Cyberpunk 2077

Cyberpunk 2077

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Phantasm Sep 16, 2021 @ 3:49am
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Let's go back to sleep Samurai, the city hasn't rendered yet...
This post is a final goodbye to the game it could have been, the game we wanted it to be, and while digging up a dead horse to kick again, I might as well get it over with now, and cremate the body.

Regardless of why the game turned out the way it did, can we stop with this idea that glitches caused the game's ills? Like the game all you want, and let NOBODY shame you for it, but this is a clear cut case of Sonic 06 syndrome, think about it for a second!

Sonic 06 was also glitchy as hell, but that only served to hide the true flaws the game had. Glitches can always be fixed, they can ALWAYS be patched up and thus stabilizing the game. But Sonic 06 was bad because of bad gameplay design, broken promises, and the story, unlike Cyberpunk 2077, didn't even have the grace of being serviceable! Nevermind the broken promise of your choices actually mattering beyond a few mediocre endings.

I apologize for returning with more negativity, but I wanted to set the record straight on what killed the game. There are varying views, some facts about management I either missed or didnt mention, and again I stress...its okay to like Cyberpunk 2077, and if anyone ♥♥♥♥♥ on you for it, then they need to wake the ♥♥♥♥ up themselves.

In short, I really feel bad for the developers out of anyone else. I'm sure the majority of the actual lower class general programmers, artists, designers and so on were genuinely hyped for this game's release, the passion of how grand and ambitious their project was, the way you'd be able to replay it with countless possibilities and great design, the hype, the possible glory...and not only did the botched release surely BUTCHER their morale to a pile of gore and blood, but now they're stuck in the miserable aftermath, stuck endlessly fixing bugs in vain, to make a complete lie of a game at least stable.

Cyberpunk 2077 may be a decent game upon a total fixup, but the lies, broken promises, and bad design have forever tainted it, and CDProjekt Red's reputation is totally trashed.

This game is already beaten bloody, a finely dead horse, but I wanted to at least clear up this one last facet of why the game is considered so bad. You might remember me from a post I made MONTHS ago, and so you might be wondering why I'm here? Because I learned THAT lesson, you know the one, the one that fans of countless other hyped up AAA games felt? The disappointment continues to irk me to this day, and now my PS5 is sitting there, waiting for my birthday to come around so I can finally have a game worth playing on the poor thing.

It hurts, but its been months now, the year is almost over, and I think I'll lay it to rest. Many YouTubers already reviewed the game (beyond just spitting out "glitches glitches glitches" of course), and I think its time I move on.

Rest in peace, Cyberpunk 2077, I devote this last drink to what you could have been.
Last edited by Phantasm; Sep 16, 2021 @ 3:50am
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Showing 1-15 of 171 comments
BLUF Sep 16, 2021 @ 3:57am 
Originally posted by Phantasm:
This post is a final goodbye to the game it could have been, the game we wanted it to be, and while digging up a dead horse to kick again, I might as well get it over with now, and cremate the body.

Regardless of why the game turned out the way it did, can we stop with this idea that glitches caused the game's ills? Like the game all you want, and let NOBODY shame you for it, but this is a clear cut case of Sonic 06 syndrome, think about it for a second!

Sonic 06 was also glitchy as hell, but that only served to hide the true flaws the game had. Glitches can always be fixed, they can ALWAYS be patched up and thus stabilizing the game. But Sonic 06 was bad because of bad gameplay design, broken promises, and the story, unlike Cyberpunk 2077, didn't even have the grace of being serviceable! Nevermind the broken promise of your choices actually mattering beyond a few mediocre endings.

I apologize for returning with more negativity, but I wanted to set the record straight on what killed the game. There are varying views, some facts about management I either missed or didnt mention, and again I stress...its okay to like Cyberpunk 2077, and if anyone ♥♥♥♥♥ on you for it, then they need to wake the ♥♥♥♥ up themselves.

In short, I really feel bad for the developers out of anyone else. I'm sure the majority of the actual lower class general programmers, artists, designers and so on were genuinely hyped for this game's release, the passion of how grand and ambitious their project was, the way you'd be able to replay it with countless possibilities and great design, the hype, the possible glory...and not only did the botched release surely BUTCHER their morale to a pile of gore and blood, but now they're stuck in the miserable aftermath, stuck endlessly fixing bugs in vain, to make a complete lie of a game at least stable.

Cyberpunk 2077 may be a decent game upon a total fixup, but the lies, broken promises, and bad design have forever tainted it, and CDProjekt Red's reputation is totally trashed.

This game is already beaten bloody, a finely dead horse, but I wanted to at least clear up this one last facet of why the game is considered so bad. You might remember me from a post I made MONTHS ago, and so you might be wondering why I'm here? Because I learned THAT lesson, you know the one, the one that fans of countless other hyped up AAA games felt? The disappointment continues to irk me to this day, and now my PS5 is sitting there, waiting for my birthday to come around so I can finally have a game worth playing on the poor thing.

