change. I just tested it, and it works. You'll need to use all of the dependencies as well, like Cyber Engine Tweaks, tweakXL, archiveXL, etc.
I'm finding plenty of guns with non lethal mods, they are still there just fine they weren't removed.
The non lethal optics mod (target analysis) renders all of your weapons non-lethal. So guns, blunt weapons, your fists, your blades. All non lethal.
Any build can be a pacifist too. And you can talk(dialogue) your way out of most things.
Ive stealthed every encounter without touching any npc. Ive also knocked everyone out, without killing them, through a whole playthrough.
Granted its way harder now, than it was in previous patches with knocking people out, but there is still a decent amount of ways to do it.