It hurts, but its been months now, the year is almost over, and I think I'll lay it to rest. Many YouTubers already reviewed the game (beyond just spitting out "glitches glitches glitches" of course), and I think its time I move on.

Rest in peace, Cyberpunk 2077, I devote this last drink to what you could have been.

I agree.
Tanoomba (Banned) Sep 16, 2021 @ 4:46am 
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Originally posted by Phantasm:
the game we wanted it to be
... The game YOU wanted it to be.

Originally posted by Phantasm:
]this is a clear cut case of Sonic 06 syndrome
Yeah, no.
Sonic '06 has a 46 aggregate score from critics on Metacritic. CP77 has an 86. These are not in the same category. Sonic '06 was a disaster on EVERY front, from glitches to performance to design issues. CP77 is a great game that released with more than it's share of bugs, and is acknowledged as such by critics and the majority of the player base.

Originally posted by Phantasm:
Nevermind the broken promise of your choices actually mattering beyond a few mediocre endings.
That wasn't a broken promise. Choices do, in fact, matter.

Originally posted by Phantasm:
and not only did the botched release surely BUTCHER their morale to a pile of gore and blood, but now they're stuck in the miserable aftermath, stuck endlessly fixing bugs in vain, to make a complete lie of a game at least stable.
Hyperbole is fun!

Originally posted by Phantasm:
]Cyberpunk 2077 may be a decent game upon a total fixup, but the lies, broken promises, and bad design have forever tainted it, and CDProjekt Red's reputation is totally trashed.
I believe reports of how much damage CDPR's reputation has sustained are greatly exaggerated.
Last edited by Tanoomba; Sep 16, 2021 @ 7:21am
R3m0ved Sep 16, 2021 @ 4:49am 
Lol
Laughing Stock Studio now
Deal with it
Last edited by R3m0ved; Sep 16, 2021 @ 4:49am
Meatloaf Cocktail Sep 16, 2021 @ 5:15am 
Fully agree with what was said. I think the worst thing about CP2077 was the absolute hype surrounding the release. It was the expectation of greatness and then receiving a final product that was anything but that.

It's one thing to release a game, have it turn out to be bad, get a refund and move on. What's worse is when the developer promises so much and pushes marketing to insane levels that you cannot help but believe it could happen. The sheer disappointment when you look at the 48-minute gameplay trailer and then playing what we got on Dec 10 (and still have to present day).

I've got maybe 5 or 6 missions and a dozen crime activities to clear before I'm finished the game. After that there's absolutely nothing to do in Night City. It's actually kind of sad. I could fire up GTA V singleplayer and actually have things to do. Not that I would though, played that game to death but at least it had some life to it. The 48-minute gameplay trailer promised so much stuff and you end up playing what feels like an alpha version of the game.

I've played a couple hours the last few days after not playing since early this year mainly due to the bugs and crashing. Ignoring those fools saying "no bugs, never crashed" when the dev themselves confirming bugs that would affect everyone. I'm just playing now to complete it and then probably not touch it for another 2-3 years.

CDPR messed up worse than Bethesda. I bought Fallout 76 3 years after release following a refund on the pre-order at the start because it was a clear mess. CDPR showed us so many videos to convince us it would be perfect. Hence no refund. But here we are almost a year later and only now can the minimap zoom out for driving. What a joke.

I'd rather see Rockstar make the next Cyberpunk game. They know how to make open-world games, CDPR only know how to fabricate them.

Utter disappointment.
Max Sep 16, 2021 @ 6:03am 
It hasn't rendered...lol. broken promises, cut content...yada, yada.
Tanoomba (Banned) Sep 16, 2021 @ 8:50am 
Originally posted by Meatloaf Cocktail:
I think the worst thing about CP2077 was the absolute hype surrounding the release. It was the expectation of greatness and then receiving a final product that was anything but that.
So the worst thing about the game is something that has NOTHING to do with the game itself but with people's expectations? Surely you can see how the solution to this problem is to keep one's expectatioons in check? After all, the people who judged the game on its own merits and not by comparing it to some hypthetical game that doesn't exist (namely, the critics and the majority of the player base) liked it quite a bit.
Meatloaf Cocktail Sep 16, 2021 @ 9:02am 
Originally posted by Tanoomba:
Originally posted by Meatloaf Cocktail:
I think the worst thing about CP2077 was the absolute hype surrounding the release. It was the expectation of greatness and then receiving a final product that was anything but that.
So the worst thing about the game is something that has NOTHING to do with the game itself but with people's expectations? Surely you can see how the solution to this problem is to keep one's expectatioons in check? After all, the people who judged the game on its own merits and not by comparing it to some hypthetical game that doesn't exist (namely, the critics and the majority of the player base) liked it quite a bit.

Go watch the 48-minute gameplay video and look at everything CDPR said in the run up to release.

Everything they show and you end up with most of it cut from final game. Seems like they got Keanu on board and decided to dump everything else to just push Silverhand aspects more.

You must be blind to not see this. The game itself, in a bubble, is good. The story is great, the world looks beautiful, but it is absolutely lacking the content they displayed prior to mentioning Keanu was in the game. RPG turned into action adventure clone.


edit - Before you reply with "But the devs promised nothing, you should observe before release"

Yeah, cutting a few things is expected. Pulling entire sections of the game out is another. CDPR absolutely took the latter approach.
Last edited by Meatloaf Cocktail; Sep 16, 2021 @ 9:05am
Tanoomba (Banned) Sep 16, 2021 @ 9:09am 
Originally posted by Meatloaf Cocktail:
Go watch the 48-minute gameplay video and look at everything CDPR said in the run up to release.
You're proving my point. The problem isn't with the game, it's with people's expectations not being met. And again, I suggest the solution to this problem is to be more marketing savvy, keep one's expectations in check, and judge a game on its own merits.

Remember:
- Marketing exists to sell you a product, not to inform you about a product.
- A video game in development is subject to change in any way, at any time, for any reason.

If everybody had kept those two points in mind, a LOT fewer people would have ended up as disappointed as they are.
erotiqe Sep 16, 2021 @ 9:16am 
Originally posted by Tanoomba:
Originally posted by Meatloaf Cocktail:
Go watch the 48-minute gameplay video and look at everything CDPR said in the run up to release.
You're proving my point. The problem isn't with the game, it's with people's expectations not being met. And again, I suggest the solution to this problem is to be more marketing savvy, keep one's expectations in check, and judge a game on its own merits.

Remember:
- Marketing exists to sell you a product, not to inform you about a product.
- A video game in development is subject to change in any way, at any time, for any reason.

If everybody had kept those two points in mind, a LOT fewer people would have ended up as disappointed as they are.
alot of people would be less disappointed if you stop your nonsense but i dont see it coming too... so yea.. I will keep blaming cd for their marketing as i do with other products,

stamping video with ~subject to change isnt excuse for 10/10 product to go to 5.5/10.
Tanoomba (Banned) Sep 16, 2021 @ 9:40am 
Originally posted by erotiqe:
stamping video with ~subject to change isnt excuse for 10/10 product to go to 5.5/10.
Good thing that's not what happened.
Koreanpowerman Sep 16, 2021 @ 10:05am 
Didn`t care about the hype for this game, because I learned 20 years ago to not fall for that. I really didn`t care all to much to be honest. As soon as I got new hardware in May, I wanted to try out this game due to a friend`s suggestion.

And what can I say, it was one of the best games I`ve ever played.

I can understand the frustration of people who hoped for more and feld betrayed, but at the end of the day this is an excellent game.
DemonicSquid Sep 16, 2021 @ 10:06am 
Started playing again to see what had changed in 1.3, and there are still people and cars disappearing into the floors, characters still t-posing and moonwalking around, loot you can't pick up because it spawned under the ground or the other side of an inaccessible wall, hard gated areas that the game won't let you access 'for reasons', a completely daft crafting and upgrading system, and still can't change your character's appearance in a game that's all about looks etc etc etc etc...

I did two of the endings when it released and was completely underwhelmed by the story, and finishing it was a real effort because of the sheer amount of bugs and glitches that actively didn't want you to finish the game. Been playing and avoiding the story as best I can and sort of enjoyed it in brief moments but there's so much that could have been far better designed than it was.

Massive shame.
sand0r Sep 16, 2021 @ 10:16am 
I just don't get why people sulk so much about a video game or any piece of medium for that matter. If you bought into the hype that something is going to be more than something is, capitalism and marketing did their job. It sucks but thems the breaks. If you want it to change, quit supporting the hype, quit preordering or buying day-one, don't pay as much mind to the marketing; or continue creating an echo-chamber via pity-party threads online.

The game isn't perfect; slow start-up, runs kinda janky (though I'm partially to blame because I haven't upgraded my rig in a few years), I personally don't like RedEngine in first person, but it's entertaining. I mean, I'm on a second playthrough right now when I had just finished my first a few months ago. A lot of my enjoyment comes from the fact that I didn't set expectations, I was prepared to accept it for what it was, however buggy. Even if you did have high expectations, it's easy to forget about those and just enjoy it for what it is. I mean, hell, The Witcher 3 is still janky as all hell but it was positively received when it first came out before patches.

That being said, still doesn't excuse the sheistiness of the CDPR executives.
Guyver Sep 16, 2021 @ 10:18am 
So much salt. Don't like it, tough. Move on.
Last edited by Guyver; Sep 16, 2021 @ 10:18am
Northwold Sep 16, 2021 @ 10:22am 
I'm sorry the OP doesn't like the game but has he (or she) and everyone else missed that he says literally nothing about WHAT he doesn't like about the game? It's pretty surreal as eulogies go.

Some people do like the game. Without telling people why, similarly, their commentary will be completely uninformative.
Last edited by Northwold; Sep 16, 2021 @ 10:24am
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Date Posted: Sep 16, 2021 @ 3:49am
Posts: 171